Dragoneye

Cleric of Moradin

14pts

U

Dragoneye #1/60

Level
(Save)
2

MELEE ATTACK
+3 (5)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
Save +4;
Turn Undead 2 []

SPELLS:
1st:command [][] (range 6; Stun; DC 13), shield of faith [][] (touch; +2 AC)

SPEED
4
AC
17
Hit Points
15
Buy this mini:

Dwarven Defender

55pts

R

Dragoneye #2/60

Level
(Save)
8

MELEE ATTACK
+13/+8 (10 magic)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
Save +4;
Defensive Stance [] (At the start of its turn, this creature gains +2 AC, Save +2, and melee damage +5;
the effect ends if this creature moves);
Giant Bane (Melee attack +2, melee damage +10 against Giants)

COMMAND: 4

COMMANDER EFFECT:
+4 AC against creatures that have moved this turn.

SPEED
4
AC
23
Hit Points
75
Buy this mini:

Gnome Fighter

6pts

C

Dragoneye #3/60

Level
(Save)
2

MELEE ATTACK
+5 (5)

TYPE
Small Humanoid (Gnome)

SPEED
3
AC
21
Hit Points
20
Buy this mini:

Gold Champion

51pts

R

Dragoneye #4/60

Level
(Save)
6

MELEE ATTACK
+15/+10 (15 magic)

TYPE
Dragon

SPECIAL ABILITIES:
Breath Weapon [] (Replaces attacks: cone;
25 fire damage;
DC 16);
Immune Fire, Paralysis, Sleep

SPEED
4
AC
25
Hit Points
60
Buy this mini:

Human Crossbowman

7pts

C

Dragoneye #5/60

Level
(Save)
1

MELEE ATTACK
+1 (5)

RANGED ATTACK
+3 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Slow Ranged Attack

SPEED
4
AC
16
Hit Points
10
Buy this mini:

Lion Falcon Monk

36pts

R

Dragoneye #6/60

Level
(Save)
8

MELEE ATTACK
+6/+6 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Independent. Deflect Arrows (+4 AC against ranged attacks);
Fearless;
Mobility (+4 AC against attacks of opportunity);
Save +4;
Smite +10 [][];
Stunning Attack [][] (DC 17)

SPEED
10
AC
19
Hit Points
45
Buy this mini:

Purple Dragon Knight

45pts

R

Dragoneye #7/60

Level
(Save)
8

MELEE ATTACK
+13/+8 (15 magic)

TYPE
Humanoid (Human)

SPELLS:
3rd:fear [] (cone; morale save)

COMMAND: 6

COMMANDER EFFECT:
Successfully rallied followers can take their turn normally after rallying.

SPEED
4
AC
22
Hit Points
65
Buy this mini:

Stalwart Paladin

9pts

U

Dragoneye #8/60

Level
(Save)
2

MELEE ATTACK
+5 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Fearless;
Smite Evil +5 []

SPELLS:
1st:cure light wounds [] (touch; heal 5 hp)

SPEED
4
AC
20
Hit Points
20
Buy this mini:

Stonechild

12pts

C

Dragoneye #9/60

Level
(Save)
2

MELEE ATTACK
+6 (15)

RANGED ATTACK
+3, range 6 (Magic Stone)

TYPE
Outsider

SPECIAL ABILITIES:
Magic Stone (5 magic damage, or 10 magic damage to Undead)

SPEED
4
AC
19
Hit Points
20
Buy this mini:

Dwarven Werebear

23pts

U

Dragoneye #10/60

Level
(Save)
4

MELEE ATTACK
+9 (15 magic)

TYPE
Humanoid (Dwarf, Shapechanger)

SPECIAL ABILITIES:
DR 5;
Save +4

SPEED
4
AC
17
Hit Points
30
Buy this mini:

Dire Lion

32pts

R

Dragoneye #11/60

Level
(Save)
8

MELEE ATTACK
+13/+13 (10)

TYPE
Large Animal

SPECIAL ABILITIES:
Difficult 20. Pounce;
Rend +5

SPEED
8
AC
15
Hit Points
60
Buy this mini:

Regdar, Human Fighter

6pts

U

Dragoneye #12/60

Level
(Save)
1

MELEE ATTACK
+4 (10)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Unique. Cleave

SPEED
4
AC
15
Hit Points
10
Buy this mini:

Bladesinger

34pts

R

Dragoneye #13/60

Level
(Save)
10

MELEE ATTACK
+15/+10 (5 magic)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Mobility (+4 AC against attacks of opportunity);
Quick Cast [] (This creature can cast one spell as a swift action);
Spellsong (This creature can cast spells even when in a square threatened by an enemy)

SPELLS:
1st:magic missile [][][] (sight; 5 damage);
2nd:daze monster [][] (sight; Stun, creature of 6th level or lower; DC 14)

COMMAND: 3

COMMANDER EFFECT:
Followers that moved before attacking this turn gain attack +3.

SPEED
8
AC
21
Hit Points
55
Buy this mini:

Brass Dragon

48pts

R

Dragoneye #14/60

Level
(Save)
10

MELEE ATTACK
+10/+5/+5 (10/5/5)

TYPE
Dragon

SPECIAL ABILITIES:
Difficult 3. Breath Weapon [] (Replaces attacks: line;
10 fire damage;
DC 17);
Breath Weapon [] (Replaces attacks: cone;
Sleep;
DC 17);
Flight;
Immune Fire;
Vulnerable Cold

SPEED
12
(Flying)
AC
20
Hit Points
85
Buy this mini:

Copper Samurai

32pts

U

Dragoneye #15/60

Level
(Save)
7

MELEE ATTACK
+10/+5 (10 magic)

RANGED ATTACK
+10/+5 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Breath Weapon [] (Replaces attacks: line;
10 acid damage;
DC 13);
Dragon Bane (Melee attack +2, melee damage +10 magic against Dragons);
Resist Acid 5

COMMAND: 2

COMMANDER EFFECT:
Followers that roll a natural 20 on an attack can immediately make another attack of the same type at their highest printed attack bonus.

SPEED
7
AC
16
Hit Points
55
Buy this mini:

Daring Rogue

14pts

U

Dragoneye #16/60

Level
(Save)
5

MELEE ATTACK
+5/+5 (5 magic)

RANGED ATTACK
+6 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Hide;
Mobility (+4 AC against attacks of opportunity);
Sidestep;
Slow Ranged Attack;
Sneak Attack +10

SPEED
7
AC
17
Hit Points
25
Buy this mini:

Drunken Master

20pts

U

Dragoneye #17/60

Level
(Save)
7

MELEE ATTACK
+6/+6 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Deflect Arrows (+4 AC against ranged attacks);
Improved Mobility (+8 AC against attacks of opportunity);
Save +4;
Stagger (This creature can charge even if it does not move in a straight line)

SPEED
8
AC
16
Hit Points
50
Buy this mini:

Dwarf Barbarian

10pts

C

Dragoneye #18/60

Level
(Save)
2

MELEE ATTACK
+6 (10)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
Powerful Charge +5;
Save +8

SPEED
6
AC
10
Hit Points
25
Buy this mini:

Elf Spearguard

6pts

C

Dragoneye #19/60

Level
(Save)
1

MELEE ATTACK
+4 (10)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Melee Reach 2

SPEED
7
AC
17
Hit Points
10
Buy this mini:

Half-Elf Sorcerer

14pts

U

Dragoneye #20/60

Level
(Save)
2

MELEE ATTACK
+0 (5)

TYPE
Humanoid (Elf)

SPELLS:
Sorcerer Spells 1st:[][][][] magic missile (sight; 5 magic damage), magic weapon (touch; attack +1, ignore DR)

SPEED
6
AC
13
Hit Points
15
Buy this mini:

Halfling Outrider

29pts

R

Dragoneye #21/60

Level
(Save)
6

MELEE ATTACK
+11/+6 (10 magic)

RANGED ATTACK
+11/+6 (5 magic)

TYPE
Humanoid (Mounted Halfling)

SPECIAL ABILITIES:
Powerful Charge +10;
Save +4

SPEED
8
AC
16
Hit Points
40
Buy this mini:

Kerwyn, Human Rogue

7pts

U

Dragoneye #22/60

Level
(Save)
3

MELEE ATTACK
+6 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Unique. Hide;
Mobility (+4 AC against attacks of opportunity);
Sneak Attack +5

SPEED
6
AC
15
Hit Points
15
Buy this mini:

Medium Air Elemental

18pts

U

Dragoneye #23/60

Level
(Save)
4

MELEE ATTACK
+8 (5)

TYPE
Elemental

SPECIAL ABILITIES:
Difficult 4. Requires Commander. Flight;
Whirlwind Attack [] (On its turn, if this creature moves no more than 1 square, it can make one melee attack against every enemy creature whose square it threatens)

SPEED
14
(Flying)
AC
19
Hit Points
25
Buy this mini:

Silver Sorcerer

49pts

R

Dragoneye #24/60

Level
(Save)
7

MELEE ATTACK
+9 (10 magic)

TYPE
Dragon

SPECIAL ABILITIES:
Breath Weapon [] (Replaces attacks: cone;
25 cold damage;
DC 14);
Immune Cold

SPELLS:
Sorcerer Spells 1st:[][][][] lesser cold orb (range 6; 5 cold damage, ignore Spell Resistance);
2nd:[][][][] blur (touch; target creature gains Conceal 6), scare (sight; radius 2; creatures of level 2 or below make a morale save);
3rd:[][][][] lightning bolt (line; 20 electricity damage; DC 15)

SPEED
6
AC
16
Hit Points
35
Buy this mini:

Barbarian Mercenary

9pts

C

Dragoneye #25/60

Level
(Save)
1

MELEE ATTACK
+5 (15)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Difficult 2

SPEED
8
AC
10
Hit Points
20
Buy this mini:

Dire Ape

25pts

R

Dragoneye #26/60

Level
(Save)
5

MELEE ATTACK
+8/+8 (10)

TYPE
Large Animal

SPECIAL ABILITIES:
Difficult 20. Rend +20

SPEED
6
AC
15
Hit Points
35
Buy this mini:

Druid of Obad-Hai

29pts

U

Dragoneye #27/60

Level
(Save)
3

MELEE ATTACK
+4 (5)

TYPE
Humanoid (Human)

SPELLS:
1st:magic fang [][][] (touch, Animal or Magical Beast only; attack +1, ignore DR);
2nd:summon nature's ally II [][] (Animals or Magical Beasts with a total cost of 10 or less)

SPEED
6
AC
14
Hit Points
20
Buy this mini:

Baaz Draconian

6pts

C

Dragoneye #28/60

Level
(Save)
2

MELEE ATTACK
+2 (5)

TYPE
Dragon

SPECIAL ABILITIES:
Stone Dead (When this creature is reduced to 0 hp, it becomes a statue)

SPEED
6
AC
17
Hit Points
20
Buy this mini:

Blue Wyrmling

25pts

U

Dragoneye #29/60

Level
(Save)
6

MELEE ATTACK
+8/+6/+6 (5)

TYPE
Small Dragon

SPECIAL ABILITIES:
Breath Weapon [] (Replaces attacks: line;
10 electricity damage;
DC 14);
Flight

SPEED
8
(Flying)
AC
16
Hit Points
45
Buy this mini:

Cleric of Nerull

28pts

U

Dragoneye #30/60

Level
(Save)
4

MELEE ATTACK
+5 (5)

TYPE
Humanoid (Human)

SPELLS:
1st:cause fear [][][] (range 6; target creature of level 5 or below makes a morale save);
2nd:inflict moderate wounds [][][] (touch; 10 negative damage; DC 14)

COMMAND: 3

COMMANDER EFFECT:
Followers gain Death Strike (When this follower's hp are reduced to 0 or lower, it may make one immediate melee attack).

SPEED
4
AC
18
Hit Points
30
Buy this mini:

Goblin Skirmisher

3pts

C

Dragoneye #31/60

Level
(Save)
1

MELEE ATTACK
+2 (5)

RANGED ATTACK
+3, range 6 (5)

TYPE
Small Humanoid (Goblinoid)

SPEED
6
AC
14
Hit Points
5
Buy this mini:

Goblin Warrior

3pts

C

Dragoneye #32/60

Level
(Save)
1

MELEE ATTACK
+2 (5)

TYPE
Small Humanoid (Goblinoid)

SPEED
6
AC
15
Hit Points
5
Buy this mini:

Hobgoblin Warrior

3pts

C

Dragoneye #33/60

Level
(Save)
1

MELEE ATTACK
+2 (5)

TYPE
Humanoid (Goblinoid)

SPEED
6
AC
15
Hit Points
10
Buy this mini:

Kapak Draconian

11pts

U

Dragoneye #34/60

Level
(Save)
2

MELEE ATTACK
+2 (5 + Poison)

RANGED ATTACK
+3 (5)

TYPE
Dragon

SPECIAL ABILITIES:
Death Burst (5 acid damage;
DC 12);
Poison (5 damage whenever poisoned creature activates;
DC 12);
Sneak Attack +5;
Spell Resistance

SPEED
6
AC
15
Hit Points
15
Buy this mini:

Kobold Skirmisher

5pts

C

Dragoneye #35/60

Level
(Save)
1

MELEE ATTACK
+0 (5)

RANGED ATTACK
+3 (5)

TYPE
Small Humanoid (Kobold, Reptilian)

SPECIAL ABILITIES:
Cowardly (If this creature does not have an active ally within 6 squares of it when an ally is destroyed, it routs);
Slow Ranged Attack

SPEED
6
AC
15
Hit Points
5
Buy this mini:

Medium Water Elemental

13pts

U

Dragoneye #36/60

Level
(Save)
4

MELEE ATTACK
+6 (10)

TYPE
Elemental

SPECIAL ABILITIES:
Difficult 4. Requires Commander. Cleave

SPEED
4
AC
19
Hit Points
30
Buy this mini:

Salamander

32pts

R

Dragoneye #37/60

Level
(Save)
9

MELEE ATTACK
+11/+6 (10 + 5 fire)

TYPE
Outsider

SPECIAL ABILITIES:
Cleave;
DR 5;
Immune Fire;
Vulnerable Cold

SPEED
4
AC
18
Hit Points
60
Buy this mini:

Thayan Knight

30pts

R

Dragoneye #38/60

Level
(Save)
7

MELEE ATTACK
+12/+7 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Arrow Catching Shield (Enemy ranged attacks against adjacent creatures target this creature instead);
Save +4

SPEED
4
AC
22
Hit Points
75
Buy this mini:

Urthok the Vicious

34pts

U

Dragoneye #39/60

Level
(Save)
6

MELEE ATTACK
+11/+6 (10)

RANGED ATTACK
+8, range 6 [] (5)

TYPE
Humanoid (Goblinoid)

SPECIAL ABILITIES:
Unique. Hurling Charge (This creature can make its ranged attack against a creature it charges during its charge movement before it makes its melee attack)

COMMAND: 5

COMMANDER EFFECT:
Followers gain melee attack +2;
or Goblinoid followers gain melee attack +4. WARBAND BUILDING: Goblinoids of any faction are legal in your warband.

SPEED
4
AC
22
Hit Points
50
Buy this mini:

Wererat

11pts

U

Dragoneye #40/60

Level
(Save)
2

MELEE ATTACK
+5 (5)

TYPE
Humanoid (Human, Shapechanger)

SPECIAL ABILITIES:
DR 5;
Hide

SPEED
6
AC
17
Hit Points
10
Buy this mini:

Carrion Crawler

19pts

R

Dragoneye #41/60

Level
(Save)
3

MELEE ATTACK
+6/+6 (5 + Paralysis)

TYPE
Large Aberration

SPECIAL ABILITIES:
Difficult 20. Paralysis (DC 13);
Wandering Monster (Instead of placing this creature on your assembly tile at the start of the battle, place it on a random feature tile)

SPEED
6
AC
17
Hit Points
20
Buy this mini:

Grimlock

7pts

C

Dragoneye #42/60

Level
(Save)
2

MELEE ATTACK
+4 (10)

TYPE
Monstrous Humanoid

SPECIAL ABILITIES:
Blindsight

SPEED
6
AC
15
Hit Points
10
Buy this mini:

Abyssal Maw

5pts

C

Dragoneye #43/60

Level
(Save)
2

MELEE ATTACK
+5 (15)

TYPE
Outsider

SPECIAL ABILITIES:
Difficult 2. Immune Electricity, Poison;
Resist 10 Acid, Cold, Fire

SPEED
6
AC
15
Hit Points
10
Buy this mini:

Black Dragon

45pts

R

Dragoneye #44/60

Level
(Save)
10

MELEE ATTACK
+9/+4/+4 (10)

TYPE
Dragon

SPECIAL ABILITIES:
Difficult 5. Breath Weapon [] (Replaces attacks: line;
15 acid damage;
DC 17);
Flight;
Immune Acid

SPEED
9
(Flying)
AC
19
Hit Points
85
Buy this mini:

Bright Naga

15pts

R

Dragoneye #45/60

Level
(Save)
5

MELEE ATTACK
+4 (10)

TYPE
Large Aberration

SPELLS:
1st:burning hands (unlimited uses) (cone; 5 fire damage; DC 13)

SPEED
8
AC
15
Hit Points
35
Buy this mini:

Bugbear

5pts

C

Dragoneye #46/60

Level
(Save)
3

MELEE ATTACK
+5 (5)

TYPE
Humanoid (Goblinoid)

SPEED
6
AC
17
Hit Points
15
Buy this mini:

Chitine

7pts

U

Dragoneye #47/60

Level
(Save)
2

MELEE ATTACK
+1/+1/+1 (5)

TYPE
Small Monstrous Humanoid

SPEED
6
AC
16
Hit Points
10
Buy this mini:

Dretch

14pts

C

Dragoneye #48/60

Level
(Save)
2

MELEE ATTACK
+4/+4 (5)

TYPE
Small Outsider

SPECIAL ABILITIES:
Difficult 6. DR 5;
Immune Electricity, Poison;
Resist 10 Acid, Cold, Fire

SPELLS:
2nd:scare [] (sight; radius 2; creatures of level 2 or below make a morale save)

SPEED
4
AC
16
Hit Points
15
Buy this mini:

Drow Warrior

6pts

U

Dragoneye #49/60

Level
(Save)
1

MELEE ATTACK
+3 (5)

RANGED ATTACK
+2, range 6 (5 + Poison)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Poison (5 damage whenever poisoned creature activates;
DC 13);
Slow Ranged Attack;
Spell Resistance

SPEED
6
AC
16
Hit Points
5
Buy this mini:

Drow Wizard

29pts

U

Dragoneye #50/60

Level
(Save)
4

MELEE ATTACK
+1 (5)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Conceal 6;
Spell Resistance

SPELLS:
1st:magic missile [] (sight; 5 damage), magic weapon [][] (touch; attack +1, ignore DR);
2nd:Snilloc's snowball swarm [][][] (sight; radius 2; 10 cold damage; DC 14)

COMMAND: 2

COMMANDER EFFECT:
Damage +5 when making attacks of opportunity.

SPEED
6
AC
13
Hit Points
20
Buy this mini:

Eye of Gruumsh

44pts

R

Dragoneye #51/60

Level
(Save)
8

MELEE ATTACK
+15/+15 (25 magic)

TYPE
Humanoid (Orc)

SPECIAL ABILITIES:
Immune Flanking;
Vicious Attack (Whenever this creature hits with a melee attack, it deals 5 magic damage to itself)

COMMAND: 1

COMMANDER EFFECT:
Orc followers gain melee damage +5.

SPEED
8
AC
11
Hit Points
90
Buy this mini:

Gargoyle

21pts

U

Dragoneye #52/60

Level
(Save)
4

MELEE ATTACK
+6/+4 (10)

TYPE
Monstrous Humanoid

SPECIAL ABILITIES:
DR 5;
Flight;
Hide

SPEED
8
(Flying)
AC
16
Hit Points
35
Buy this mini:

Harpy

15pts

U

Dragoneye #53/60

Level
(Save)
7

MELEE ATTACK
+7/+2 (5)

TYPE
Monstrous Humanoid

SPECIAL ABILITIES:
Difficult 2. Captivating Song [] (Replaces attacks: Stun, each living enemy except creatures within 6 squares of an enemy with Countersong;
DC 13);
Flight

SPEED
6
(Flying)
AC
13
Hit Points
30
Buy this mini:

Large Monstrous Spider

11pts

R

Dragoneye #54/60

Level
(Save)
4

MELEE ATTACK
+4 (10 + Poison)

TYPE
Large Vermin

SPECIAL ABILITIES:
Difficult 20. Poison (5 damage whenever poisoned creature activates;
DC 13);
Web (Replaces attacks: range 6;
Entangle;
DC 13)

SPEED
6
AC
14
Hit Points
20
Buy this mini:

Large Red Dragon

83pts

R

Dragoneye #55/60

Level
(Save)
13

MELEE ATTACK
+14/+9/+9 (20/10/10)

TYPE
Large Dragon

SPECIAL ABILITIES:
Breath Weapon [] (Replaces attacks: cone;
30 fire damage;
DC 19);
Flight;
Immune Fire;
Vulnerable Cold

SPEED
8
(Flying)
AC
21
Hit Points
125
Buy this mini:

Ogre Ravager

38pts

R

Dragoneye #56/60

Level
(Save)
9

MELEE ATTACK
+10/+5 (30)

TYPE
Large Giant

SPECIAL ABILITIES:
Aura of Fear 2 (Enemies in squares threatened by this creature gain Morale Save -2);
Melee Reach 2;
Resist Fire 10;
Smite +10 []

SPEED
6
AC
17
Hit Points
80
Buy this mini:

Orc Druid

27pts

R

Dragoneye #57/60

Level
(Save)
5

MELEE ATTACK
+6 (10)

TYPE
Humanoid (Orc)

SPECIAL ABILITIES:
Beastmaster 4

SPELLS:
1st:snake's swiftness [][][] (range 6; target creature may make an immediate attack);
2nd:warp wood [][][] (range 6; target creature loses its ranged attack; DC 14);
3rd:poison [][] (touch; 5 damage whenever poisoned creature activates; DC 15)

COMMAND: 2

COMMANDER EFFECT:
Animal and Magical Beast followers gain attack +2.

SPEED
6
AC
11
Hit Points
35
Buy this mini:

Red Samurai

40pts

U

Dragoneye #58/60

Level
(Save)
9

MELEE ATTACK
+14/+9 (15 magic + 5 fire)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Breath Weapon [] (Replaces attacks: cone;
20 fire damage;
DC 14);
Resist Fire 5

SPEED
8
AC
14
Hit Points
75
Buy this mini:

Small White Dragon

24pts

U

Dragoneye #59/60

Level
(Save)
6

MELEE ATTACK
+8/+3/+3 (5)

TYPE
Small Dragon

SPECIAL ABILITIES:
Difficult 5. Breath Weapon [] (Replaces attacks: cone;
10 cold damage;
DC 14);
Flight;
Immune Cold;
Vulnerable Fire

SPEED
12
(Flying)
AC
16
Hit Points
45
Buy this mini:

Troglodyte

7pts

C

Dragoneye #60/60

Level
(Save)
2

MELEE ATTACK
+1/-1 (5)

TYPE
Humanoid (Reptilian)

SPECIAL ABILITIES:
Stench (Adjacent living creatures other than Troglodytes gain attack -2, save -2, and -2 AC)

SPEED
6
AC
15
Hit Points
15
Buy this mini:

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