Unhallowed

Blessed Hunter

47pts

U

Unhallowed #1/60

Level
(Save)
8

MELEE ATTACK
+13/+13 (10 magic)

TYPE
Large Magical Beast

SPECIAL ABILITIES:
Acrobatic Charge (Can charge through allies and terrain that slows movement);
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Immune Electricity;
Pounce (This creature can use all its melee attacks when charging);
Powerful Charge +10 (Melee damage +10 when charging);
Rend +10 (If this creature hits 1 enemy with two melee attacks on the same turn, damage +10 to second attack);
Smite Evil +10 [] (Melee damage +10 against evil enemies)

SPEED
6
AC
17
Hit Points
90
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Celestial Giant Owl

30pts

U

Unhallowed #2/60

Level
(Save)
8

MELEE ATTACK
+15 (15)

TYPE
Large Magical Beast

SPECIAL ABILITIES:
Flight;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Immune Electricity;
Smite Evil +10 [] (Melee damage +10 against evil enemies);
Spell Resistance (May ignore spells unless caster rolls 11+)

SPEED
6
(Flying)
AC
16
Hit Points
55
Buy this mini:

Cormyrean War Wizard

29pts

U

Unhallowed #3/60

Level
(Save)
8

MELEE ATTACK
+5 (0 + 10 electricity)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Phalanx Spellcasting (This creature's damaging spells deal damage +10 whenever it is adjacent to a spellcaster ally.)

SPELLS:
1st - slide [] [] (range 6; slide target creature 1 square);
2nd - ray of ice [] (range 6; 15 cold damage), scorching ray [] (range 6; 15 fire damage);
3rd - lightning bolt [] [] (line; 20 electricity damage; DC 15)

SPEED
6
AC
19
Hit Points
45
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Devotee of the Silver Flame

7pts

C

Unhallowed #4/60

Level
(Save)
4

MELEE ATTACK
+6 (5 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Supernatural Bane (Melee attack +2, melee damage +10 against enemies with DR)

SPEED
4
AC
18
Hit Points
25
Buy this mini:

Knight of the Chalice

25pts

C

Unhallowed #5/60

Level
(Save)
5

MELEE ATTACK
+6 (5 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Evil Outsider Foe (Damage +5 against evil Outsiders);
Fearless (Always succeeds on morale saves);
Lay on Hands 10 [] (Replaces attacks: touch;
heal 10 hp);
Smite Evil +5 [] [] (Melee damage +5 against evil enemies);
Willing to Follow (This commander can benefit from the Commander Effects of other commanders in your waband as though it were a follower)

COMMAND: 3

COMMANDER EFFECT:
Followers gain Immune Aura of Fear and Evil Outsider Foe +5 (Damage +5 to evil Outsider enemies)

SPEED
4
AC
21
Hit Points
30
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Pentifex Monolith

32pts

R

Unhallowed #6/60

Level
(Save)
6

MELEE ATTACK
+9 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Soulmelds (Choose 1 effect. Soulmeld effects end immediately if this creature is eliminated. Airstep Sandals (Swift: self;
Flight and speed F6 until this creature's next activation), Crystal Helm (Swift: self;
+3 AC until this creature's next activation), Armguards of Destruction (Replaces attacks: 15 damage to adjacent Undead));
Chaos Bane (Melee attack +2, melee damage +10 against chaotic damage);
Ghost Touch (This creature's melee attacks ignore Incorporeal)

SPEED
4
AC
21
Hit Points
65
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Phalanx Soldier

12pts

C

Unhallowed #7/60

Level
(Save)
4

MELEE ATTACK
+7 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Melee Reach 2;
Phalanx Fighting (+2 AC when adjacent to an ally with Phalanx Fighting);
Set Against Charge 10 (Enemies that charge this creature take 10 damage after charge movement but before making their melee attack);
Spear Wall +5 (Melee damage +5 for each adjacent ally with Spear Wall)

SPEED
6
AC
16
Hit Points
30
Buy this mini:

Shield Guardian

41pts

R

Unhallowed #8/60

Level
(Save)
10

MELEE ATTACK
+10/+10 (15)

TYPE
Large Construct

SPECIAL ABILITIES:
Construct Traits;
Requires Commander;
Fearless (Always succeeds on morale saves);
Guard (Adjacent allied commanders get +2 AC);
Melee Reach 2;
Shield Controller (If this creature's required commander takes damage, this creature can take half of that damage);
Stored Spell (Can cast 1 spell of up to 4th level from any spellcaster in your starting warband. Spell must be chosen during setup. Does not apply to Psionics.)

SPEED
6
AC
21
Hit Points
70
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Stone Giant Runecarver

91pts

R

Unhallowed #9/60

Level
(Save)
10

MELEE ATTACK
+16/+11 (20 magic + 5 sonic)

RANGED ATTACK
+12 (20 magic + Stone Shards) [] []

TYPE
Large Giant

SPECIAL ABILITIES:
Melee Reach 2;
Precise Shot (Whenever this creature shoots into melee, the defender doesn't get the AC bonus);
Stone Shards (All creatures adjacent to an enemy hit by this attack take 10 magic damage)

SPELLS:
7th - symbol of stunning [] (Place a counter in an adjacent square; on its turn, an enemy with 65 or fewer hp that moves into the counter's square on any square adjacent to the counter, or that activates within these squares, is stunned; DC 19, only one save is needed each turn)

SPEED
6
AC
22
Hit Points
130
Buy this mini:

Van Richten

59pts

R

Unhallowed #10/60

Level
(Save)
10

MELEE ATTACK
+10/+5 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Greater Turn Undead 10 [] (As Turn Undead but creatures that fail the morale save are destroyed);
Undead Bane (Melee attack +2 and melee damage +10 against Undead enemies)

SPELLS:
2nd - close wounds [] (immediate; range 6; a target that would be reduced to 0 or fewer hp instead has 5 hp remaining);
3rd - searing light [] [] (sight; 10 damage, or 20 damage against Undead);
4th - holy smite [] (sight; radius 4; 20 damage to evil creatures or 25 damage to evil Outsiders; DC 16), make manifest [] (range 6; target creature loses Incorporeal; DC 16 );
5th - mass cure light wounds [] (self and allies within 6 squares; heal 15 hp)

COMMAND: 6

COMMANDER EFFECT:
Followers with half of their maximum hit points or fewer get damage +5

SPEED
4
AC
20
Hit Points
75
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Vampire Hunter

18pts

U

Unhallowed #11/60

Level
(Save)
7

MELEE ATTACK
+8 (10 magic)

RANGED ATTACK
+11 (5 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Undead Slayer +10 (Damage +10 to Undead enemies);
Wooden Stake [] (Replaces attacks: Make a melee or ranged attack roll;
if successful, destroy Undead creature whose name contains Vampire;
DC 20, 5 damage instead on a successful save)

SPEED
6
AC
16
Hit Points
40
Buy this mini:

Air Mephit

13pts

U

Unhallowed #12/60

Level
(Save)
3

MELEE ATTACK
+4 (5 + Pushback)

TYPE
Small Outsider

SPECIAL ABILITIES:
Flight;
Breath Weapon (?2) (Replaces attacks: cone;
10 damage + push affected creatures 1 square;
DC 12);
Conceal 6;
Pushback (When this creature's melee attack deals damage to a medium or smaller creature, it may push that creature 1 square;
DC 12)

SPEED
12
(Flying)
AC
16
Hit Points
15
Buy this mini:

Asura

40pts

R

Unhallowed #13/60

Level
(Save)
8

MELEE ATTACK
+13/+8 (10 magic + 5 fire)

RANGED ATTACK
+11/+6 (10 magic + 5 fire)

TYPE
Outsider

SPECIAL ABILITIES:
Flight;
Burning Wind [] [] (Replaces attacks: 10 fire damage to all creatures within 3 squares);
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Immune Confusion;
Immune Fire;
Spell Resistance (May ignore spells unless caster rolls 11+)

SPEED
10
(Flying)
AC
19
Hit Points
55
Buy this mini:

Changeling Rogue

8pts

C

Unhallowed #14/60

Level
(Save)
4

MELEE ATTACK
+6 (5 magic)

TYPE
Humanoid (Changeling, Shapechanger)

SPECIAL ABILITIES:
Disguise Self (Until it attacks or casts a spell, this creature has Invisible);
Melee Sneak Attack +5

SPEED
6
AC
17
Hit Points
25
Buy this mini:

Cleric of Sune

34pts

U

Unhallowed #15/60

Level
(Save)
7

MELEE ATTACK
+8 (5 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Amazing Beauty (A Humanoid that makes a melee attack against this creature must save or that attack automatically misses;
DC 17);
Turn Undead 10 []

SPELLS:
3rd - cure serious wounds [] (touch; heal 20 hp), legion's magic weapon [] (your warband; attack +1, ignore DR), suggestion [] (range 6; Confusion, save at the end of affected creature's turn; DC 15);
4th - castigate [] (radius 2, centered on caster; 10 damage to other creatures, or 20 damage to LE creatures, can cast while adjacent to enemy; DC 16)

COMMAND: 3

COMMANDER EFFECT:
Allies and enemy Humanoids get melee attack +2 and melee damage +5

SPEED
6
AC
17
Hit Points
50
Buy this mini:

Dwarf Battlerager

17pts

C

Unhallowed #16/60

Level
(Save)
7

MELEE ATTACK
+5/+5 (10)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
Battlerage (If this creature has taken damage, it gets melee attack +4 and melee damage +10 until the end of the skirmish);
Dodge Giants +4 (+4 AC against Giants);
Fearless (Always succeeds on morale saves)

SPEED
7
AC
12
Hit Points
35
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Halfling Brawler

15pts

U

Unhallowed #17/60

Level
(Save)
5

MELEE ATTACK
+7/+7 (10)

RANGED ATTACK
+7, range 6 (10 + Double Throw) []

TYPE
Small Humanoid (Halfling)

SPECIAL ABILITIES:
Size Advantage (Melee damage +5 to larger enemies);
Double Throw (When this creature makes a ranged attack, it can immediately make 1 extra ranged attack against the same target)

SPEED
6
AC
13
Hit Points
35
Buy this mini:

Large Astral Construct

43pts

R

Unhallowed #18/60

Level
(Save)
7

MELEE ATTACK
+13/+13 (15)

TYPE
Large Construct

SPECIAL ABILITIES:
Requires Commander;
Construct Traits;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Astral Construct Ability [] (During setup, choose 1 effect: Energy Damage (Melee damage +5 fire or +5 cold;
choose type during setup), Flight and Speed +4, Melee Attack +4, +4 AC, Spell Resistance (May ignore spells unless the caster rolls 11+))

SPEED
6
AC
19
Hit Points
70
Buy this mini:

Large Brass Dragon

50pts

R

Unhallowed #19/60

Level
(Save)
10

MELEE ATTACK
+10/+8/+8 (15)

TYPE
Large Dragon

SPECIAL ABILITIES:
Flight;
Breath Weapon [] (Replaces attacks: cone;
Sleep, DC 18);
Breath Weapon [] (Replaces attacks: line;
20 fire damage;
DC 18);
Double Damage from Cold;
Immune Fire;
Immune Paralysis;
Immune Sleep;
Misdirection (Whenever an enemy misses this creature with a melee attack, reroll the enemy's attack against one of its allies within its Melee Reach)

SPEED
9
(Flying)
AC
19
Hit Points
90
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Lyrandar Skyfire Captain

55pts

R

Unhallowed #20/60

Level
(Save)
8

MELEE ATTACK
+9/+4 (5 magic)

RANGED ATTACK
+12/+7 (10 magic + 5 fire)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Prepared for Battle (Immediately after setup, this creature may cast 2 of its spells upon itself or an adjacent ally)

SPELLS:
1st - energy alteration [] (touch; choose ranged attacks or melee attacks; acid, cold, electricity, or fire energy damage on the chosen attacks changes to another energy type [acid, cold, electricity, or fire]; DC 13);
2nd - cat's grace [] (touch; +2 AC, ranged attack +2);
3rd - fiery weapon augmentation [] (touch; choose ranged attacks or melee attacks; target creature gains damage +5 fire with the attack type chosen);
4th - speed weapon augmentation [] (touch; choose a ranged attack or melee attack; target creature gains an extra attack of the chosen type on each of its turns)

COMMAND: 3

COMMANDER EFFECT:
Enemies lose Flight.

SPEED
6
AC
18
Hit Points
45
Buy this mini:

Marid

46pts

U

Unhallowed #21/60

Level
(Save)
8

MELEE ATTACK
+10/+5 (20)

TYPE
Large Outsider

SPECIAL ABILITIES:
Drown [] (Replaces attacks: range 6;
destroy living creature with 60 or fewer hp;
DC 17);
Fire Slayer +10 (Damage +10 against enemies with Immune Fire);
Melee Reach 2;
Spell Resistance (May ignore spells unless caster rolls 11+)

SPELLS:
3rd - quench [] (range 6; this creature and target creature gain Resist 10 Fire)

SPEED
6
AC
19
Hit Points
70
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Pseudodragon

12pts

U

Unhallowed #22/60

Level
(Save)
2

MELEE ATTACK
+4 (5 + Sleep Poison)

TYPE
Tiny Dragon

SPECIAL ABILITIES:
Flight;
Hide;
Sleep Poison (Sleep;
DC 14);
Spell Resistance (May ignore spells unless caster rolls 11+);
Spellcrafter's Cohort (If this creature puts an enemy to sleep, choose 1 spellcaster in your warband within 6 squares;
that spellcaster gains 1 extra use of your choice of 1 of its spells. Does not apply to Psionics.)

SPEED
8
(Flying)
AC
18
Hit Points
15
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Rat Swarm

17pts

U

Unhallowed #23/60

Level
(Save)
4

MELEE ATTACK
+5 (5 + Black Death)

TYPE
Large Animal

SPECIAL ABILITIES:
Black Death (Living creatures only;
attack -1 whenever the affected creature activates;
this penalty is cumulative, but a creature can be affected by only one Black Death effect at a time;
DC 15, save at the end of each affected creature's turn);
Fearless;
Formless (Damage from melee and ranged attacks is reduced to 5);
No Reach (Can't make attacks of opportunity);
Swarm Attack [] (Replaces attacks: Each adjacent creature makes a save against this creature's Black Death);
Trample 0 + Black Death (Can move through 1 smaller enemy's space to use Black Death only;
DC 15);
Wandering Monster

SPEED
6
AC
14
Hit Points
35
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Stormrage Shambler

72pts

U

Unhallowed #24/60

Level
(Save)
8

MELEE ATTACK
+15/+15 (25)

TYPE
Large Plant

SPECIAL ABILITIES:
Wild (Always out of command);
Electricity Healing 10 (This creature heals 10 hp each time it is subjected to Electricity damage.);
Immune Electricity;
Melee Reach 2;
Plant Traits

SPEED
6
AC
17
Hit Points
120
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Virtuous Charger

40pts

R

Unhallowed #25/60

Level
(Save)
7

MELEE ATTACK
+11/+9 (15 magic/10)

TYPE
Large Mounted Humanoid (Elf, Magical Beast)

SPECIAL ABILITIES:
Aura of Protection from Evil (This creature and adjacent creatures gain +2 AC against evil creatures);
Immune Confusion;
Immune Dominate;
Immune Poison;
Enhanced Mobility 12 (This creature can move up to 12 squares on its turn and use all its melee attacks.);
Skirmish Attack +10 (Damage +10 if this creature has moved at least 2 squares this turn)

SPELLS:
2nd - cure moderate wounds [] (touch; heal 10 hp);
4th - neutralize poison [] [] (touch; remove Poison, and target creature gains Immune Poison)

SPEED
12
AC
18
Hit Points
85
Buy this mini:

Wild Elf Warsinger

9pts

C

Unhallowed #26/60

Level
(Save)
3

MELEE ATTACK
+8 (10)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Aura of Fear 2 (Enemies in squares threatened by this creature gain morale save -2);
Dirge for the Unliving (Undead within 6 squares take 5 damage whenever this creature activates);
War Song (Allies that activate within line of sight of this creature gain Powerful Charge +10 (Melee damage +10 when charging) until end of turn))

SPEED
8
AC
16
Hit Points
20
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Wizard of Turmish

33pts

R

Unhallowed #27/60

Level
(Save)
7

MELEE ATTACK
+3 (5 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Flight;
Cooperative Spellcasting (This creature's spell DCs increase by 1 for each adjacent allied spellcaster);
Devoted Familiar [] (Immediate: When this creature takes damage that would destroy it, it takes no damage instead)

SPELLS:
1st - backbiter [] [] (range 6; target creature makes an immediate melee attack against itself; DC 13);
disrupt undead (unlimited uses) (range 6; 5 damage to Undead creature);
3rd - anyspell [] [] [] (cast any spell of 2nd or lower that an adjacent allied spellcaster can cast);
4th - burning blood [] (sight; 5 fire damage whenever target creature activates; DC 16)

SPEED
8
(Flying)
AC
13
Hit Points
30
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High Inquisitor

49pts

U

Unhallowed #28/60

Level
(Save)
8

MELEE ATTACK
+9/+4 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Smite +10 [] (Melee damage +10);
Turn Undead 6 [];
Zealotry [] [] (Immediate: reroll 1 save this creature just failed;
can use when routing);
Overbearing Presence (Adjacent noncommander enemies are considered out of command)

SPELLS:
1st - cure light wounds [] [] (touch; heal 5 hp);
3rd - inflict serious wounds [] [] (touch; 20 negative damage; DC 15);
4th - order's wrath [] (sight; radius 4; 20 damage to chaotic creatures; DC 16)

COMMAND: 4

COMMANDER EFFECT:
Each enemy hit by a smite attack must make a morale save.

SPEED
4
AC
22
Hit Points
65
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Large Ice Elemental

28pts

R

Unhallowed #29/60

Level
(Save)
8

MELEE ATTACK
+10/+10 (10 + 5 cold)

TYPE
Large Elemental

SPECIAL ABILITIES:
Cold Healing 10 (This creature heals 10 hp each time it is subjected to Cold damage.);
Double Damage from Fire;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Ice Spikes (An enemy that moves into any square adjacent to this creature, or that activates within these squares, takes 5 cold damage;
does not affect creatures with Flight);
Immune Cold;
Melee Reach 2

SPEED
6
AC
19
Hit Points
55
Buy this mini:

Bat Familiar

6pts

U

Unhallowed #30/60

Level
(Save)
1

MELEE ATTACK
+3 (5)

TYPE
Tiny Magical Beast

SPECIAL ABILITIES:
Flight;
Requires Spellcaster;
Attendant (Does not count as a creature for the purpose of warband construction. Your warband cannot contain more than 1 Bat Familiar for each required spellcaster.);
Blindsight;
Deliver Touch Spell [] (This creature can cast 1 touch spell of the required spellcaster;
a spell cast in this fashion is treated as though cast by that spellcaster);
Evade Damage (If this creature successfully saves against a damaging spell or special ability, it takes no damage);
No Reach (Can't make attacks of opportunity)

SPEED
8
(Flying)
AC
16
Hit Points
5
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Beholder Lich

64pts

R

Unhallowed #31/60

Level
(Save)
11

MELEE ATTACK
+3 (10)

TYPE
Large Undead (Aberration)

SPECIAL ABILITIES:
Flight;
Double Eye Rays (Replaces attacks: sight;
roll 1d20 twice;
each time, use the indicated effect or any 1 effect with a lower number;
choose target after each roll: 1-5: chill touch (5 damage, or Turn Undead 20 to Undead creature) 6-10: inflict moderate wounds (10 negative damage;
DC 18) 11-14: vampiric touch (15 damage to living creature;
DC 18;
this creature gets hp equal to damage dealt [maximum 70 hp]) 15-18: bestow curse (atttack -4, save -4;
DC 18) 19-20: finger of death (destroy living creature;
DC 18;
25 damage instead on successful save));
Fearless;
Undead Traits;
Unhallowed Sight (All creatures within line of sight lose Turn Undead;
Undead creatures within line of sight get attack +1)

SPEED
4
(Flying)
AC
22
Hit Points
70
Buy this mini:

Blood Golem of Hextor

52pts

R

Unhallowed #32/60

Level
(Save)
10

MELEE ATTACK
+13/+13 (15)

TYPE
Large Construct

SPECIAL ABILITIES:
Construct Traits;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Fearless (Always succeeds on morale saves);
Feed 10 (Whenever this creature destroys a living creature, it immediately gets +10 hp (maximum 75 hp));
Fountain of Blood (Squares occupied by and adjacent to this creature are treated as blood rock terrain.);
Melee Reach 2;
Spell Resistance All (Ignores all spells);
Whirlwind Attack (On its turn, if this creature moves no more than 1 square, it can make one melee attack against every enemy creature within its Melee Reach)

SPEED
4
AC
20
Hit Points
75
Buy this mini:

Blood of Vol Divinity Seeker

26pts

U

Unhallowed #33/60

Level
(Save)
7

MELEE ATTACK
+8/+8 (5 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Blood Syphon (On this creature's turn, it gets attack +4 and damage +10 against a living enemy that is adjacent when this creature activates);
Devotee of Undead (Melee damage +5 when a follower of an Undead commander);
Fearless (Always succeeds on morale saves)

SPEED
8
AC
18
Hit Points
40
Buy this mini:

Bone Naga

62pts

R

Unhallowed #34/60

Level
(Save)
10

MELEE ATTACK
+9 (10 + Poison)

TYPE
Large Undead

SPECIAL ABILITIES:
Fearless (Always succeeds on morale saves);
Immune Cold;
Poison (5 damage whenever poisoned creature activates;
DC 17);
Spell Resistance (May ignore spells unless caster rolls 11+);
Undead Traits

SPELLS:
Sorcerer Spells: 3rd: [] [] [] - empowered magic missile (sight; 15 damage);
4th: [] [] [] - assay spell resistance (sight; target creature loses Spell Resistance; ignore Spell Resistance), stoneskin (touch; creature gains DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks));
5th: [] [] - cone of cold (cone; 30 cold damage; DC 17), telekinesis (sight; slide target creature up to 3 squares; DC 17, allies may voluntarily fail save);
6th: [] - flesh to stone (range 6; destroy target living creature and replace it with a statue; DC 18)

SPEED
6
AC
20
Hit Points
70
Buy this mini:

Count Strahd Von Zarovich, Vampire

93pts

R

Unhallowed #35/60

Level
(Save)
11

MELEE ATTACK
+13 (15 + Life Drain)

TYPE
Undead

SPECIAL ABILITIES:
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Fearless;
Gaseous Form [] (Immediate: If this creature is reduced to 0 hp;
this creature appears with 10 hp in any victory area within 6 squares;
if no victory area is within 6 squares, or if this creature is within a victory area when reduced to 0 hp, this ability has no effect);
Immune Cold;
Immune Electricity;
Life Drain 15 (If target is a living creature, this creature gets +15 hp [maximum 75 hp]);
Undead Traits

SPELLS:
3rd - undead torch [] (range 6; target Undead gets damage +10 against living creatures);
4th - bloodstar [] [] (sight; living creature takes +10 damage each time it takes damage; DC 16);
5th - night's caress [] (touch; 50 damage to living creature; DC 17; or Undead creature routs as if successfully turned), telekinesis [] (sight; slide target creature up to 3 squares; DC 17, allies may voluntarily fail save)

COMMAND: 7

COMMANDER EFFECT:
Routing creatures get Speed + 4. Warband Building: Undead of any alignment are legal in your warband.

SPEED
6
AC
21
Hit Points
75
Buy this mini:

Devourer

60pts

R

Unhallowed #36/60

Level
(Save)
10

MELEE ATTACK
+15/+15 (15)

TYPE
Large Undead

SPECIAL ABILITIES:
Draw Close [] [] [] (Swift: range 6;
pull target creature to a square adjacent to this creature;
DC 19);
Fearless (Always succeeds on morale saves);
Melee Reach 2;
Spell Resistance (May ignore spells unless caster rolls 11+);
Trap Essence [] (Replaces attacks: touch;
destroy target living creature with 55 hp or fewer;
DC 19);
Undead Traits

SPEED
6
AC
21
Hit Points
80
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Displacer Beast Manhunter

47pts

R

Unhallowed #37/60

Level
(Save)
9

MELEE ATTACK
+11/+11 (10)

TYPE
Large Magical Beast

SPECIAL ABILITIES:
Conceal 11;
Hunter +5 (Melee damage +5 unless more than 1 enemy is adjacent);
Melee Reach 2;
Sidestep (On its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity);
Humanoid Foe +5 (Melee damage +5 to Humanoid enemies)

SPEED
8
AC
17
Hit Points
80
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Duergar Slaver

26pts

C

Unhallowed #38/60

Level
(Save)
6

MELEE ATTACK
+9 (10 + 5 fire)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
Conceal 6;
Immune Paralysis;
Immune Poison;
Willing to Follow (This commander can benefit from the Commander Effects of other commanders in your waband as though it were a follower)

SPELLS:
2nd - invisibility [] (touch; creature gains Invisible until it attacks or casts a spell)

COMMAND: 2

COMMANDER EFFECT:
Routing enemies that take damage are eliminated.

SPEED
4
AC
18
Hit Points
45
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Gorgon

70pts

R

Unhallowed #39/60

Level
(Save)
8

MELEE ATTACK
+12 (25)

TYPE
Large Magical Beast

SPECIAL ABILITIES:
Breath Weapon [] (Replaces attacks: cone;
destroy living creatures and replace them with statues;
DC 19);
Trample 15 (This creature can move through 1 smaller enemy's space to deal 15 damage;
DC 19)

SPEED
6
AC
20
Hit Points
85
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Graypeak Goblin Archer

8pts

C

Unhallowed #40/60

Level
(Save)
2

MELEE ATTACK
+4 (5)

RANGED ATTACK
+2/+2 (5)

TYPE
Small Humanoid (Goblin, Goblinoid)

SPECIAL ABILITIES:
Goblin Squad (Whenever this creature attacks an enemy that is adjacent to an allied Goblinoid, it does not count against your limit of activating 2 creatures per phase);
Mob 2 (Every 2 creatures named Graypeak Goblin Archer count as 1 creature for the purpose of warband construction);
Volley (Ranged attack +2 for each adjacent creature with Volley)

SPEED
6
AC
16
Hit Points
10
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Inspired Shock Trooper

11pts

U

Unhallowed #41/60

Level
(Save)
2

MELEE ATTACK
+5 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Dissolving Weapon +15 [] (This creature gets melee damage +15 acid with its first successful melee attack)

SPELLS:
Psionics 6 pp - burst 1 pp (swift; self; +2 speed this turn), dissipating touch 3 pp (touch; 10 damage)

SPEED
6
AC
17
Hit Points
25
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Nessian Warhound

62pts

U

Unhallowed #42/60

Level
(Save)
10

MELEE ATTACK
+15 (20 + 5 fire)

TYPE
Large Outsider

SPECIAL ABILITIES:
Breath Weapon [] (Replaces attacks: cone;
20 fire damage;
DC 19);
Immune Fire;
Double Damage from Cold

SPEED
8
AC
21
Hit Points
115
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Ogre Executioner

51pts

R

Unhallowed #43/60

Level
(Save)
9

MELEE ATTACK
+16/+11 (20)

TYPE
Large Giant

SPECIAL ABILITIES:
Executioner's Blade (Melee attack +4 and melee damage +5 against creatures that are out of command or routing);
Melee Reach 2;
Smite Good +15 [] (Melee damage +15 against good enemies)

SPEED
6
AC
19
Hit Points
80
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Strahd Zombie

20pts

C

Unhallowed #44/60

Level
(Save)
6

MELEE ATTACK
+6 (10)

TYPE
Undead

SPECIAL ABILITIES:
Hard to Kill 11 (When this creature would be reduced to 0 hp or fewer, it instead has 5 hp remaining on a roll of 11+);
Fearless (Always succeeds on morale saves);
Plodding (Can't charge or move more than its Speed on a turn);
Undead Traits

SPEED
6
AC
16
Hit Points
40
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Torturer

27pts

U

Unhallowed #45/60

Level
(Save)
9

MELEE ATTACK
+11/+6 (5 magic + Torment)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Bloodlust (If this creature reduces a living enemy's hp to 0 with a melee attack, it gains Fearless (Always succeeds on morale saves));
Melee Sneak Attack +5;
Smite Good +5 [] (Melee damage +5 against good enemies);
Torment 5 (5 damage, living creatures only)

SPEED
6
AC
16
Hit Points
45
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Tsucora Quori

67pts

R

Unhallowed #46/60

Level
(Save)
10

MELEE ATTACK
+15/+15 (15 magic)

TYPE
Large Outsider

SPECIAL ABILITIES:
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Melee Reach 2;
Psionic Channeler (The DCs of Psionics cast by allies increase by 2);
Psionic Envoy (Treat the faction of any one creature with Psionics as LE for the purpose of warband construction);
Spell Resistance (May ignore spells unless caster rolls 11+);
Terrifying Sting (An enemy that fails a morale save caused by this creature's melee attack is destroyed, and this creature heals 10 hp)

SPELLS:
Psionics 8 pp - recall agony 3 pp (sight; 10 damage; DC 16), body adjustment 5 pp (self; heal 15 damage)

SPEED
8
AC
18
Hit Points
110
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Ultroloth

62pts

R

Unhallowed #47/60

Level
(Save)
12

MELEE ATTACK
+16/+11 (15 magic)

TYPE
Outsider - Yugoloth

SPECIAL ABILITIES:
Dark Suggestion [] (Replaces attacks: any living enemy within 6 squares;
Dominate (Target living enemy makes a single immediate attack as if it were a member of your warband);
DC );
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Immune Acid;
Immune Poison;
Quick Cast [] (Cast 1 spell as a swift action);
Spell Resistance (May ignore spells unless caster rolls 11+);
Telepathy (Treat followers as always being within 6 squares of this commander)

SPELLS:
1st - ray of enfeeblement (unlimited uses) (range 6; attack -2, damage -5 [minimum 5]), scorching ray (unlimited uses) (range 6; 15 fire damage);
5th - heightened ray of exhaustion [] (range 6; attack -3, damage -10 (minimum 5);
DC 17 negates)

COMMAND: 5

COMMANDER EFFECT:
Yugoloth followers gain Hide. Warband Building: Yugoloths of any faction are legal in your warband.

SPEED
6
AC
21
Hit Points
80
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Bugbear Gang Leader

23pts

C

Unhallowed #48/60

Level
(Save)
4

MELEE ATTACK
+7/+7 (10)

TYPE
Humanoid (Bugbear, Goblinoid)

SPECIAL ABILITIES:
Goblin Squad (Whenever this creature attacks an enemy that is adjacent to an allied Goblinoid, it does not count against your limit of activating 2 creatures per phase);
Willing to Follow (This commander can benefit from the Commander Effects of other commanders in your waband as though it were a follower)

COMMAND: 1

COMMANDER EFFECT:
Followers of level 6 or lower gain Death Strike (When this creature's hp are reduced to 0 or lower, it can make 1 immediate melee attack).

SPEED
8
AC
15
Hit Points
40
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Caller in Darkness

53pts

U

Unhallowed #49/60

Level
(Save)
10

MELEE ATTACK
+7/+7 (10)

TYPE
Large Undead

SPECIAL ABILITIES:
Flight;
Incorporeal;
Fearless (Always succeeds on morale saves);
Melee Reach 2;
Steal Essence (Replaces attacks: range 6;
destroy target paralyzed or sleeping creature);
Undead Traits

SPELLS:
Psionics 19 pp - mind thrust, 4 pp (sight; 35 damage; DC 15 negates), concussion blast, 7 pp (sight; two nearest enemies take 10 damage), death urge, 7 pp (sight; target creature makes an immediate successful critical hit against itself with its first printed attack, living creatures only; DC 16)

SPEED
8
(Flying)
AC
14
Hit Points
55
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Canoloth

24pts

U

Unhallowed #50/60

Level
(Save)
6

MELEE ATTACK
+11 (10 + Tongue Grab)

TYPE
Outsider - Yugoloth

SPECIAL ABILITIES:
Blind-Fight;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Immune Acid;
Immune Poison;
Melee Reach 4;
Spell Resistance (May ignore spells unless caster rolls 11+);
Tongue Grab (Pull target creature to a legal adjacent square;
DC 15)

SPEED
10
AC
18
Hit Points
50
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Dark Talon Champion

7pts

C

Unhallowed #51/60

Level
(Save)
3

MELEE ATTACK
+6 (10)

TYPE
Humanoid (Reptilian)

SPECIAL ABILITIES:
Fearless (Always succeeds on morale saves);
Reptilian Bolstered (Attack +2 and damage +5 while an allied Reptilian is adjacent);
Savage Frenzy +15 (This creature gains +15 hp the first time it hits with a melee attack)

SPEED
8
AC
14
Hit Points
10
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Fire Mephit

13pts

U

Unhallowed #52/60

Level
(Save)
3

MELEE ATTACK
+4 (0 + 5 fire + Burn)

TYPE
Small Outsider

SPECIAL ABILITIES:
Flight;
Breath Weapon [] [] (Replaces attacks: cone, 10 fire damage + 5 fire damage on affected creatures' next activations;
DC 12);
Burn (5 fire damage on affected creature's next activation;
DC 12);
Fire Healing 5 (This creature heals 5 hp each time it is subjected to Fire damage.);
Immune Fire

SPEED
10
(Flying)
AC
16
Hit Points
15
image to be loaded/res/set_images/dnd/unhallowed/52.jpg
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Gravetouched Ghoul

23pts

C

Unhallowed #53/60

Level
(Save)
5

MELEE ATTACK
+7 (5 magic + Ghoul Touch)

TYPE
Undead

SPECIAL ABILITIES:
Ghoul Touch (Paralysis, DC 15);
Evade Damage (If this creature successfully saves against a damaging spell or special ability, it takes no damage);
Undead Traits

SPEED
9
AC
18
Hit Points
40
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Intellect Devourer

32pts

U

Unhallowed #54/60

Level
(Save)
6

MELEE ATTACK
+9 (10)

TYPE
Small Aberration

SPECIAL ABILITIES:
Blindsight;
Body Thief [] (When this creature destroys a living enemy with a cost of 50 points or less, you may remove this creature from play and place the destroyed enemy in its space. Use the destroyed enemy's printed stats but this creature's hit points.);
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Immune Fire;
Immune Electricity;
Spell Resistance (May ignore spells unless caster rolls 11+)

SPEED
8
AC
20
Hit Points
40
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Large Black Dragon

44pts

R

Unhallowed #55/60

Level
(Save)
10

MELEE ATTACK
+10/+8/+8 (20)

TYPE
Large Dragon

SPECIAL ABILITIES:
Flight;
Breath Weapon [] (Replaces attacks: line 12;
25 acid damage;
DC 18);
Enforcer (If this creature is under command, allies within line of sight get morale save +2);
Immune Acid;
Immune Paralysis;
Immune Sleep

SPEED
10
(Flying)
AC
18
Hit Points
90
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Redspawn Arcaniss

44pts

U

Unhallowed #56/60

Level
(Save)
8

MELEE ATTACK
+9 (5)

TYPE
Monstrous Humanoid (Dragon, Spawn)

SPECIAL ABILITIES:
Double Damage from Cold;
Fire Spell Affinity (This creature heals 5 hp each time it casts a spell that deals fire damage);
Immune Fire;
Immune Paralysis;
Immune Sleep

SPELLS:
Sorcerer Spells: 2nd [] [] [] [] - fireburst (each adjacent creature; 15 fire damage, can cast while adjacent to an enemy; DC 14), scorch (line 12; 10 fire damage; DC 14);
3rd [] [] - fireball (sight; radius 4; 20 fire damage; DC 15)

SPEED
8
AC
18
Hit Points
50
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Thrall of Blackrazor

43pts

R

Unhallowed #57/60

Level
(Save)
8

MELEE ATTACK
+14/+9 (20 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Unique (Only 1 creature whose name contains in your warband);
A New Thrall (If this creature is destroyed by a melee attack from a living enemy, that enemy immediately joins your warband and gains the Devour the Soul and A New Thrall abilities;
DC 20);
Devour the Soul (If this creature destroys a living enemy, it gets +20 hp);
Fearless (Always succeeds on morale saves);
Haste [] (Swift;
This creature can make 1 additional attack at its highest attack bonus);
Immune Confusion

SPEED
8
AC
14
Hit Points
65
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Tiefling Warlock

25pts

U

Unhallowed #58/60

Level
(Save)
6

MELEE ATTACK
+7 (5 + Hideous Blow)

TYPE
Outsider

SPECIAL ABILITIES:
Conceal 6;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Hideous Blow (10 damage;
Spell Resistance applies);
Resist 5 Cold;
Resist 5 Electricity;
Resist 5 Fire

SPELLS:
3rd - eldritch chain (unlimited uses) (range 6; 10 damage to target and another enemy within line of sight and 6 squares of target)

SPEED
6
AC
16
Hit Points
30
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Vampire Dire Wolf

48pts

U

Unhallowed #59/60

Level
(Save)
6

MELEE ATTACK
+14 (25 magic + Life Drain)

TYPE
Large Undead

SPECIAL ABILITIES:
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Fearless (Always succeeds on morale saves);
Life Drain 10 (If target is a living creature, this creature gains +10 hp (maximum 75 hp));
Resist 10 Cold;
Resist 10 Electricity;
Stunning Attack [] (DC 20);
Undead Traits

SPEED
10
AC
16
Hit Points
75
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Werewolf Lord

53pts

R

Unhallowed #60/60

Level
(Save)
8

MELEE ATTACK
+15/+15 (25)

TYPE
Large Humanoid (Human, Shapechanger)

SPECIAL ABILITIES:
Beastmaster 8;
Blind-Fight;
Bloodlust (If this creature reduces a living enemy's hp to 0 with a melee attack, it gains Fearless (Always succeeds on morale saves));
Cleave;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks)

COMMAND: 2

COMMANDER EFFECT:
Animal and Shapechanger followers gain Bloodlust (If its melee attack destroys a living enemy, this creature gains Fearless) Warband Building: Shapechangers of any faction are legal in your warband.

SPEED
8
AC
15
Hit Points
100
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