Harbinger

Cleric of Order

24pts

U

Harbinger #1/80

Level
(Save)
4

MELEE ATTACK
+4 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Turn Undead 4 [].

SPELLS:
1st:command [][] (range 6; Stun; DC 13), shield of faith [] (touch; +2 AC);
2nd:major resistance [][] (touch; Save +3).

COMMAND: 5

COMMANDER EFFECT:
Successfully rallied followers can take their turn normally after rallying.

SPEED
6
AC
16
Hit Points
25
Buy this mini:

Cleric of Yondalla

14pts

U

Harbinger #2/80

Level
(Save)
2

MELEE ATTACK
+0 (5)

TYPE
Small Humanoid (Halfling)

SPECIAL ABILITIES:
Save +4;
Turn Undead 2 [].

SPELLS:
1st:cure light wounds [][] (touch; heal 5 hp), magic weapon [] (touch; attack +1, ignore DR).

COMMAND: 3

COMMANDER EFFECT:
Attack +2 against larger creatures. WARBAND BUILDING: Halflings of any faction are legal in your warband.

SPEED
3
AC
23
Hit Points
15
Buy this mini:

Dwarf Axefighter

12pts

C

Harbinger #3/80

Level
(Save)
3

MELEE ATTACK
+7 (10)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
Cleave;
Save +4.

SPEED
4
AC
19
Hit Points
30
Buy this mini:

Ember, Human Monk

18pts

U

Harbinger #4/80

Level
(Save)
6

MELEE ATTACK
+7/+7 (5 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Unique. Deflect Arrows (+4 AC against ranged attacks);
Mobility (+4 AC against attacks of opportunity);
Save +4;
Stunning Attack [][] (DC 15).

SPEED
10
AC
20
Hit Points
35
Buy this mini:

Evoker's Apprentice

10pts

U

Harbinger #5/80

Level
(Save)
1

MELEE ATTACK
+0 (5)

TYPE
Humanoid (Human)

SPELLS:
1st:magic missile [] (sight; 5 damage), magic weapon [] (touch; attack +1, ignore DR).

SPEED
6
AC
12
Hit Points
5
Buy this mini:

Halfling Veteran

11pts

U

Harbinger #6/80

Level
(Save)
5

MELEE ATTACK
+9/+9 (5)

TYPE
Small Humanoid (Halfling)

SPEED
4
AC
19
Hit Points
35
Buy this mini:

Hound Archon

31pts

R

Harbinger #7/80

Level
(Save)
6

MELEE ATTACK
+8/+3 (10)

TYPE
Outsider

SPECIAL ABILITIES:
DR 5;
Spell Resistance.

SPELLS:
4th:dimension door (unlimited uses) (self; place this creature in any space it can see at least part of).

SPEED
8
AC
19
Hit Points
35
Buy this mini:

Human Commoner

3pts

C

Harbinger #8/80

Level
(Save)
1

MELEE ATTACK
+0 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Difficult 7.

SPEED
6
AC
10
Hit Points
5
Buy this mini:

Large Earth Elemental

35pts

R

Harbinger #9/80

Level
(Save)
8

MELEE ATTACK
+4/+4 (25)

TYPE
Large Elemental

SPECIAL ABILITIES:
Difficult 12. Requires Commander. Burrow 4;
Cleave;
DR 5;
Melee Reach 2.

SPEED
4
AC
18
Hit Points
70
Buy this mini:

Man-at-Arms

3pts

C

Harbinger #10/80

Level
(Save)
1

MELEE ATTACK
+3 (5)

TYPE
Humanoid (Human)

SPEED
4
AC
19
Hit Points
5
Buy this mini:

Sun Soul Initiate

8pts

U

Harbinger #11/80

Level
(Save)
3

MELEE ATTACK
+3/+3 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Deflect Arrows (+4 AC against ranged attacks);
Mobility (+4 AC against attacks of opportunity);
Save +4;
Stunning Attack [] (DC 13).

SPEED
8
AC
15
Hit Points
15
Buy this mini:

Sword of Heironeous

29pts

R

Harbinger #12/80

Level
(Save)
5

MELEE ATTACK
+8 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Fearless;
Smite Evil +5 [].

SPELLS:
2nd:cure moderate wounds [] (touch; heal 10 hp).

COMMAND: 7

COMMANDER EFFECT:
+1 AC.

SPEED
4
AC
20
Hit Points
35
Buy this mini:

Tordek, Dwarf Fighter

5pts

U

Harbinger #13/80

Level
(Save)
1

MELEE ATTACK
+5 (5)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
Unique. Save +4.

SPEED
4
AC
17
Hit Points
15
Buy this mini:

Jozan, Cleric of Pelor

4pts

U

Harbinger #14/80

Level
(Save)
1

MELEE ATTACK
+2 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Unique. Turn Undead 2 [].

SPELLS:
1st:command [] (range 6; Stun; DC 13), cure light wounds [] (touch; heal 5 hp).

SPEED
4
AC
16
Hit Points
10
Buy this mini:

Arcane Archer

48pts

R

Harbinger #15/80

Level
(Save)
8

MELEE ATTACK
+8/+3 (5)

RANGED ATTACK
+13/+13/+8 (5 magic)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Precise Shot;
Selective Shot 2 (this creature can target each ranged attack against the nearest or second-nearest enemy).

COMMAND: 3

COMMANDER EFFECT:
Followers with ranged attacks gain ranged attack +2, Selective Shot 2.

SPEED
6
AC
17
Hit Points
40
Buy this mini:

Axe Sister

21pts

U

Harbinger #16/80

Level
(Save)
5

MELEE ATTACK
+10 (15)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Whirlwind Attack (on its turn, if this creature moves no more than 1 square, it can make one melee attack against every enemy creature it threatens).

SPEED
8
AC
15
Hit Points
50
Buy this mini:

Centaur

20pts

R

Harbinger #17/80

Level
(Save)
4

MELEE ATTACK
+7/+3 (10)

RANGED ATTACK
+5 (10)

TYPE
Large Monstrous Humanoid

SPEED
10
AC
15
Hit Points
25
Buy this mini:

Cleric of Corellon Larethian

25pts

R

Harbinger #18/80

Level
(Save)
4

MELEE ATTACK
+5 (5)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Turn Undead 4 [].

SPELLS:
1st:bless [] (your warband; attack +1), magic weapon [][] (touch; attack +1, ignore DR);
2nd:hold person [][] (sight; Humanoids only, Paralysis; DC 14), cure moderate wounds [] (touch; heal 10 hp).

COMMAND: 4

COMMANDER EFFECT:
Elf followers gain Save +4.

SPEED
6
AC
16
Hit Points
25
Buy this mini:

Crested Felldrake

5pts

C

Harbinger #19/80

Level
(Save)
2

MELEE ATTACK
+3 (5)

TYPE
Small Dragon

SPECIAL ABILITIES:
Difficult 3.

SPEED
8
AC
15
Hit Points
15
Buy this mini:

Devis, Half-Elf Bard

6pts

U

Harbinger #20/80

Level
(Save)
3

MELEE ATTACK
+3 (5)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Unique. Countersong.

SPELLS:
Sorcerer Spells 1st:[][] cure light wounds (touch; heal 5 hp), lesser confusion (range 6; Confusion, ends after target creature's next activation; DC 13).

SPEED
6
AC
16
Hit Points
15
Buy this mini:

Elf Archer

10pts

C

Harbinger #21/80

Level
(Save)
1

MELEE ATTACK
+2 (5)

RANGED ATTACK
+4/+4 (5)

TYPE
Humanoid (Elf)

SPEED
6
AC
15
Hit Points
10
Buy this mini:

Elf Pyromancer

32pts

R

Harbinger #22/80

Level
(Save)
6

MELEE ATTACK
+3 (5)

TYPE
Humanoid (Elf)

SPELLS:
1st:lesser fire orb [][][] (range 6; 5 fire damage, ignore Spell Resistance);
2nd:resist energy [] (touch; target creature gains Resist 10 to energy type of your choice), scorching ray [][] (range 6; 15 fire damage);
3rd:fireball [] (sight; radius 4; 20 fire damage; DC 15), protection from energy [] (touch; target creature gains Immune to energy type of your choice)

SPEED
6
AC
13
Hit Points
20
Buy this mini:

Elf Ranger

21pts

U

Harbinger #23/80

Level
(Save)
2

MELEE ATTACK
+3/+3 (5)

RANGED ATTACK
+5 (5)

TYPE
Humanoid (Elf)

COMMAND: 2

COMMANDER EFFECT:
Followers with ranged attacks gain ranged attack +1.

SPEED
6
AC
16
Hit Points
15
Buy this mini:

Gnome Recruit

3pts

C

Harbinger #24/80

Level
(Save)
1

MELEE ATTACK
+2 (5)

TYPE
Small Humanoid (Gnome)

SPEED
4
AC
16
Hit Points
5
Buy this mini:

Human Wanderer

13pts

U

Harbinger #25/80

Level
(Save)
3

MELEE ATTACK
+4/+4 (5)

RANGED ATTACK
+5 (5)

TYPE
Humanoid (Human)

SPEED
6
AC
15
Hit Points
20
Buy this mini:

Krusk, Half-Orc Barbarian

16pts

U

Harbinger #26/80

Level
(Save)
3

MELEE ATTACK
+10 (15)

TYPE
Humanoid (Orc)

SPECIAL ABILITIES:
Unique. Difficult 1.

SPEED
8
AC
14
Hit Points
35
Buy this mini:

Lidda, Halfling Rogue

4pts

U

Harbinger #27/80

Level
(Save)
1

MELEE ATTACK
+1 (5)

RANGED ATTACK
+4 (5)

TYPE
Small Humanoid (Halfling)

SPECIAL ABILITIES:
Unique. Hide;
Slow Ranged Attack;
Sneak Attack +5.

SPEED
4
AC
16
Hit Points
5
Buy this mini:

Nebin, Gnome Illusionist

18pts

U

Harbinger #28/80

Level
(Save)
4

MELEE ATTACK
+2 (5)

TYPE
Small Humanoid (Gnome)

SPECIAL ABILITIES:
Unique.

SPELLS:
1st:color spray [][] (cone; Stun; DC 13), magic weapon [] (touch; attack +1, ignore DR);
2nd:blur [][] (touch; target creature gains Conceal 6), Melf's acid arrow [] (sight; 10 acid damage, ignore Spell Resistance).

SPEED
4
AC
15
Hit Points
20
Buy this mini:

Vadania, Half-Elf Druid

22pts

R

Harbinger #29/80

Level
(Save)
3

MELEE ATTACK
+4 (5)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Unique. Beastmaster 2.

SPELLS:
1st:magic fang [][] (touch, Animal or Magical Beast only; attack +1, ignore DR), produce flame [] (sight; 5 fire damage);
2nd:cat's grace [] (touch; +2 AC, ranged attack +2), flame blade [] (self; melee attack +5, melee damage becomes 5 fire).

COMMAND: 2

COMMANDER EFFECT:
Animal and Magical Beast followers gain Save +2.

SPEED
4
AC
18
Hit Points
20
Buy this mini:

Wild Elf Barbarian

13pts

U

Harbinger #30/80

Level
(Save)
2

MELEE ATTACK
+6 (5)

RANGED ATTACK
+3 (5)

TYPE
Humanoid (Elf)

SPEED
8
AC
12
Hit Points
25
Buy this mini:

Wood Elf Skirmisher

18pts

U

Harbinger #31/80

Level
(Save)
3

MELEE ATTACK
+5 (5)

RANGED ATTACK
+6/+6 (5)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Precise Shot.

SPEED
6
AC
13
Hit Points
20
Buy this mini:

Azer Raider

5pts

U

Harbinger #32/80

Level
(Save)
2

MELEE ATTACK
+3 (5 + 5 fire)

TYPE
Outsider

SPECIAL ABILITIES:
Immune Fire;
Vulnerable Cold.

SPEED
6
AC
19
Hit Points
10
Buy this mini:

Half-Orc Monk

17pts

U

Harbinger #33/80

Level
(Save)
4

MELEE ATTACK
+7/+7 (10 magic)

TYPE
Humanoid (Orc)

SPECIAL ABILITIES:
Deflect Arrows (+4 AC against ranged attacks);
Save +4;
Stunning Attack [] (DC 14).

SPEED
8
AC
14
Hit Points
25
Buy this mini:

Dire Boar

23pts

R

Harbinger #34/80

Level
(Save)
7

MELEE ATTACK
+12 (15)

TYPE
Large Animal

SPECIAL ABILITIES:
Difficult 20. Death Strike (when this creature's hp are reduced to 0 or lower, it may immediately make one melee attack).

SPEED
8
AC
15
Hit Points
50
Buy this mini:

Lizardfolk

5pts

U

Harbinger #35/80

Level
(Save)
2

MELEE ATTACK
+2 (5)

TYPE
Humanoid (Reptilian)

SPEED
6
AC
17
Hit Points
10
Buy this mini:

Shambling Mound

30pts

R

Harbinger #36/80

Level
(Save)
8

MELEE ATTACK
+11 (15)

TYPE
Large Plant

SPECIAL ABILITIES:
Difficult 8. Immune Electricity;
Melee Reach 2.

SPEED
4
AC
20
Hit Points
60
Buy this mini:

Wolf

5pts

C

Harbinger #37/80

Level
(Save)
2

MELEE ATTACK
+3 (5)

TYPE
Animal

SPECIAL ABILITIES:
Difficult 20. Stunning Attack [] (DC 13).

SPEED
10
AC
14
Hit Points
15
Buy this mini:

Thri-Kreen Ranger

11pts

R

Harbinger #38/80

Level
(Save)
4

MELEE ATTACK
+6/+0 (10/5 + Poison)

TYPE
Monstrous Humanoid

SPECIAL ABILITIES:
Deflect Arrows (+4 AC against ranged attacks);
Immune Sleep;
Poison (Paralysis;
DC 11).

SPEED
8
AC
17
Hit Points
20
Buy this mini:

Barghest

27pts

R

Harbinger #39/80

Level
(Save)
6

MELEE ATTACK
+9/+4 (10/5)

TYPE
Outsider

SPECIAL ABILITIES:
Difficult 5. DR 5;
Feed 10 (whenever this creature destroys a Humanoid, it immediately gains +10 hp).

SPEED
6
AC
18
Hit Points
35
Buy this mini:

Bearded Devil

34pts

R

Harbinger #40/80

Level
(Save)
6

MELEE ATTACK
+11/+6 (10)

TYPE
Outsider

SPECIAL ABILITIES:
Difficult 7. DR 5;
Immune Fire, Poison;
Resist 5 Acid, Cold;
Spell Resistance.

SPEED
8
AC
17
Hit Points
60
Buy this mini:

Displacer Beast

27pts

R

Harbinger #41/80

Level
(Save)
6

MELEE ATTACK
+9/+9 (10)

TYPE
Large Magical Beast

SPECIAL ABILITIES:
Difficult 4. Conceal 11;
Melee Reach 2.

SPEED
8
AC
16
Hit Points
50
Buy this mini:

Goblin Sneak

6pts

C

Harbinger #42/80

Level
(Save)
1

MELEE ATTACK
+2 (5)

RANGED ATTACK
+4 (5)

TYPE
Small Humanoid (Goblinoid)

SPECIAL ABILITIES:
Slow Ranged Attack;
Sneak Attack +5.

SPEED
6
AC
17
Hit Points
5
Buy this mini:

Half-Orc Fighter

21pts

C

Harbinger #43/80

Level
(Save)
2

MELEE ATTACK
+7 (10)

TYPE
Humanoid (Orc)

COMMAND: 3

COMMANDER EFFECT:
Melee attack +2.

SPEED
4
AC
18
Hit Points
20
Buy this mini:

Hell Hound

10pts

C

Harbinger #44/80

Level
(Save)
4

MELEE ATTACK
+5 (5 + 5 fire)

TYPE
Outsider

SPECIAL ABILITIES:
Breath Weapon [] (replaces attacks: cone;
5 fire damage;
DC 13);
Immune Fire;
Vulnerable Cold.

SPEED
8
AC
16
Hit Points
20
Buy this mini:

Human Blackguard

46pts

R

Harbinger #45/80

Level
(Save)
9

MELEE ATTACK
+14/+9 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Sneak Attack +5;
Smite Good +10 [].

SPELLS:
1st:cure moderate wounds [] (touch; heal 10 hp), doom [] (sight; attack -2; DC 13).

COMMAND: 6

COMMANDER EFFECT:
Tyrannical Morale +4.

SPEED
4
AC
20
Hit Points
70
Buy this mini:

Human Executioner

15pts

U

Harbinger #46/80

Level
(Save)
4

MELEE ATTACK
+8 (15)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Executioner's Blade (melee attack +4 and melee damage +5 against creatures that are out of command or routing).

SPEED
6
AC
13
Hit Points
30
Buy this mini:

Human Thug

4pts

U

Harbinger #47/80

Level
(Save)
2

MELEE ATTACK
+4 (5)

TYPE
Humanoid (Human)

SPEED
4
AC
16
Hit Points
15
Buy this mini:

Kobold Warrior

3pts

C

Harbinger #48/80

Level
(Save)
1

MELEE ATTACK
+0 (5)

TYPE
Small Humanoid (Kobold, Reptilian)

SPECIAL ABILITIES:
Cowardly (if this creature does not have an active ally within 6 squares of it when an ally is destroyed, it routs).

SPEED
6
AC
15
Hit Points
5
Buy this mini:

Medusa

62pts

R

Harbinger #49/80

Level
(Save)
6

MELEE ATTACK
+5/+3 (5/5 + Poison)

RANGED ATTACK
+9/+4 (5)

TYPE
Monstrous Humanoid

SPECIAL ABILITIES:
Difficult 3. Gaze Attack (replaces attacks: range 6;
affects only living creatures, destroys nearest target creature and turns it into a statue;
DC 15);
Poison (5 damage whenever poisoned creature activates;
DC 14).

SPEED
6
AC
15
Hit Points
35
Buy this mini:

Mind Flayer

35pts

R

Harbinger #50/80

Level
(Save)
8

MELEE ATTACK
+8/+8 (5)

TYPE
Aberration

SPECIAL ABILITIES:
Mind Blast (replaces attacks: cone;
Stun;
DC 17);
Rend +15 (if this creature hits one creature with two melee attacks on the same turn, damage +15 to second attack);
Spell Resistance.

COMMAND: 4

COMMANDER EFFECT:
Enemy creatures gain Morale Save -4.

SPEED
6
AC
15
Hit Points
45
Buy this mini:

Mummy

36pts

R

Harbinger #51/80

Level
(Save)
8

MELEE ATTACK
+11 (15)

TYPE
Undead

SPECIAL ABILITIES:
Difficult 5. Aura of Fear 2 (enemies in squares threatened by this creature gain Morale Save -2);
DR 5;
Vulnerable Fire.

SPEED
4
AC
20
Hit Points
55
Buy this mini:

Wight

13pts

U

Harbinger #52/80

Level
(Save)
4

MELEE ATTACK
+3 (5 + Level Drain)

TYPE
Undead

SPECIAL ABILITIES:
Blind-Fight;
Level Drain (whenever this creature's melee attack deals damage to a living creature, the damaged creature gains attack -1 and save -1, and this creature gains +5 hp).

SPEED
6
AC
15
Hit Points
25
Buy this mini:

Wraith

29pts

R

Harbinger #53/80

Level
(Save)
5

MELEE ATTACK
+10 (5 + Constitution Drain)

TYPE
Undead

SPECIAL ABILITIES:
Incorporeal. Constitution Drain (whenever this creature's melee attack deals damage to a living creature, the damaged creature must make a save, or it takes damage +5 and this creature gains +5 hp;
DC 14);
Flight.

SPEED
8
(Flying)
AC
15
Hit Points
30
Buy this mini:

Owlbear

22pts

R

Harbinger #54/80

Level
(Save)
5

MELEE ATTACK
+9/+9 (10)

TYPE
Large Magical Beast

SPECIAL ABILITIES:
Difficult 20. Rend +15 (if this creature hits one creature with two melee attacks on the same turn, damage +15 to second attack).

SPEED
6
AC
15
Hit Points
50
Buy this mini:

Skeleton

4pts

C

Harbinger #55/80

Level
(Save)
1

MELEE ATTACK
+1 (5)

TYPE
Undead

SPECIAL ABILITIES:
Immune Cold.

SPEED
4
AC
17
Hit Points
5
Buy this mini:

Troglodyte Zombie

10pts

U

Harbinger #56/80

Level
(Save)
4

MELEE ATTACK
+3 (5)

TYPE
Undead

SPEED
3
AC
16
Hit Points
30
Buy this mini:

Wolf Skeleton

9pts

C

Harbinger #57/80

Level
(Save)
2

MELEE ATTACK
+2 (5)

TYPE
Undead

SPECIAL ABILITIES:
Immune Cold.

SPEED
10
AC
15
Hit Points
15
Buy this mini:

Zombie

4pts

C

Harbinger #58/80

Level
(Save)
2

MELEE ATTACK
+2 (5)

TYPE
Undead

SPEED
3
AC
11
Hit Points
15
Buy this mini:

Cleric of Gruumsh

21pts

R

Harbinger #59/80

Level
(Save)
4

MELEE ATTACK
+6 (10)

TYPE
Humanoid (Orc)

SPELLS:
1st:doom [][][] (sight; attack -2; DC 13);
2nd:inflict moderate wounds [][] (touch; 10 negative damage; DC 14), bear's endurance [] (touch; target living creature gains +10 hp).

COMMAND: 3

COMMANDER EFFECT:
Followers gain Cleave. WARBAND BUILDING: Orcs and Half-Orcs of any faction are legal in your warband.

SPEED
4
AC
16
Hit Points
20
Buy this mini:

Drow Archer

14pts

U

Harbinger #60/80

Level
(Save)
2

MELEE ATTACK
+3 (5)

RANGED ATTACK
+7 (5)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Precise Shot;
Spell Resistance.

SPEED
6
AC
17
Hit Points
15
Buy this mini:

Drow Cleric of Lolth

42pts

R

Harbinger #61/80

Level
(Save)
6

MELEE ATTACK
+5 (5)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Conceal 6;
Spell Resistance.

SPELLS:
1st:cause fear [] (range 6; target creature of level 5 or below makes a morale save), magic weapon [][] (touch; attack +1, ignore DR);
2nd:inflict moderate wounds [][][] (touch; 10 negative damage; DC 14);
3rd:slashing darkness [][][] (sight; 10 negative damage, or heal undead 10 hp).

COMMAND: 5

COMMANDER EFFECT:
Followers deal melee damage +5 to flanked creatures.

SPEED
4
AC
19
Hit Points
35
Buy this mini:

Drow Fighter

10pts

U

Harbinger #62/80

Level
(Save)
3

MELEE ATTACK
+4 (10)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Spell Resistance.

SPEED
6
AC
19
Hit Points
25
Buy this mini:

Ghoul

14pts

C

Harbinger #63/80

Level
(Save)
2

MELEE ATTACK
+4 (5 + Ghoul Touch)

TYPE
Undead

SPECIAL ABILITIES:
Difficult 3. Ghoul Touch (Paralysis, does not affect Elves;
DC 12).

SPEED
6
AC
14
Hit Points
15
Buy this mini:

Gnoll

3pts

U

Harbinger #64/80

Level
(Save)
2

MELEE ATTACK
+1 (10)

TYPE
Humanoid (Gnoll)

SPEED
6
AC
15
Hit Points
10
Buy this mini:

Half-Orc Assassin

15pts

U

Harbinger #65/80

Level
(Save)
6

MELEE ATTACK
+6/+6 (5)

TYPE
Humanoid (Orc)

SPECIAL ABILITIES:
Hide;
Sidestep (if this creature moves only 1 square, it does not draw attacks of opportunity and can make a full attack);
Sneak Attack +15.

SPEED
6
AC
18
Hit Points
25
Buy this mini:

Human Bandit

3pts

C

Harbinger #66/80

Level
(Save)
1

MELEE ATTACK
+2 (5)

TYPE
Humanoid (Human)

SPEED
6
AC
16
Hit Points
5
Buy this mini:

Hyena

4pts

C

Harbinger #67/80

Level
(Save)
2

MELEE ATTACK
+3 (5)

TYPE
Animal

SPECIAL ABILITIES:
Difficult 20.

SPEED
10
AC
14
Hit Points
15
Buy this mini:

Kuo-Toa

5pts

C

Harbinger #68/80

Level
(Save)
2

MELEE ATTACK
+3 (5)

RANGED ATTACK
+2, range 6 [] (5)

TYPE
Monstrous Humanoid (Aquatic)

SPECIAL ABILITIES:
Immune Paralysis, Poison;
Resist 5 Electricity.

SPEED
4
AC
16
Hit Points
10
Buy this mini:

Large Fire Elemental

50pts

R

Harbinger #69/80

Level
(Save)
8

MELEE ATTACK
+10/+10 (10 + 5 fire)

TYPE
Large Elemental

SPECIAL ABILITIES:
Difficult 12. Requires Commander. DR 5;
Fire Shield 5 (any creature that hits this creature with a melee attack takes 5 fire damage);
Immune Fire;
Melee Reach 2;
Mobility (+4 AC against attacks of opportunity);
Vulnerable Cold.

SPEED
10
AC
19
Hit Points
60
Buy this mini:

Minotaur

17pts

R

Harbinger #70/80

Level
(Save)
6

MELEE ATTACK
+7/+2 (20)

TYPE
Large Monstrous Humanoid

SPECIAL ABILITIES:
Difficult 4. Powerful Charge (melee damage +5 when charging);
Melee Reach 2.

SPEED
6
AC
14
Hit Points
40
Buy this mini:

Ogre

13pts

R

Harbinger #71/80

Level
(Save)
4

MELEE ATTACK
+8 (15)

TYPE
Large Giant

SPECIAL ABILITIES:
Melee Reach 2.

SPEED
6
AC
16
Hit Points
30
Buy this mini:

Orc Archer

8pts

U

Harbinger #72/80

Level
(Save)
2

MELEE ATTACK
+5 (5)

RANGED ATTACK
+3 (5)

TYPE
Humanoid (Orc)

SPEED
6
AC
13
Hit Points
10
Buy this mini:

Orc Berserker

8pts

U

Harbinger #73/80

Level
(Save)
1

MELEE ATTACK
+6 (15)

TYPE
Humanoid (Orc)

SPECIAL ABILITIES:
Difficult 3. Fearless.

SPEED
8
AC
12
Hit Points
15
Buy this mini:

Orc Spearfighter

5pts

C

Harbinger #74/80

Level
(Save)
2

MELEE ATTACK
+5 (10)

TYPE
Humanoid (Orc)

SPEED
6
AC
14
Hit Points
15
Buy this mini:

Orc Warrior

3pts

C

Harbinger #75/80

Level
(Save)
1

MELEE ATTACK
+4 (10)

TYPE
Humanoid (Orc)

SPEED
6
AC
13
Hit Points
5
Buy this mini:

Tiefling Captain

21pts

U

Harbinger #76/80

Level
(Save)
3

MELEE ATTACK
+6 (10)

TYPE
Outsider

SPECIAL ABILITIES:
Blind-Fight;
Conceal 6;
Resist 5 Cold, Electricity, Fire.

COMMAND: 4

COMMANDER EFFECT:
Score critical hits with melee attacks on a roll of 19 or 20.

SPEED
6
AC
16
Hit Points
30
Buy this mini:

Troll

27pts

R

Harbinger #77/80

Level
(Save)
6

MELEE ATTACK
+9/+9 (10)

TYPE
Large Giant

SPECIAL ABILITIES:
Difficult 5. Melee Reach 2;
Regeneration 5 (this creature heals 5 hp at the start of its turn);
Rend 15 (if this creature hits one creature with two melee attacks on the same turn, damage +15 to second attack);
Vulnerable Fire.

SPEED
6
AC
16
Hit Points
60
Buy this mini:

Umber Hulk

30pts

R

Harbinger #78/80

Level
(Save)
8

MELEE ATTACK
+11/+11 (15)

TYPE
Large Aberration

SPECIAL ABILITIES:
Difficult 7. Burrow 4;
Gaze Attack (replaces attacks: range 6;
Confusion;
DC 15);
Melee Reach 2.

SPEED
4
AC
18
Hit Points
70
Buy this mini:

Werewolf

14pts

U

Harbinger #79/80

Level
(Save)
3

MELEE ATTACK
+4/+4 (5)

TYPE
Humanoid (Human, Shapechanger)

SPECIAL ABILITIES:
Difficult 4. Blind-Fight;
DR 5.

SPEED
6
AC
16
Hit Points
20
Buy this mini:

Worg

11pts

U

Harbinger #80/80

Level
(Save)
4

MELEE ATTACK
+7 (10)

TYPE
Magical Beast

SPECIAL ABILITIES:
Difficult 4.

SPEED
10
AC
14
Hit Points
30
Buy this mini:

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