Blood War

Arcadian Hippogriff

37pts

R

Blood War #1/60

Level
(Save)
6

MELEE ATTACK
+9/+9 (15 magic)

TYPE
Large Magical Beast

SPECIAL ABILITIES:
Flight;
Elude Chance [][][] (Immediate: This creature's next melee attack roll is a natural 10);
Smite Chaos+15 [] (Melee damage +15 against chaotic enemies)

SPEED
8
(Flying)
AC
18
Hit Points
70
Buy this mini:

Celestial Giant Stag Beetle

26pts

U

Blood War #2/60

Level
(Save)
7

MELEE ATTACK
+10 (20)

TYPE
Large Magical Beast - Vermin

SPECIAL ABILITIES:
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Immune Electricity;
Smite Evil +10 [] (Melee damage +10 against evil enemies);
Spell Resistance (May ignore spells unless the caster rolls 11+);
Trample 10 (Can move through 1 smaller enemy's space to deal 10 damage;
DC 19);
Vermin Traits

SPEED
4
AC
19
Hit Points
50
Buy this mini:

Dwarf Sniper

34pts

U

Blood War #3/60

Level
(Save)
11

MELEE ATTACK
+9 (10)

RANGED ATTACK
+13 (10 magic)

TYPE
Humanoid - Dwarf

SPECIAL ABILITIES:
Scout;
Coordinated Shot (This creature's ranged attacks ignore cover from its allies);
Precise Shot (Whenever this creature shoots into melee, the defender doesn't get the AC bonus);
Explosive Bolts [][] (Ranged damage +10 fire;
all creatures adjacent to an enemy hit by this attack take 5 fire damage)

SPEED
4
AC
18
Hit Points
60
Buy this mini:

Elf Dragonkith

38pts

R

Blood War #4/60

Level
(Save)
9

MELEE ATTACK
+12/+7 (15 magic)

TYPE
Humanoid - Elf

SPECIAL ABILITIES:
Cleave;
Dragon Bolstered (Attack +2 and damage +5 while an allied Dragon is adjacent);
Mighty Attack +10 [][] (Melee damage +10 for one attack;
use after hit is determined);
Reclaim - Mighty Attack (Whenever this creature destroys an evil creature, it gains 1 additional use of its Mighty Attack ability);
Resist 5 Fire

SPEED
4
AC
23
Hit Points
70
Buy this mini:

Elf Warmage

42pts

U

Blood War #5/60

Level
(Save)
8

MELEE ATTACK
+7 (5 magic)

TYPE
Humanoid - Elf

SPECIAL ABILITIES:
Sudden Empower [] (Damage +10, 1 spell that deals damage)

SPELLS:
SORCERER SPELLS 4th:[][][] blast of flame (cone; 30 fire damage, ignore Spell Resistance; DC 16), maximized shocking grasp (touch; 30 electricity damage);
3rd:[][][] acid breath (cone; 10 acid damage, ignore Spell Resistance; DC 15), ring of blades (self; any creature that activates when adjacent to this creature takes 10 damage, ignore Spell Resistance), sound lance (range 6; 20 sonic damage; DC 15)

SPEED
6
AC
19
Hit Points
40
Buy this mini:

Half-Orc Spy

26pts

U

Blood War #6/60

Level
(Save)
8

MELEE ATTACK
+9/+4 (10 magic)

TYPE
Humanoid - Orc

SPECIAL ABILITIES:
Scout;
Disguise Self (Until it attacks or casts a spell, this creature has Invisible);
Enemy Battle Plans (Your warband gets attack +2 against enemies in any victory area);
Melee Sneak Attack +5

SPEED
4
AC
18
Hit Points
40
Buy this mini:

Hammerer

16pts

C

Blood War #7/60

Level
(Save)
5

MELEE ATTACK
+10 (15)

TYPE
Construct

SPECIAL ABILITIES:
Construct Traits;
Fearless

SPEED
4
AC
21
Hit Points
30
Buy this mini:

Harmonium Guard

27pts

C

Blood War #8/60

Level
(Save)
6

MELEE ATTACK
+11/+6 (10 magic)

TYPE
Humanoid - Human

SPECIAL ABILITIES:
Willing to Follow (This commander can benefit from the Commander Effects of other commanders in your warband as though it were a follower)

SPELLS:
1st:charm person [] (range 6; Confusion, Humanoid only, ends after target creature's next turn; DC 13)

COMMAND: 3

COMMANDER EFFECT:
+1 AC, or +3 AC to followers that haven't yet activated this round.

SPEED
4
AC
20
Hit Points
45
Buy this mini:

Kolyarut

45pts

R

Blood War #9/60

Level
(Save)
10

MELEE ATTACK
+13/+8 (10 magic + Life Drain)

TYPE
Construct

SPECIAL ABILITIES:
Construct Traits;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Enervation Ray (Replaces attacks: sight;
attack -2 and save -2);
Fearless;
Life Drain 10 (If target is a living creature, this creature gets +10 hp [maximum 70 hp])

SPELLS:
5th:hold monster [] (sight; Paralysis; DC 17)

SPEED
6
AC
21
Hit Points
70
Buy this mini:

Kolyarut

220pts

R

Blood War #9/60

Level
(Save)
13

MELEE ATTACK
+18/+13 (20 magic + Life Drain)

TYPE
Construct

SPECIAL ABILITIES:
Construct Traits;
DR 5;
Enervation Ray (Unlimited Uses) (Replaces attacks: sight;
attack -2 and save -2);
Fearless;
Life Drain 20 (If target is a living creature, this creature gets +20 hp [maximum 150 hp]);
Spell Resistance

SPELLS:
5th:hold monster [] (sight; Paralysis; DC 17);
4th:mark of justice [] (touch; creature can only move; save negates only if made in a victory area at the end of one of the affected creature's turns; DC 20)

SPEED
6
AC
26
Hit Points
150
Buy this mini:

Solar

105pts

R

Blood War #10/60

Level
(Save)
12

MELEE ATTACK
+17/+12/+7 (25 magic)

RANGED ATTACK
+17 (10 magic)

TYPE
Large Outsider

SPECIAL ABILITIES:
Flight;
Immune Acid, Cold;
Melee Reach 2;
Slaying Arrow [] (Replaces attacks: Make a ranged attack roll;
if successful, destroy creature with 100 or fewer hp;
DC 20, 10 damage instead on successful save).

COMMAND: 5

COMMANDER EFFECT:
Followers get +2 AC against evil enemies and gain immunity to enemy spells of 2nd level or lower.

SPEED
8
(Flying)
AC
19
Hit Points
105
Buy this mini:

Solar

284pts

R

Blood War #10/60

Level
(Save)
15

MELEE ATTACK
+22/+17/+12 (40 magic)

RANGED ATTACK
+22 (20 magic)

TYPE
Large Outsider

SPECIAL ABILITIES:
Flight;
Blindsight;
Globe of Invulnerability (Immune to enemy spells of 3rd level or lower);
Immune Acid, Cold;
Melee Reach 2;
Slaying Arrow [][] (Replaces attacks: Make a ranged attack roll;
if successful, destroy creature with 100 or fewer hp;
DC 20, 10 damage instead on successful save).

COMMAND: 6

COMMANDER EFFECT:
Followers get +4 AC against evil enemies and gain immunity to enemy spells of 3rd level or lower.

SPEED
8
(Flying)
AC
25
Hit Points
210
Buy this mini:

Soldier of Bytopia

12pts

C

Blood War #11/60

Level
(Save)
4

MELEE ATTACK
+5 (10)

TYPE
Small Humanoid - Gnome

SPECIAL ABILITIES:
Retributive Strike [][] (Immediate: This creature may make a melee attack against an enemy within its Melee Reach that attacks it)

SPEED
4
AC
19
Hit Points
20
Buy this mini:

Thundertusk Cavalry

44pts

R

Blood War #12/60

Level
(Save)
7

MELEE ATTACK
+14/+14 (20)

TYPE
Large Mounted Humanoid - Dwarf

SPECIAL ABILITIES:
Death Strike (When this creature's hp are reduced to 0 or lower, it can make 1 immediate melee attack);
Mounted Melee Attack (This creature can move at double speed and make a single melee attack at any point during its move);
Pushback (When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature 1 square)

SPEED
6
AC
22
Hit Points
75
Buy this mini:

Air Genasi Swashbuckler

36pts

R

Blood War #13/60

Level
(Save)
8

MELEE ATTACK
+15/+10 (10 magic)

TYPE
Outsider

SPECIAL ABILITIES:
Flight;
Improved Flanking (Melee attack +4 against flanked enemies instead of +2);
Lucky [][] (Immediate: Reroll 1 attack or save);
Mobility (+4 AC against attacks of opportunity);
Retributive Strike [][] (Immediate: This creature may make a melee attack against an enemy within its Melee Reach that attacks it)

SPEED
6
(Flying)
AC
18
Hit Points
75
Buy this mini:

Bralani Eladrin

35pts

R

Blood War #14/60

Level
(Save)
6

MELEE ATTACK
+11/+6 (10 magic)

RANGED ATTACK
+11/+6 (10 magic)

TYPE
Outsider

SPECIAL ABILITIES:
Flight;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Evil Foe +5 (Damage +5 against evil enemies);
Immune Electricity;
Resist 10 Cold, Fire;
Spell Resistance (May ignore spells unless the caster rolls 11+);
Whirlwind Blast [] (Replaces attacks: line 12;
20 damage and push affected creatures 1 square;
DC 16)

SPEED
8
(Flying)
AC
20
Hit Points
55
Buy this mini:

Centaur War Hulk

58pts

R

Blood War #15/60

Level
(Save)
8

MELEE ATTACK
+14 (30)

TYPE
Large Monstrous Humanoid

SPECIAL ABILITIES:
Melee Reach 2;
Powerful Charge +10 (Melee damage +10 when charging);
Whirlwind Attack (On its turn, if this creature moves no more than 1 square, it can make a separate melee attack against each enemy within its Melee Reach)

SPEED
8
AC
20
Hit Points
75
Buy this mini:

Free League Ranger

25pts

C

Blood War #16/60

Level
(Save)
6

MELEE ATTACK
+8 (5)

RANGED ATTACK
+10 (5 magic)

TYPE
Humanoid - Human

SPECIAL ABILITIES:
Lawful Foe +5 (Damage +5 against Lawful enemies);
Outsider Foe +5 (Damage +5 against Outsider enemies);
Initiative Surge [] (+4 to your initiative roll this round;
use before rolling for initiative);
Willing to Follow (This commander can benefit from the Commander Effects of other commanders in your warband as though it were a follower)

COMMAND: 2

COMMANDER EFFECT:
Followers get attack +2 against creatures that are under command.

SPEED
8
AC
16
Hit Points
40
Buy this mini:

Gnome Trickster

27pts

U

Blood War #17/60

Level
(Save)
7

MELEE ATTACK
+8/+8 (5 magic)

TYPE
Small Humanoid - Gnome

SPECIAL ABILITIES:
Combat Casting (Can cast spells while adjacent to enemies);
Conceal 6;
Disguise Self (Until it attacks or casts a spell, this creature has Invisible);
Dodge Giants +4 (+4 AC against Giants);
Melee Sneak Attack +10

SPELLS:
3rd:distract [] (sight; target creature gains Inhibited; DC 15), invisibility sphere [] (radius 2, centered on caster; self and allies gain Invisible until they attack or cast a spell);
2nd:snake's swiftness [] (range 6; target creature may make an immediate attack);
1st:slide [] (range 6; slide target creature 1 square)

SPEED
6
AC
16
Hit Points
50
Buy this mini:

Hero of Valhalla

11pts

C

Blood War #18/60

Level
(Save)
2

MELEE ATTACK
+6 (15)

TYPE
Humanoid - Human

SPECIAL ABILITIES:
Bravado (When an enemy creature fails a morale save, this creature gains Fearless unless already routing);
Savage Frenzy +10 (This creature gets +10 hp the first time it hits with a melee attack)

SPEED
8
AC
16
Hit Points
20
Buy this mini:

Lillend

44pts

R

Blood War #19/60

Level
(Save)
7

MELEE ATTACK
+11/+6 (15 magic)

TYPE
Large Outsider

SPECIAL ABILITIES:
Flight;
Beguile [][] (Replaces attacks: range 6;
target living enemy takes an immediate turn under your control, which does not count against your limit of activating 2 creatures per phase, even if it has already been activated this round;
this does not count as your opponent's activation of this creature this round;
DC 16);
Melee Reach 2

SPELLS:
SORCERER SPELLS 2nd:[][] hold person (sight; Paralysis, Humanoids only; DC 14), sound burst (range 6; radius 2; 5 sonic damage and Stun; DC 14 negates);
1st:[][][] remove fear (range 6; automatically rally routing creature)

SPEED
10
(Flying)
AC
17
Hit Points
45
Buy this mini:

Medium Copper Dragon

32pts

U

Blood War #20/60

Level
(Save)
8

MELEE ATTACK
+10/+8/+8 (10)

TYPE
Dragon

SPECIAL ABILITIES:
Flight;
Breath Weapon [] (Replaces attacks: line;
20 acid damage;
DC 15);
Breath Weapon [] (Replaces attacks: cone;
Slow [Gain Slow Attack (Can't attack and move on the same turn) and can't make more than 1 attack per turn];
DC 15);
Immune Acid, Paralysis, Sleep

SPEED
8
(Flying)
AC
18
Hit Points
60
Buy this mini:

Phoera

19pts

U

Blood War #21/60

Level
(Save)
3

MELEE ATTACK
+4 (5 + 5 fire)

TYPE
Magical Beast

SPECIAL ABILITIES:
Flight;
Double Damage from Cold;
Fiery Tail [][] (Replaces attacks: Creatures whose space this creature moves through this turn take 15 fire damage;
DC 14);
Fire Healing 5 (This creature heals 5 hp each time it is subjected to fire damage);
Fire Shield 5 (Any creature that hits this creature with a melee attack takes 5 fire damage);
Immune Fire

SPEED
8
(Flying)
AC
16
Hit Points
20
Buy this mini:

Shadowdancer

28pts

U

Blood War #22/60

Level
(Save)
7

MELEE ATTACK
+13 (10 magic)

TYPE
Humanoid - Human

SPECIAL ABILITIES:
Defensive Roll [] (Immediate: Take no damage from a melee or ranged attack);
Hide;
Shadow Jump [][] (Swift: Place this creature in any space bordered by a wall that it can see at least part of;
can be used only when this creature is in a space bordered by a wall);
Melee Sneak Attack +10

SPEED
8
AC
16
Hit Points
60
Buy this mini:

Storm Silverhand

57pts

R

Blood War #23/60

Level
(Save)
11

MELEE ATTACK
+14/+9 (15 magic)

RANGED ATTACK
+14/+9 (5 magic)

TYPE
Humanoid - Human

SPECIAL ABILITIES:
Unique;
Countersong;
Electricity Healing 10 (This creature heals 10 hp each time it is subjected to electricity damage);
Immune Electricity;
Silver Fire 20 [] (Replaces attacks: line 12;
20 damage)

SPELLS:
SORCERER SPELLS 4th:[] confusion (sight; radius 2; Confusion, save at the end of each affected creature's turn; DC 16);
3rd:[][] cure serious wounds (touch; heal 20 hp), fly (touch; target creature gains Flight)

COMMAND: 4

COMMANDER EFFECT:
Human and Elf followers gain Fearless. WARBAND BUILDING: LG Humans and Elves are legal in your warband.

SPEED
6
AC
18
Hit Points
80
Buy this mini:

Storm Silverhand

178pts

R

Blood War #23/60

Level
(Save)
15

MELEE ATTACK
+18/+13 (20 magic + 5 electricity)

RANGED ATTACK
+18/+13 (15 magic)

TYPE
Humanoid - Human

SPECIAL ABILITIES:
Unique;
Electricity Healing 10 (This creature heals 10 hp each time it is subjected to electricity damage);
Immune Electricity;
Improved Countersong;
Silver Fire 30 [] (Replaces attacks;
line 12;
30 damage)

SPELLS:
SORCERER SPELLS: 5th:[] hold monster (sight; Paralysis; DC 17);
4th:[][] confusion (sight; radius 2; Confusion, save at the end of each affected creature's turn; DC 16);
3rd:[][] cure serious wounds (touch; heal 30 hp), fly (touch; target creature gains Flight)

COMMAND: 6

COMMANDER EFFECT:
Human and Elf followers gain Fearless. WARBAND BUILDING: LG Humans and Elves are legal in your warband.

SPEED
6
AC
22
Hit Points
205
Buy this mini:

Valenar Nomad Charger

36pts

R

Blood War #24/60

Level
(Save)
6

MELEE ATTACK
+11/+11/+6 (10 magic)

TYPE
Large Mounted Humanoid - Elf

SPECIAL ABILITIES:
Human Foe +5 (Damage +5 against Human enemies);
Keen Critical 18 (Scores critical hits on melee attack rolls of natural 18, 19, and 20);
Mobility (+4 AC against attacks of opportunity);
Mounted Melee Attack (This creature can move at double speed and make a single melee attack at any point during its move);
Valenar Bladebearer [][] (Melee attack +2 and melee damage +5;
1 attack)

SPEED
12
AC
18
Hit Points
65
Buy this mini:

Dragonmark Heir of Deneith

34pts

U

Blood War #25/60

Level
(Save)
9

MELEE ATTACK
+11/+6 (10 magic)

TYPE
Humanoid - Human

SPECIAL ABILITIES:
Bodyguard (If an adjacent creature in your warband would take damage from an attack, this creature can take the damage instead);
Bold (Has Fearless while under command);
Melee Sneak Attack +10;
Sidestep (On its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity)

SPELLS:
3rd:protection from energy [] (touch; target creature gains Immune to energy type of your choice)

SPEED
6
AC
20
Hit Points
55
Buy this mini:

Maug

41pts

U

Blood War #26/60

Level
(Save)
8

MELEE ATTACK
+11/+11 (20)

TYPE
Large Construct

SPECIAL ABILITIES:
Construct Traits;
Fearless;
Melee Reach 2;
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
6
AC
21
Hit Points
75
Buy this mini:

Living Flaming Sphere

26pts

U

Blood War #27/60

Level
(Save)
7

MELEE ATTACK
+4 (10 fire)

TYPE
Ooze

SPECIAL ABILITIES:
Double Damage from Cold;
Fearless;
Fiery Trample 10 (Can move through 1 enemy's space to deal 10 fire damage;
DC 14);
Fire Shield 10 (Any enemy that hits this creature with a melee attack takes 10 fire damage);
Immune Fire;
Ooze Traits

SPEED
8
AC
13
Hit Points
45
Buy this mini:

Acheron Goblin

7pts

C

Blood War #28/60

Level
(Save)
4

MELEE ATTACK
+5 (5)

TYPE
Small Humanoid - Goblinoid

SPECIAL ABILITIES:
Goblinoid Bolstered (Attack +2 and damage +5 if an allied Goblinoid is adjacent);
Goblin Squad (Whenever this creature attacks an enemy that is adjacent to an allied Goblinoid, it does not count against your limit of activating 2 creatures per phase)

SPEED
4
AC
19
Hit Points
30
Buy this mini:

Blood of Vol Cultist

18pts

C

Blood War #29/60

Level
(Save)
4

MELEE ATTACK
+6 (5 + Bleed)

TYPE
Humanoid - Human

SPECIAL ABILITIES:
Bleed 5 (Living creatures only;
5 damage whenever affected creature activates, until it gains hit points);
Devotee of Undead (Melee damage +5 when a follower of an Undead commander);
Undead Bolstered (Attack +2 and damage +5 while an allied Undead is adjacent)

SPEED
6
AC
16
Hit Points
25
Buy this mini:

Bluespawn Stormlizard

39pts

U

Blood War #30/60

Level
(Save)
6

MELEE ATTACK
+13 (20)

TYPE
Large Magical Beast - Dragon - Spawn

SPECIAL ABILITIES:
Electricity Link [][] (Swift: a line between this creature and any other Bluespawn Stormlizard within 12 squares;
10 electricity damage;
DC 19);
Immune Electricity, Paralysis, Sleep;
Lightning Bolt [] (Replaces attacks: line 12;
20 electricity damage;
DC 19);
Powerful Charge +10 (Melee damage +10 when charging);
Tiamat's Blessing - Electricity (Adjacent Spawn gain Immune Electricity)

SPEED
8
AC
23
Hit Points
70
Buy this mini:

Fire Giant Forgepriest

84pts

R

Blood War #31/60

Level
(Save)
10

MELEE ATTACK
+20/+15 (20 magic + 10 fire)

TYPE
Large Giant

SPECIAL ABILITIES:
Cleave;
Double Damage from Cold;
Forge Blessing (Creatures in your warband deal magic damage);
Immune Fire;
Melee Reach 2

SPEED
6
AC
23
Hit Points
150
Buy this mini:

Greenspawn Sneak

6pts

C

Blood War #32/60

Level
(Save)
2

MELEE ATTACK
+4/+4 (5)

RANGED ATTACK
+6 [] (5 acid)

TYPE
Small Monstrous Humanoid - Dragon - Spawn

SPECIAL ABILITIES:
Scout;
Hide;
Immune Paralysis, Sleep;
Melee and Ranged Sneak Attack +5

SPEED
6
AC
19
Hit Points
10
Buy this mini:

Hellcat

43pts

R

Blood War #33/60

Level
(Save)
8

MELEE ATTACK
+13/+13 (10)

TYPE
Large Outsider - Devil

SPECIAL ABILITIES:
Blindsight;
Conceal 11;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Pounce (This creature can use all its melee attacks when charging);
Rend +10 (If this creature hits 1 enemy with both melee attacks on the same turn, damage +10 to second attack);
Resist 10 Fire;
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
8
AC
21
Hit Points
60
Buy this mini:

Horned Devil

83pts

R

Blood War #34/60

Level
(Save)
10

MELEE ATTACK
+16 (25 magic + Stun)

TYPE
Large Outsider - Devil

SPECIAL ABILITIES:
Flight;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Immune Fire, Poison;
Melee Reach 4;
Stun (DC 18)

SPELLS:
4th:dimension door [] (self; place this creature in any space it can see at least part of)

SPEED
6
(Flying)
AC
23
Hit Points
135
Buy this mini:

Horned Devil

247pts

R

Blood War #34/60

Level
(Save)
12

MELEE ATTACK
+21/+16 (25 magic + Stun/25 magic)

TYPE
Large Outsider - Devil

SPECIAL ABILITIES:
Flight;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Immune Fire, Poison;
Melee Reach 4;
Spell Resistance (May ignore spells unless the caster rolls 11+);
Stun (DC 24)

SPELLS:
4th:[] swift dimension door (swift: self; place this creature in any space it can see at least part of)

SPEED
6
(Flying)
AC
26
Hit Points
190
Buy this mini:

Ice Devil

74pts

R

Blood War #35/60

Level
(Save)
10

MELEE ATTACK
+15 (15 magic + Slow)

TYPE
Large Outsider - Devil

SPECIAL ABILITIES:
DR 5;
Immune Cold, Poison;
Melee Reach 2;
Slow (Gain Slow Attack [Can't attack and move on the same turn and can't make more than 1 attack per turn] until the end of its next activation;
DC 17)

SPELLS:
5th:cone of cold [] (cone; 30 cold damage; DC 17);
4th:ice storm [] (sight; radius 4; 20 cold damage, ignore Spell Resistance)

SPEED
8
AC
22
Hit Points
110
Buy this mini:

Ice Devil

214pts

R

Blood War #35/60

Level
(Save)
11

MELEE ATTACK
+17/+12 (20 magic + Slow)

TYPE
Large Outsider - Devil

SPECIAL ABILITIES:
DR 5;
Immune Cold, Poison;
Melee Reach 2;
Slow (Gain Slow Attack [Can't attack and move on the same turn and can't make more than 1 attack per turn] until the end of its next activation;
DC 21);
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPELLS:
5th:cone of cold [][] (cone; 30 cold damage; DC 17);
4th:ice storm [][] (sight; radius 4; 20 cold damage, ignore Spell Resistance)

SPEED
8
AC
25
Hit Points
150
Buy this mini:

Karsite Fighter

26pts

U

Blood War #36/60

Level
(Save)
6

MELEE ATTACK
+9/+4 (10 magic + Magic Drain)

TYPE
Humanoid - Human - Karsite

SPECIAL ABILITIES:
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Magic Drain (Affected creature's damage loses magic and cannot gain magic;
DC 15);
Spell Healing (Whenever its Spell Resistance prevents a spell from affecting it, this creature heals 10 hp);
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
4
AC
18
Hit Points
45
Buy this mini:

Kobold Monk

5pts

C

Blood War #37/60

Level
(Save)
3

MELEE ATTACK
+2/+2 (5)

TYPE
Small Humanoid - Kobold - Reptilian

SPECIAL ABILITIES:
Deflect Arrows (+4 AC against ranged attacks);
Stunning Attack [] (DC 13)

SPEED
8
AC
18
Hit Points
15
Buy this mini:

Large Water Elemental

36pts

U

Blood War #38/60

Level
(Save)
8

MELEE ATTACK
+10/+10 (15)

TYPE
Large Elemental

SPECIAL ABILITIES:
Cleave;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Elemental Traits;
Fire Slayer +10 (Damage +10 against enemies with Immune Fire);
Melee Reach 2

SPEED
4
AC
20
Hit Points
70
Buy this mini:

Lord of Blades

77pts

R

Blood War #39/60

Level
(Save)
10

MELEE ATTACK
+12/+12 (10 magic)

TYPE
Construct - Living Construct

SPECIAL ABILITIES:
Cleave;
DR 5;
Extended Charge +2 (Speed +2 when charging);
Fearless;
Humanoid Slayer +10 (Melee damage +10 against Humanoid enemies);
Living Construct (Has only Immune Level Drain, Paralysis, Poison, Sleep);
Powerful Charge +10 (Melee damage +10 when charging);
Resist 10 Fire

SPELLS:
4th:repair critical damage [] (touch; remove 30 damage, Constructs and Living Constructs only, ignore Spell Resistance);
2nd:bane weapon augmentation [] (touch; choose ranged attacks or melee attacks and a creature type; damage +10 with the chosen attack against the chosen creature type)

COMMAND: 1

COMMANDER EFFECT:
Constructs and Living Constructs gain Powerful Charge +10. Living Constructs also gain Fearless. WARBAND BUILDING: Living Constructs of any faction are legal in your warband.

SPEED
4
AC
21
Hit Points
80
Buy this mini:

Lord of Blades

260pts

R

Blood War #39/60

Level
(Save)
12

MELEE ATTACK
+18/+18 (20 magic)

RANGED ATTACK
+16/+11 (10 magic)

TYPE
Construct - Living Construct

SPECIAL ABILITIES:
Cleave;
Extended Charge +2 (Speed +2 when charging);
Fearless;
Humanoid Slayer +10 (Melee damage +10 against Humanoid enemies);
Living Construct (Has only Immune Level Drain, Paralysis, Poison, Sleep);
Powerful Charge +20 (Melee damage +20 when charging);
Reinforced 5;
Resist 10 Fire

SPELLS:
4th:repair critical damage [] (touch; remove 30 damage, Constructs and Living Constructs only, ignore Spell Resistance);
2nd:bane weapon augmentation [] [] (touch; choose ranged attacks or melee attacks and a creature type; damage +10 with the chosen attack against the chosen creature type)

COMMAND: 1

COMMANDER EFFECT:
Constructs and Living Constructs gain Powerful Charge +10. Living Constructs also gain Fearless. WARBAND BUILDING: Living Constructs of any faction are legal in your warband.

SPEED
4
AC
24
Hit Points
140
Buy this mini:

Mercykiller

17pts

U

Blood War #40/60

Level
(Save)
4

MELEE ATTACK
+9 (10 + Mancatcher)

TYPE
Humanoid - Human

SPECIAL ABILITIES:
Humanoid Slayer +10 (Melee damage +10 against Humanoid enemies);
Killer Instinct +4 (Melee attack +4 against wounded creatures);
Mancatcher (Entangle as long as this creature does not move or attack another creature;
DC 14);
Melee Reach 2;
Murderous (When attacking, this creature cannot move or attack a nonwounded enemy if a wounded enemy is adjacent)

SPEED
4
AC
17
Hit Points
25
Buy this mini:

Mezzoloth

44pts

U

Blood War #41/60

Level
(Save)
8

MELEE ATTACK
+14 (20 magic)

TYPE
Outsider - Yugoloth

SPECIAL ABILITIES:
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Immune Acid, Poison;
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPELLS:
5th:cloudkill [] (sight; radius 4; 15 poison damage, ignore Spell Resistance; DC 17)

SPEED
6
AC
21
Hit Points
95
Buy this mini:

Pit Fiend

105pts

R

Blood War #42/60

Level
(Save)
11

MELEE ATTACK
+17/+17 (20 magic)

TYPE
Large Outsider - Devil

SPECIAL ABILITIES:
Flight;
Aura of Fear 2 (Enemies in squares threatened by this creature get morale save -2);
Blind-Fight;
DR 5;
Immune Acid, Fire, Poison;
Melee Reach 2

SPELLS:
7th:blasphemy [] (good creatures of level 6 or lower within 4 squares are paralyzed, those of level 12 or lower within 4 squares are stunned, can cast while adjacent to enemy; DC 19);
3rd:fireball [][] (sight; radius 4; 20 fire damage; DC 15)

COMMAND: 4

COMMANDER EFFECT:
LE Outsider followers get melee damage +5 and gain Immune Fire.

SPEED
6
(Flying)
AC
23
Hit Points
115
Buy this mini:

Pit Fiend

310pts

R

Blood War #42/60

Level
(Save)
14

MELEE ATTACK
+26/+24 (25 magic/20 magic + Poison)

TYPE
Large Outsider - Devil

SPECIAL ABILITIES:
Flight;
Aura of Fear 5 (Enemies in squares threatened by this creature get morale save -5);
Blind-Fight;
Cleave;
DR 5;
Immune Fire, Poison;
Improved Initiative 8 (Commander rating counts as 8 for initiative checks);
Melee Reach 2;
Poison (10 damage whenever poisoned creature activates;
DC 24);
Spell Resistance

SPELLS:
9th:meteor swarm [] (40 fire damage to all enemies in line of sight; DC 21);
7th:blasphemy [] (good creatures of level 6 or lower within 4 squares are paralyzed, those of level 12 or lower within 4 squares are stunned, can cast while adjacent to enemy; DC 19);
3rd:fireball (unlimited uses) (sight; radius 4; 20 fire damage; DC 15)

COMMAND: 4

COMMANDER EFFECT:
Followers get Immune Aura of Fear, Fire.

SPEED
6
(Flying)
AC
28
Hit Points
225
Buy this mini:

Red Hand War Sorcerer

34pts

U

Blood War #43/60

Level
(Save)
6

MELEE ATTACK
+5 (5)

TYPE
Humanoid - Goblinoid - Hobgoblin

SPELLS:
SORCERER SPELLS 3rd:[][][] lightning bolt (line 12; 20 electricity damage; DC 15);
2nd:[][][] fireburst (each adjacent creature; 15 fire damage, can cast while adjacent to enemy; DC 14), snowball swarm (sight; radius 2; 10 cold damage; DC 14)

COMMAND: 3

COMMANDER EFFECT:
Followers are immune to this creature's spells. Enemies get save -2 against spells.

SPEED
6
AC
19
Hit Points
35
Buy this mini:

Soulknife Infiltrator

24pts

U

Blood War #44/60

Level
(Save)
8

MELEE ATTACK
+8/+8 (10 magic)

RANGED ATTACK
+7, range 6 (10 magic)

TYPE
Humanoid - Human

SPECIAL ABILITIES:
Hide;
Sidestep (On its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity);
Smite +10 [] (Melee damage +10);
Melee and Ranged Sneak Attack +10 [][]

SPELLS:
Psionics 2 pp:burst 1 pp (swift: self; speed +2 this turn)

SPEED
6
AC
16
Hit Points
45
Buy this mini:

Chasme

49pts

R

Blood War #45/60

Level
(Save)
9

MELEE ATTACK
+7/+7 (15)

TYPE
Large Outsider - Demon

SPECIAL ABILITIES:
Flight;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Drone [][] (Replaces attacks: Sleep, all creatures within 3 squares;
DC 16);
Immune Electricity, Sleep;
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
10
(Flying)
AC
17
Hit Points
75
Buy this mini:

Demonic Gnoll Priestess

28pts

U

Blood War #46/60

Level
(Save)
8

MELEE ATTACK
+8 (10 magic)

TYPE
Outsider - Gnoll

SPECIAL ABILITIES:
DR 5;
Incite Gnolls (Gnolls in your warband get attack +2);
Resist 10 Cold, Fire;
Smite Good +10 [] (Melee damage +10 against good enemies);
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPELLS:
3rd:blindsight [] (touch; target creature gains Blindsight);
2nd:demonic bolt [] (range 6; 10 damage and Stun; DC 14), spores of the vrock [] (each adjacent creature; 10 damage and Poison [5 damage whenever Poisoned creature activates], can cast while adjacent to enemy; DC 14);
1st:sorrow [][] (range 6; living creature gets attack -3 and save -3; DC 13)

SPEED
6
AC
14
Hit Points
60
Buy this mini:

Doomguard

26pts

C

Blood War #47/60

Level
(Save)
5

MELEE ATTACK
+6/+6 (10)

TYPE
Humanoid - Human

SPECIAL ABILITIES:
Hide;
Rend +10 (If this creature hits 1 enemy with both melee attacks on the same turn, damage +10 to second attack);
Willing to Follow (This commander can benefit from the Commander Effects of other commanders in your warband as though it were a follower)

COMMAND: 1

COMMANDER EFFECT:
Followers get melee damage +5 against wounded creatures.

SPEED
6
AC
14
Hit Points
50
Buy this mini:

Earth Element Gargoyle

23pts

U

Blood War #48/60

Level
(Save)
6

MELEE ATTACK
+8/+6 (10)

TYPE
Monstrous Humanoid

SPECIAL ABILITIES:
Flight;
Blindsight;
Burrow 4;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Statue (This creature may start off the battle grid;
before rolling initiative for a round, you may place this creature in any square that contains a statue. This creature may occupy statue squares. It cannot score victory points while in a statue square.)

SPEED
8
(Flying)
AC
19
Hit Points
45
Buy this mini:

Ethereal Marauder

14pts

U

Blood War #49/60

Level
(Save)
4

MELEE ATTACK
+6 (10)

TYPE
Magical Beast

SPECIAL ABILITIES:
Blink Out [][][] (Swift: Until the end of its turn, this creature gains Incorporeal)

SPEED
8
AC
14
Hit Points
25
Buy this mini:

Fiendish Snake

5pts

C

Blood War #50/60

Level
(Save)
2

MELEE ATTACK
+4 (5 + Poison)

TYPE
Magical Beast

SPECIAL ABILITIES:
Poison (5 damage whenever poisoned creature activates;
DC 11);
Resist 5 Cold, Fire;
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
6
AC
16
Hit Points
10
Buy this mini:

Githyanki Dragon Knight

98pts

R

Blood War #51/60

Level
(Save)
13

MELEE ATTACK
+14/+14 (20/20 magic)

TYPE
Large Mounted Outsider - Dragon

SPECIAL ABILITIES:
Flight;
Breath Weapon [] (Replaces attacks: cone;
30 fire damage;
DC 19);
Double Damage from Cold;
Immune Fire, Paralysis, Sleep;
Mounted Melee Attack (This creature can move at double speed and make a single melee attack at any point during its move);
Smite Good +15 [] (Melee damage +15 against good enemies);
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
8
(Flying)
AC
21
Hit Points
125
Buy this mini:

Githyanki Dragon Knight

211pts

R

Blood War #51/60

Level
(Save)
13

MELEE ATTACK
+17/+17 (30 magic)

TYPE
Large Mounted Outsider - Dragon

SPECIAL ABILITIES:
Flight;
Breath Weapon [][] (Replace attacks: cone;
30 fire damage;
DC 19);
Double Damage from Cold;
Immune Fire, Paralysis, Sleep;
Mounted Melee Attack;
Smite +15 [][] (Melee damage +15);
Sneak Attack +10;
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
8
(Flying)
AC
23
Hit Points
205
Buy this mini:

Gnoll Barbarian

21pts

U

Blood War #52/60

Level
(Save)
4

MELEE ATTACK
+11 (20)

TYPE
Humanoid - Gnoll

SPECIAL ABILITIES:
Murderous (On its turn, this creature cannot move or attack a nonwounded enemy if a wounded enemy is adjacent)

SPEED
8
AC
16
Hit Points
50
Buy this mini:

Green Slaad

41pts

U

Blood War #53/60

Level
(Save)
9

MELEE ATTACK
+14/+12 (10)

TYPE
Large Outsider

SPECIAL ABILITIES:
Disguise Self (Until it attacks or casts a spell, this creature has Invisible);
Immune Sonic;
Melee Reach 2

SPELLS:
When this creature casts a spell, roll 1d20. It must cast the indicated spell. 1-5: skein of shadow (self; until the end of its next turn, this creature has Conceal 11);
6-10: chaos hammer (sight; radius 4; lawful creatures take 20 damage; DC 16);
11-15: fear (cone; morale save);
16-20: fireball (sight; radius 4; 20 fire damage; DC 15)

SPEED
6
AC
21
Hit Points
75
Buy this mini:

Howler

46pts

R

Blood War #54/60

Level
(Save)
6

MELEE ATTACK
+10 (15 + Quills)

TYPE
Large Outsider

SPECIAL ABILITIES:
Quills (Attack -1 and save -1;
this ability stacks with itself);
Mindnumbing Howl [] (Replaces attacks: cone;
Confusion, until the end of affected creatures' next turn;
DC 18)

SPEED
10
AC
17
Hit Points
70
Buy this mini:

Marilith

73pts

R

Blood War #55/60

Level
(Save)
10

MELEE ATTACK
+15/+15/+15/+15/+15/+15 (10 magic)

TYPE
Large Outsider - Demon

SPECIAL ABILITIES:
Blindsight;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Enhanced Mobility 2 (This creature can move up to 2 squares on its turn and use all its melee attacks);
Immune Electricity, Fire, Poison;
Melee Reach 2;
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
8
AC
19
Hit Points
105
Buy this mini:

Marilith

255pts

R

Blood War #55/60

Level
(Save)
12

MELEE ATTACK
+20/+20/+20/+20/+20/+20 (20 magic)

TYPE
Large Outsider - Demon

SPECIAL ABILITIES:
Blindsight;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Enhanced Mobility 2 (This creature can move up to 2 squares on its turn and use all its melee attacks);
Immune Electricity, Fire, Poison;
Melee Reach 2;
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
8
AC
22
Hit Points
215
Buy this mini:

Orc Wizard

24pts

U

Blood War #56/60

Level
(Save)
7

MELEE ATTACK
+5 (10 magic)

TYPE
Humanoid - Orc

SPELLS:
4th:empowered fireburst [] (each adjacent creature; 25 fire damage, can cast while adjacent to enemy; DC 16);
3rd:dolorous blow [] (touch; target creature scores critical hits on melee attack rolls of natural 18, 19, and 20);
2nd:battering ram [][][] (range 6; 5 damage and push target creature 1 square, can cast while adjacent to enemy)

SPEED
6
AC
14
Hit Points
35
Buy this mini:

Owlbear Rager

34pts

R

Blood War #57/60

Level
(Save)
8

MELEE ATTACK
+12/+12 (10)

TYPE
Large Magical Beast

SPECIAL ABILITIES:
Aggression +10 (On its turn, this creature gets damage +10 whenever it is the first to activate in a round);
Murderous (On its turn, this creature cannot move or attack a nonwounded enemy if a wounded enemy is adjacent);
Rend +20 (If this creature hits 1 enemy with both melee attacks on the same turn, damage +20 to second attack)

SPEED
6
AC
15
Hit Points
65
Buy this mini:

Skeletal Reaper

21pts

C

Blood War #58/60

Level
(Save)
6

MELEE ATTACK
+7 (10)

TYPE
Undead

SPECIAL ABILITIES:
Flight;
Devastating Attack (Quadruple damage instead of double damage on a critical hit);
Fearless;
Immune Cold;
Undead Traits

SPEED
6
(Flying)
AC
17
Hit Points
40
Buy this mini:

Succubus

40pts

R

Blood War #59/60

Level
(Save)
6

MELEE ATTACK
+7 (5)

TYPE
Outsider - Demon

SPECIAL ABILITIES:
Flight;
Beguile [][] (Replaces attacks: range 6;
target living enemy takes an immediate turn under your control, which does not count against your limit of activating 2 creatures per phase, even if it has already been activated this round;
this does not count as your opponent's activation of this creature this round;
DC 16);
Disguise Self (Until it attacks or casts a spell, this creature has Invisible);
DR 5;
Immune Electricity, Poison;
Spell Resistance

SPELLS:
4th:dimension door [] (self; place this creature in any space it can see at least part of);
2nd:beckon [][] (range 6; on its next turn, if not already adjacent to this creature, target must move to a square adjacent to this creature before taking any other actions, Humanoids only; this effect ends if no path to an adjacent square is available on target's next turn; DC 14)

SPEED
8
(Flying)
AC
20
Hit Points
35
Buy this mini:

Vlaakith the Lich Queen

79pts

R

Blood War #60/60

Level
(Save)
10

MELEE ATTACK
+16 (10 magic + Paralysis)

TYPE
Undead

SPECIAL ABILITIES:
Unique;
DR 5;
Fearless;
Immune Cold, Electricity;
Paralysis (DC 18);
Spell Penetration (Roll twice to overcome Spell Resistance);
Spell Resistance (May ignore spells unless the caster rolls 11+);
Undead Traits

SPELLS:
6th:disintegrate [] (sight; 60 damage; DC 18);
3rd:empowered lesser orb of electricity [][][] (range 6; 15 electricity damage, ignore Spell Resistance), fireball [] (sight; radius 4; 20 fire damage; DC 15)

COMMAND: 3

COMMANDER EFFECT:
Undead followers and followers whose names contain Githyanki or Red Dragon get melee damage +5.

SPEED
6
AC
21
Hit Points
95
Buy this mini:

Vlaakith the Lich Queen

275pts

R

Blood War #60/60

Level
(Save)
15

MELEE ATTACK
+21/+16 (15 magic + Vorpal/10 magic + Paralysis)

TYPE
Undead

SPECIAL ABILITIES:
Unique;
Aura of Fear 2 (Enemies in squares threatened by this creature get morale save -2);
Blindsight;
Conceal 6;
DR 10;
Fearless;
Immune Cold, Electricity;
Paralysis (DC 23);
Spell Penetration (Roll twice to overcome Spell Resistance);
Spell Resistance;
Undead Traits;
Vorpal (On a critical hit with this attack, the target creature is eliminated)

SPELLS:
9th:wail of the banshee [] (destroy living creatures within 6 squares with 50 or fewer hp, can cast while adjacent to enemy; DC 21);
7th:finger of death [] (range 6; destroy living creature; 25 damage instead on successful save; DC 19);
6th:disintegrate [][] (sight; 60 damage; DC 18)

COMMAND: 4

COMMANDER EFFECT:
Undead followers and followers whose names contain Githyanki or Red Dragon get melee damage +10.

SPEED
6
AC
26
Hit Points
180
Buy this mini:

Warning: mysql_close(): 2 is not a valid MySQL-Link resource in /home1/eezamana/public_html/dungeonmonster/list_dnd_set.php on line 307