Underdark

Battle Plate Marshal

43pts

R

Underdark #1/60

Level
(Save)
12

MELEE ATTACK
+10/+5 (10 magic)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
Cleave;
Grant Dwarves Move Action [] (Replaces attacks: Active Dwarf followers that are under command may move up to their Speed as an immediate action);
Orc Foe (Damage +5 against Orc enemies);
Retaliate +5 (Melee damage +5 against enemies that have activated this round)

COMMAND: 7

COMMANDER EFFECT:
Followers gain Retaliate +5 (Melee damage +5 against enemies that have activated this round).

SPEED
4
AC
22
Hit Points
60
Buy this mini:

Dwarf Ancestor

49pts

R

Underdark #2/60

Level
(Save)
10

MELEE ATTACK
+11 (20 magic)

TYPE
Large Outsider (Dwarf)

SPECIAL ABILITIES:
Blink Out [] (On its turn, this creature gains Incorporeal);
Cleave;
Dwarf Ancestor Spirit (If your warband contains 1 or more Dwarf commanders, treat Dwarf followers as always being within 6 squares of those commanders);
Melee Reach 2

SPEED
4
AC
22
Hit Points
70
Buy this mini:

Earth Shugenja

17pts

U

Underdark #3/60

Level
(Save)
5

MELEE ATTACK
+1 (5)

TYPE
Humanoid (Human)

SPELLS:
SORCERER SPELLS 1st:[][][] magic weapon (touch; attack +1, ignore DR);
2nd:[][][] bull's strength (touch; target creature with cost 16 or less gets melee damage +5), cure moderate wounds (touch; heal 10 hp)

SPEED
6
AC
15
Hit Points
35
Buy this mini:

Githzerai Monk

34pts

U

Underdark #4/60

Level
(Save)
9

MELEE ATTACK
+9/+9 (10 magic)

TYPE
Outsider

SPECIAL ABILITIES:
Stunning Attack [][][] (DC 18);
Unavoidable Strike [] (This creature's next melee attack roll is a natural 20)

SPEED
10
AC
25
Hit Points
55
Buy this mini:

Gold Dwarf Soldier

17pts

C

Underdark #5/60

Level
(Save)
8

MELEE ATTACK
+8 (15 magic)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
Cleave

SPEED
4
AC
21
Hit Points
40
Buy this mini:

Half-Orc Paladin

48pts

U

Underdark #6/60

Level
(Save)
10

MELEE ATTACK
+13/+8 (10 magic)

TYPE
Humanoid (Orc)

SPECIAL ABILITIES:
Fearless;
Lay on Hands 20 [] (Replaces attacks: touch;
heal 20 hp);
Smite +5 [][] (Melee damage +5)

COMMAND: 3

COMMANDER EFFECT:
Followers get melee damage +5 against enemies of level 7 or higher.

SPEED
4
AC
21
Hit Points
70
Buy this mini:

Lantern Bearer

12pts

U

Underdark #7/60

Level
(Save)
4

MELEE ATTACK
+4 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Illuminator (Creatures within 6 squares do not benefit from Conceal, Hide, or Invisible);
Mystic Light (Evil creatures within 6 squares get attack -2)

SPEED
4
AC
19
Hit Points
30
Buy this mini:

Loyal Earth Elemental

34pts

U

Underdark #8/60

Level
(Save)
8

MELEE ATTACK
+12/+12 (15)

TYPE
Large Elemental

SPECIAL ABILITIES:
Requires Commander;
Burrow 4;
Cleave;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Earthbound (Attack -4 against creatures with Flight);
Melee Reach 2

SPEED
4
AC
18
Hit Points
70
Buy this mini:

Marut

74pts

R

Underdark #9/60

Level
(Save)
10

MELEE ATTACK
+20 (20 + 10 sonic)

TYPE
Large Construct

SPECIAL ABILITIES:
Blindsight;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Fearless;
Melee Reach 2;
Single-Minded (On its turn, this creature cannot move or attack a noncommander if an enemy commander is within its Melee Reach);
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPELLS:
5th:mass inflict light wounds [] (range 6; radius 2; 10 negative damage; DC 16)

SPEED
6
AC
25
Hit Points
75
Buy this mini:

Marut

191pts

R

Underdark #9/60

Level
(Save)
10

MELEE ATTACK
+22/+22 (20 + 10 sonic/20 + 10 electricity)

TYPE
Large Construct

SPECIAL ABILITIES:
Almighty (Not affected by allies' spells);
Blindsight;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Fearless;
Melee Reach 2;
Single-Minded (On its turn, this creature cannot move or attack a noncommander if an enemy commander is within its Melee Reach);
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPELLS:
6th:mass inflict moderate wounds [] (range 6; radius 2; 15 negative damage; DC 17)

SPEED
6
AC
32
Hit Points
110
Buy this mini:

Medium Silver Dragon

52pts

R

Underdark #10/60

Level
(Save)
10

MELEE ATTACK
+11/+8/+8 (10/5/5)

TYPE
Dragon

SPECIAL ABILITIES:
Flight;
Breath Weapon [] (Replaces attacks: cone;
20 cold damage;
DC 17);
Breath Weapon [] (Replaces attacks: cone;
Paralysis;
DC 17);
Double Damage from Fire;
Immune Acid, Cold;
Morale Booster +2 (Your warband gets morale save +2)

SPEED
7
(Flying)
AC
19
Hit Points
85
Buy this mini:

Royal Guard

10pts

C

Underdark #11/60

Level
(Save)
3

MELEE ATTACK
+6 (10)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Set against Charge 10 (Enemies that charge this creature take 10 damage after their charge movement but before making their melee attack);
Melee Reach 2

SPEED
4
AC
18
Hit Points
25
Buy this mini:

Slayer of Domiel

46pts

R

Underdark #12/60

Level
(Save)
12

MELEE ATTACK
+10/+10 (10 magic/5 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Conceal 6;
Evade Damage (If this creature successfully saves against a damaging spell or special ability, it takes no damage);
Evil Foe +5 (Damage +5 against evil enemies);
Hide;
Marked Target (The first enemy this creature destroys is worth double victory points);
Melee Sneak Attack +10

SPEED
6
AC
20
Hit Points
65
Buy this mini:

Aspect of Kord

65pts

R

Underdark #13/60

Level
(Save)
10

MELEE ATTACK
+18 (30 magic)

TYPE
Large Outsider

SPECIAL ABILITIES:
Aggression +10 (On its turn, this creature gets damage +10 whenever it is the first to activate in a round);
Melee Reach 2

SPEED
10
AC
19
Hit Points
90
Buy this mini:

Aspect of Kord

208pts

R

Underdark #13/60

Level
(Save)
11

MELEE ATTACK
+20/+15/+10 (40 magic)

TYPE
Large Outsider

SPECIAL ABILITIES:
Aggression +10 (On its turn, this creature gets damage +10 whenever it is the first to activate in a round);
Blind-Fight;
Cleave;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Melee Reach 2

SPEED
10
AC
21
Hit Points
160
Buy this mini:

Dromite Wilder

39pts

R

Underdark #14/60

Level
(Save)
6

MELEE ATTACK
+6 (5 magic)

TYPE
Small Monstrous Humanoid (Dromite)

SPECIAL ABILITIES:
Blind-Fight;
Cold Ray [] (Replaces attacks: range 6;
15 cold damage);
Resist Cold 5;
Wild Surge (When this creature uses electricity burst, you may roll 1d20 for damage: 1-5, no damage;
6-10, normal damage;
11-20, double damage)

SPELLS:
Psionics 18 pp:concealing amorpha 3 pp (self; gain Conceal 6);
electricity burst 6 pp (self; all other creatures within 4 squares take 20 electricity damage; DC 17)

SPEED
8
AC
20
Hit Points
40
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Elf Stalker

15pts

U

Underdark #15/60

Level
(Save)
5

MELEE ATTACK
+7 (5)

RANGED ATTACK
+11/+11 (5 magic)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Hide

SPEED
6
AC
17
Hit Points
35
Buy this mini:

Elminster of Shadowdale

100pts

R

Underdark #16/60

Level
(Save)
12

MELEE ATTACK
+13/+8 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Unique. Mastery of Spellcasting (Can cast 1 of each spell from any spellcaster in your starting warband with cost less than its own;
if multiple casters have the same spell, it can cast that spell once per caster. Does not apply to Psionics.);
Quick Cast [] (Cast 1 spell as a swift action);
Silver Fire 20 [] (Replaces attacks: line 12;
20 damage);
Spell Focus 2;
Spell Penetration

SPELLS:
2nd:scorching ray [][] (range 6; 15 fire damage);
7th:Mystra's curse [][] (sight; roll twice for each of target creature's rolls and take the lower result; DC 19)

COMMAND: 5

COMMANDER EFFECT:
Followers and commanders in your warband gain Spell Focus 2 (Whenever this creature casts a spell, the DC is +2 over printed number). WARBAND BUILDING: LG commanders are legal in your warband.

SPEED
6
AC
18
Hit Points
90
Buy this mini:

Elminster of Shadowdale

269pts

R

Underdark #16/60

Level
(Save)
20

MELEE ATTACK
+17/+12 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Unique. DR 5;
Mastery of Spellcasting (Can cast 1 of each spell from any spellcaster in your starting warband with cost less than its own;
if multiple casters have the same spell, it can cast that spell once per caster. Does not apply to Psionics.);
Quick Cast [][] (Cast 1 spell as a swift action);
Silver Fire 30 [] (Replaces attacks: line 12;
30 damage);
Spell Focus 2;
Spell Penetration;
Spell Resistance

SPELLS:
2nd:scorching ray (unlimited) (range 6; 15 fire damage);
6th:disintegrate [][] (sight; 60 damage; DC 18);
8th:baleful teleport [] (touch; place target creature on its controller's assembly tile. That creature's controller chooses the space.)

COMMAND: 6

COMMANDER EFFECT:
Followers and commanders in your warband gain Spell Focus 2 (Whenever this creature casts a spell, the DC is +2 over printed number). WARBAND BUILDING: LG commanders are legal in your warband.

SPEED
6
AC
26
Hit Points
200
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Guenhwyvar

33pts

U

Underdark #17/60

Level
(Save)
9

MELEE ATTACK
+16/+11 (10/5)

TYPE
Magical Beast

SPECIAL ABILITIES:
Unique (Only 1 creature whose name contains Guenhwyvar in your warband);
Devoted (If this creature sets up adjacent to a creature whose name contains Drizzt at the start of a skirmish, it has Fearless for that skirmish);
Hide;
Pounce (This creature can use all its melee attacks when charging)

SPEED
8
AC
18
Hit Points
80
Buy this mini:

Guenhwyvar

141pts

U

Underdark #17/60

Level
(Save)
10

MELEE ATTACK
+20/+15/+15 (15 magic)

TYPE
Magical Beast

SPECIAL ABILITIES:
Unique (Only 1 creature whose name contains Guenhwyvar in your warband);
Bodyguard (If an adjacent creature in your warband would take damage from an attack, this creature can take the damage instead);
Conceal 11;
Devoted (If this creature sets up adjacent to a creature whose name contains Drizzt at the start of a skirmish, it has Fearless for that skirmish);
Hide;
Pounce (This creature can use all its melee attacks when charging)

SPEED
10
AC
20
Hit Points
140
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Half-Ogre Barbarian

25pts

U

Underdark #18/60

Level
(Save)
5

MELEE ATTACK
+12 (20)

TYPE
Large Giant (Human, Humanoid)

SPECIAL ABILITIES:
Melee Reach 2

SPEED
8
AC
14
Hit Points
65
Buy this mini:

Halfling Sneak

5pts

C

Underdark #19/60

Level
(Save)
1

MELEE ATTACK
+2 (5 magic)

RANGED ATTACK
+5, range 6 (5)

TYPE
Small Humanoid (Halfling)

SPECIAL ABILITIES:
Melee Sneak Attack +5

SPEED
5
AC
16
Hit Points
10
Buy this mini:

Nentyar Hunter

47pts

U

Underdark #20/60

Level
(Save)
8

MELEE ATTACK
+9 (5)

RANGED ATTACK
+10/+10 (5 magic + 5 cold)

TYPE
Plant

SPECIAL ABILITIES:
Blind-Fight;
Conceal 6;
Orc Foe +5 (Damage +5 against Orc enemies);
Resist 5 Cold

SPELLS:
1st:true strike [][][] (self; next attack, attack +20 and automatically succeeds against Conceal);
3rd:greenfire [] (sight; radius 2; 10 acid damage; DC 15)

COMMAND: 2

COMMANDER EFFECT:
If this creature makes both its ranged attacks against the same target, each follower within 6 squares with a ranged attack that has line of sight to that target may immediately make a single ranged attack against that target.

SPEED
8
AC
17
Hit Points
70
Buy this mini:

Rikka, Angelic Avenger

31pts

R

Underdark #21/60

Level
(Save)
5

MELEE ATTACK
+15 (20 magic)

TYPE
Outsider

SPECIAL ABILITIES:
Unique (Only 1 creature whose name contains Rikka in your warband);
Flight;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Resist 10 Acid, Cold, Electricity;
Spell Resistance (May ignore spells unless the caster rolls 11+);
Waylay (This creature starts off the battle grid;
before rolling initiative for a round, you may place this creature on a feature tile of your choice. Use only once per skirmish.)

SPELLS:
3rd:cure serious wounds [] (touch; heal 20 hp)

SPEED
8
(Flying)
AC
16
Hit Points
75
Buy this mini:

Rikka, Angelic Avenger

143pts

R

Underdark #21/60

Level
(Save)
12

MELEE ATTACK
+20/+15 (30 magic)

TYPE
Outsider

SPECIAL ABILITIES:
Unique. Flight. Celestial Healing 16 (Whenever you roll a natural 16 or higher for initiative, this creature immediately heals 50 hp);
Cleave;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Resist 10 Acid, Cold, Electricity;
Spell Resistance (May ignore spells unless the caster rolls 11+);
Waylay (This creature starts off the battle grid;
before rolling initiative for a round, you may place this creature on a feature tile of your choice. Use only once per skirmish.)

SPELLS:
4th:cure critical wounds [] (touch; heal 30 hp)

SPEED
8
(Flying)
AC
20
Hit Points
175
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Satyr

15pts

U

Underdark #22/60

Level
(Save)
5

MELEE ATTACK
+2 (5)

RANGED ATTACK
+3 (5)

TYPE
Fey

SPECIAL ABILITIES:
Countersong;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Mobility (+4 AC against attacks of opportunity);
Pipes [] (+4 to your initiative check this round;
use before rolling initiative)

SPEED
8
AC
16
Hit Points
20
Buy this mini:

Spirit Folk Fighter

19pts

C

Underdark #23/60

Level
(Save)
4

MELEE ATTACK
+7 (10 magic)

TYPE
Humanoid (Fey)

SPECIAL ABILITIES:
Natural Soul (Melee attack +2 and melee damage +5 when under command by a commander with Beastmaster)

SPEED
7
AC
17
Hit Points
40
Buy this mini:

Wizard Tactician

27pts

U

Underdark #24/60

Level
(Save)
5

MELEE ATTACK
+1 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Conceal 6;
Perfect Targeting (This creature's spells can target any enemy or ally within range and line of sight)

SPELLS:
1st:lesser orb of cold [][][] (range 6; 5 cold damage, ignore Spell Resistance);
2nd:Bigby's slapping hand [][] (sight; target creature provokes attacks of opportunity from all creatures that threaten its square; DC 20);
3rd:empowered magic missile [] (sight; 15 damage)

SPEED
6
AC
16
Hit Points
30
Buy this mini:

Iron Golem

61pts

R

Underdark #25/60

Level
(Save)
10

MELEE ATTACK
+21 (25)

TYPE
Large Construct

SPECIAL ABILITIES:
Requires Commander;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Fearless;
Immune Fire;
Melee Reach 2;
Spell Resistance All (Ignores all spells)

SPEED
4
AC
23
Hit Points
110
Buy this mini:

Iron Golem

266pts

R

Underdark #25/60

Level
(Save)
14

MELEE ATTACK
+23/+23/+18 (25)

TYPE
Large Construct

SPECIAL ABILITIES:
Cleave;
Fearless;
Immune Fire;
Melee Reach 2;
Poison Gas [] (Swift: Poison, all adjacent creatures;
5 damage whenever poisoned creature activates;
DC 19);
Reinforced 5 (Takes 5 less damage from melee and ranged attacks);
Spell Resistance All (Ignores all spells)

SPEED
4
AC
30
Hit Points
150
Buy this mini:

Justicator

48pts

R

Underdark #26/60

Level
(Save)
10

MELEE ATTACK
+17/+12 (15 magic)

TYPE
Large Outsider

SPECIAL ABILITIES:
Flight;
Immune Paralysis;
Melee Reach 2;
Smite Chaos +10 [] (Melee damage +10 against chaotic enemies)

SPEED
6
(Flying)
AC
22
Hit Points
80
Buy this mini:

Justicator

163pts

R

Underdark #26/60

Level
(Save)
12

MELEE ATTACK
+23/+18/+13 (20 magic)

TYPE
Large Outsider

SPECIAL ABILITIES:
Flight;
Blind-Fight;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Immune Paralysis;
Melee Reach 2;
Smite Chaos +20 [][] (Melee damage +20 against chaotic enemies);
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPELLS:
7th:swift cure serious wounds [][][] (swift: touch; heal 20 hp)

SPEED
6
(Flying)
AC
26
Hit Points
120
Buy this mini:

Mercenary Sergeant

23pts

C

Underdark #27/60

Level
(Save)
4

MELEE ATTACK
+8 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Willing to Follow (This commander can benefit from the Commander Effects of other commanders in your warband as though it were a follower)

COMMAND: 2

COMMANDER EFFECT:
Followers who are also under command by a different commander get melee attack +2.

SPEED
4
AC
20
Hit Points
40
Buy this mini:

Xorn

24pts

U

Underdark #28/60

Level
(Save)
7

MELEE ATTACK
+8/+6/+6 (20/5/5)

TYPE
Outsider

SPECIAL ABILITIES:
Burrow 4;
Earthbound (Attack -4 against creatures with Flight);
Immune Cold, Fire, Flanking;
Resist Electricity 10

SPEED
4
AC
21
Hit Points
50
Buy this mini:

Monitor Lizard

6pts

C

Underdark #29/60

Level
(Save)
3

MELEE ATTACK
+3 (5)

TYPE
Animal

SPECIAL ABILITIES:
Natural Soul (Melee attack +2 and melee damage +5 when under command by a commander with Beastmaster)

SPEED
6
AC
15
Hit Points
20
Buy this mini:

Ankheg

22pts

U

Underdark #30/60

Level
(Save)
3

MELEE ATTACK
+5 (10 + 5 acid)

TYPE
Large Magical Beast

SPECIAL ABILITIES:
Burrow 4;
Enraged Acid Spit [] (Only when wounded, replaces attacks: line 12;
10 acid damage;
DC 14);
Feast (When it reduces a living enemy to 0 hp with a melee attack, this creature makes a morale save);
Natural Soul (Melee attack +2 and melee damage +5 when under command by a commander with Beastmaster);
Wandering Monster (Sets up on a random feature tile instead of your assembly tile)

SPEED
4
AC
18
Hit Points
30
Buy this mini:

Xen'drik Champion

23pts

R

Underdark #31/60

Level
(Save)
9

MELEE ATTACK
+13/+8 (5 magic)

RANGED ATTACK
+14/+9 (5 magic)

TYPE
Humanoid (Drow, Elf)

SPECIAL ABILITIES:
Conceal 6;
Skirmish Attack +10 (This creature gets melee damage +10 if it has moved this turn);
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
8
AC
20
Hit Points
45
Buy this mini:

Artemis Entreri

89pts

R

Underdark #32/60

Level
(Save)
10

MELEE ATTACK
+16/+11 (10 magic)

RANGED ATTACK
+16, range 6 [] (15 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Unique (Only 1 creature whose name contains Artemis Entreri in your warband);
Backstab +20 [] (Damage +20 when using any Sneak Attack);
Dual Activation (Can take 2 turns in each round;
each turn counts as 1 of your activations that phase);
Hide;
Legendary Assassin 10 (Whenever this creature destroys a Unique enemy, you score 10 extra victory points);
Melee and Ranged Sneak Attack +5;
Sidestep (On its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity)

SPEED
6
AC
20
Hit Points
80
Buy this mini:

Artemis Entreri

215pts

R

Underdark #32/60

Level
(Save)
15

MELEE ATTACK
+20/+15/+10 (10 magic)

RANGED ATTACK
+20, range 6 [] (20 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Unique;
Backstab +40 [] (Damage +40 when using any Sneak Attack);
Blind-Fight;
Dual Activation (Can take 2 turns in each round;
each turn counts as 1 of your activations in that phase);
Hide;
Legendary Assassin 25 (Whenever this creature destroys a Unique enemy, you score 25 extra victory points);
Melee and Ranged Sneak Attack +10;
Sidestep (On its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity)

SPEED
6
AC
25
Hit Points
140
Buy this mini:

Dark Naga

41pts

U

Underdark #33/60

Level
(Save)
9

MELEE ATTACK
+7 (5 + Sleep Poison)

TYPE
Large Aberration

SPECIAL ABILITIES:
Conceal 6;
Immune Poison;
Sleep Poison (Sleep;
DC 16)

SPELLS:
SORCERER SPELLS 2nd:[][] Bigby's slapping hand (sight; target creature provokes attacks of opportunity from all creatures that threaten its square; DC 20);
3rd:[][] lightning bolt (line 12; 20 electricity damage; DC 15)

COMMAND: 3

COMMANDER EFFECT:
Special ability DCs of Aberration followers are +2 over printed numbers. WARBAND BUILDING: Small and Medium CE Aberrations are legal in your warband.

SPEED
8
AC
18
Hit Points
60
Buy this mini:

Dolgaunt Monk

14pts

U

Underdark #34/60

Level
(Save)
6

MELEE ATTACK
+5/+5 (5 magic)

TYPE
Aberration

SPECIAL ABILITIES:
Blindsight;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Melee Reach 2

SPEED
8
AC
18
Hit Points
35
Buy this mini:

Duergar Champion

33pts

U

Underdark #35/60

Level
(Save)
10

MELEE ATTACK
+15/+10 (15 magic)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
Cleave;
Conceal 6;
Immune Paralysis, Poison

SPEED
6
AC
20
Hit Points
65
Buy this mini:

Half-Orc Executioner

23pts

U

Underdark #36/60

Level
(Save)
5

MELEE ATTACK
+10 (15 magic)

TYPE
Humanoid (Orc)

SPECIAL ABILITIES:
Executioner's Blade (Melee attack +4 and melee damage +5 against creatures that are out of command or routing);
Melee Sneak Attack +10

SPEED
6
AC
16
Hit Points
40
Buy this mini:

Helmed Horror

45pts

R

Underdark #37/60

Level
(Save)
10

MELEE ATTACK
+16/+11 (10 + 5 fire)

RANGED ATTACK
+11 (5)

TYPE
Construct

SPECIAL ABILITIES:
Flight;
Blindsight;
Fearless;
Spell Immunity (fireball, lightning bolt, magic missile);
Slow Ranged Attack (Can't make a ranged attack and move in the same turn)

SPEED
6
(Flying)
AC
22
Hit Points
95
Buy this mini:

Kobold Miner

3pts

C

Underdark #38/60

Level
(Save)
1

MELEE ATTACK
+0 (5)

TYPE
Small Humanoid (Kobold, Reptilian)

SPECIAL ABILITIES:
Beneath Contempt (Opponents do not score victory points for eliminating this creature);
Jittery (Must make a morale save after being attacked);
Wandering Monster (Sets up on a random feature tile instead of your assembly tile)

SPEED
6
AC
14
Hit Points
5
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Skeletal Equiceph

13pts

U

Underdark #39/60

Level
(Save)
4

MELEE ATTACK
+5 (15)

TYPE
Large Undead

SPECIAL ABILITIES:
Fearless;
Immune Cold;
Melee Reach 2

SPEED
6
AC
17
Hit Points
25
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Troglodyte Captain

53pts

U

Underdark #40/60

Level
(Save)
6

MELEE ATTACK
+11/+6 (10)

TYPE
Humanoid (Reptilian, Troglodyte)

SPECIAL ABILITIES:
Blind-Fight;
Stench (Adjacent living creatures without Stench get attack -2, save -2, and -2 AC)

COMMAND: 5

COMMANDER EFFECT:
Followers get melee attack +5 against enemies affected by Stench. WARBAND BUILDING: CE Reptilians are legal in your warband.

SPEED
6
AC
22
Hit Points
65
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Balor

95pts

R

Underdark #41/60

Level
(Save)
10

MELEE ATTACK
+16/+16 (20 magic + Vicious Attack/10 magic + 5 fire)

TYPE
Large Outsider

SPECIAL ABILITIES:
Flight. Blind-Fight;
DR 5;
Immune Electricity, Fire, Poison;
Melee Reach 2;
Red Tide (For initiative checks, treat this creature's Commander rating as the number of creatures eliminated from all warbands);
Vicious Attack (This attack deals triple damage instead of double on a critical hit)

COMMANDER EFFECT:
Enslave (Each enemy that fails a morale save must immediately make another morale save;
if the second save fails, that enemy counts as eliminated for victory points, is no longer routing, and is a member of your warband for the rest of the skirmish).

SPEED
8
(Flying)
AC
20
Hit Points
125
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Balor

326pts

R

Underdark #41/60

Level
(Save)
13

MELEE ATTACK
+23/+23 (30 magic + Vorpal/15 magic + 10 fire)

TYPE
Large Outsider

SPECIAL ABILITIES:
Flight. Almighty (Not affected by allies' spells);
Blind-Fight;
Cleave;
DR 5;
Immune Electricity, Fire, Poison;
Melee Reach 2;
Red Tide (For initiative checks, treat this creature's Commander rating as the number of creatures eliminated from all warbands);
Vorpal (On a critical hit with this attack, the target creature is eliminated)

COMMANDER EFFECT:
Enslave (Each enemy that fails a morale save must immediately make another morale save;
if the second save fails, that enemy counts as eliminated for victory points, is no longer routing, and is a member of your warband for the rest of the skirmish).

SPEED
8
(Flying)
AC
28
Hit Points
250
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Dark Creeper

8pts

C

Underdark #42/60

Level
(Save)
1

MELEE ATTACK
+4 (5)

RANGED ATTACK
+5, range 6 (5)

TYPE
Small Humanoid (Creeper, Dark One)

SPECIAL ABILITIES:
Blindsight;
Conceal 6;
Melee Sneak Attack +10

SPEED
6
AC
17
Hit Points
5
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Death Slaad

53pts

R

Underdark #43/60

Level
(Save)
10

MELEE ATTACK
+15/+10 (15 magic)

TYPE
Outsider

SPECIAL ABILITIES:
Flight;
Deadly Rend (An enemy hit by 2 of this creature's attacks on the same turn is eliminated;
DC 17);
Immune Sonic;
Regeneration 5 (This creature heals 5 hp at the start of its turn);
Slaadmaster 20 (As Beastmaster, but only creatures whose name contains Slaad)

SPELLS:
4th:chaos hammer [] (sight; radius 4; lawful creatures take 20 damage; DC 16)

COMMAND: 1

COMMANDER EFFECT:
Slaad followers get melee attack +2.

SPEED
6
(Flying)
AC
22
Hit Points
70
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Death Slaad

202pts

R

Underdark #43/60

Level
(Save)
12

MELEE ATTACK
+20/+15 (20 magic)

TYPE
Outsider

SPECIAL ABILITIES:
Flight. Conceal 11;
Deadly Rend (An enemy hit by 2 of this creature's attacks on the same turn is eliminated;
DC 17);
Immune Sonic;
Regeneration 5 (This creature heals 5 hp at the start of its turn);
Slaadmaster 20 (As Beastmaster, but only creatures whose name contains Slaad)

SPELLS:
3rd:fireball [] (sight; radius 4; 20 fire damage; DC 15);
4th:chaos hammer [] (sight; radius 4; lawful creatures take 20 damage; DC 16);
9th:power word kill [] (range 6; destroy living creature with 60 hp or less)

COMMAND: 1

COMMANDER EFFECT:
Slaad followers get melee attack +2.

SPEED
6
(Flying)
AC
26
Hit Points
140
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Dire Bat

12pts

U

Underdark #44/60

Level
(Save)
4

MELEE ATTACK
+3 (5)

TYPE
Large Animal

SPECIAL ABILITIES:
Flight;
Blindsight;
Natural Soul (Melee attack +2 and melee damage +5 when under command by a commander with Beastmaster)

SPEED
6
(Flying)
AC
20
Hit Points
30
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Draegloth

56pts

R

Underdark #45/60

Level
(Save)
8

MELEE ATTACK
+12/+12 (20)

TYPE
Large Outsider (Drow)

SPECIAL ABILITIES:
Blind-Fight;
Conceal 6;
Furious Spirit (Until it makes a melee attack, this creature takes 5 damage at the end of each of its turns);
Melee Reach 2

SPEED
8
AC
17
Hit Points
100
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Drow Arachnomancer

52pts

R

Underdark #46/60

Level
(Save)
9

MELEE ATTACK
+8/+3 (5 magic)

TYPE
Humanoid (Drow, Elf)

SPECIAL ABILITIES:
Conceal 6;
Immune Poison;
Favor of Lolth (Whenever an enemy is destroyed by a Spider of Lolth or poison damage, this creature gains 1 extra use of summon spider of Lolth);
Spell Resistance;
Spidermaster 20 (As Beastmaster, but only Spiders);
Venomous (Poison that deals damage when a creature activates deals an additional 5 damage)

SPELLS:
3rd:slashing darkness [][] (sight; 10 negative damage);
4th:poison [][] (touch; Poison [5 damage whenever poisoned creature activates]; DC 16);
5th:summon spider of Lolth [] (swift: 1 Spider of Lolth)

COMMAND: 4

COMMANDER EFFECT:
Each Vermin follower whose name contains Spider gets attack +2.

SPEED
6
AC
18
Hit Points
60
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Drow Arcane Guard

25pts

U

Underdark #47/60

Level
(Save)
7

MELEE ATTACK
+8 (10 magic)

TYPE
Humanoid (Drow, Elf)

SPECIAL ABILITIES:
Conceal 11;
Melee Reach 2;
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPELLS:
1st:lesser orb of cold [][] (range 6; 5 cold damage, ignore Spell Resistance);
3rd:empowered burning hands [] (cone; 20 fire damage; DC 15)

SPEED
6
AC
18
Hit Points
35
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Gray Render

62pts

R

Underdark #48/60

Level
(Save)
10

MELEE ATTACK
+11/+11 (15)

TYPE
Large Magical Beast

SPECIAL ABILITIES:
Not Subject to Commander Effects;
Aggression +10 (On its turn, this creature gets damage +10 whenever it is the first to activate in a round);
Crazed Attacker (On its turn, if this creature attacks when there are several enemies within its Melee Reach, your opponent chooses which enemy is targeted by all its attacks);
Melee Reach 2;
Rend +15 (If this creature hits 1 enemy with both melee attacks on the same turn, damage +15 to second attack)

SPEED
6
AC
19
Hit Points
125
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Grimlock Barbarian

28pts

U

Underdark #49/60

Level
(Save)
6

MELEE ATTACK
+7/+2 (20 magic)

TYPE
Monstrous Humanoid

SPECIAL ABILITIES:
Blindsight;
Killer Instinct +4 (Melee attack +4 against wounded creatures)

SPEED
6
AC
13
Hit Points
60
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Half-Fiend Ogre

41pts

R

Underdark #50/60

Level
(Save)
5

MELEE ATTACK
+14 (30)

TYPE
Large Outsider (Giant)

SPECIAL ABILITIES:
Flight;
Disruptive (Until this creature makes a melee attack, you cannot add Commander ratings to your initiative rolls);
Melee Reach 2

SPELLS:
4th:half-fiend blight [] (sight; radius 4; good creatures take 10 damage; DC 16)

SPEED
7
(Flying)
AC
16
Hit Points
65
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Hunched Giant

48pts

R

Underdark #51/60

Level
(Save)
10

MELEE ATTACK
+10/+5 (25)

TYPE
Large Giant

SPECIAL ABILITIES:
Melee Reach 2;
Unfurl (Attack +2 and damage +5 against Huge enemies)

SPEED
6
AC
18
Hit Points
115
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Large Deep Dragon

67pts

R

Underdark #52/60

Level
(Save)
10

MELEE ATTACK
+10/+6/+6 (10)

TYPE
Large Dragon

SPECIAL ABILITIES:
Flight;
Blindsight;
Breath Weapon [] (Replaces attacks: cone;
25 damage, does not affect Constructs or Incorporeal creatures;
DC 18);
Power of the Drow +3 (Creatures in your warband whose name or type contains Drow get attack +3)

SPEED
8
(Flying)
AC
20
Hit Points
100
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Lolth's Sting

7pts

C

Underdark #53/60

Level
(Save)
4

MELEE ATTACK
+7 (5 + Sleep Poison)

TYPE
Humanoid (Drow, Elf)

SPECIAL ABILITIES:
Conceal 6;
Ghost Step [] (On its turn, this creature gains Invisible);
Sleep Poison (Sleep;
DC 13);
Sudden Strike +5 (Melee damage +5 against enemies that are stunned, helpless, or unable to see this creature)

SPEED
7
AC
17
Hit Points
20
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Mounted Drow Patrol

27pts

R

Underdark #54/60

Level
(Save)
7

MELEE ATTACK
+10/+5 (10 magic + 5 cold)

TYPE
Large Mounted Humanoid (Drow, Elf)

SPECIAL ABILITIES:
Conceal 6;
Melee Reach 2;
Mounted Melee Attack (This creature can move at double speed and make a single melee attack at any point during its move);
Spell Resistance (May ignore spells unless the caster rolls 11+);
Wall Walker (This creature is considered to have Flight as long as it begins its move in a square bordered by a wall)

SPEED
8
AC
17
Hit Points
50
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Orc Skeleton

5pts

C

Underdark #55/60

Level
(Save)
1

MELEE ATTACK
+3 (10)

TYPE
Undead

SPECIAL ABILITIES:
Fearless;
Immune Cold

SPEED
6
AC
14
Hit Points
5
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Roper

74pts

R

Underdark #56/60

Level
(Save)
10

MELEE ATTACK
+11/+11 (10 + Weaken)

TYPE
Large Magical Beast

SPECIAL ABILITIES:
Double Damage from Fire;
Immune Electricity;
Melee Reach 3;
Roper Tentacles (If this creature is active, each enemy that starts its turn within this creature's Melee Reach cannot move this turn;
DC 17);
Spell Resistance (May ignore spells unless the caster rolls 11+);
Wandering Monster (Sets up on a random feature instead of your assembly tile);
Weaken (Attack -2, melee damage -5 [minimum 5];
DC 17)

SPEED
2
AC
21
Hit Points
85
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Spider of Lolth

9pts

C

Underdark #57/60

Level
(Save)
3

MELEE ATTACK
+5 (5 + Poison)

TYPE
Vermin

SPECIAL ABILITIES:
Murderous (On its turn, this creature cannot move or attack a nonwounded enemy if a wounded enemy is adjacent);
Conceal 6;
Fearless;
Poison (5 damage whenever poisoned creature activates;
DC 15);
Wandering Monster (Sets up on a random feature tile instead of your assembly tile)

SPEED
6
AC
14
Hit Points
25
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Swarm of Spiders

15pts

U

Underdark #58/60

Level
(Save)
2

MELEE ATTACK
+4 (5 + Poison)

TYPE
Large Vermin

SPECIAL ABILITIES:
Fearless;
Formless (Damage from melee and ranged attacks is reduced to 5);
Poison (5 damage whenever poisoned creature activates;
DC 12);
Swarm Attack [] (Replaces attacks: Each adjacent creature makes a save against this creature's Poison);
Tiny Reach (Can't make attacks of opportunity);
Trample 0 + Poison (Can move through a smaller enemy's space to use Poison only;
DC 12);
Wandering Monster (Sets up on a random feature tile instead of your assembly tile)

SPEED
4
AC
13
Hit Points
30
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Troglodyte Barbarian

24pts

C

Underdark #59/60

Level
(Save)
4

MELEE ATTACK
+8/+7 (10 magic/5)

TYPE
Humanoid (Reptilian, Troglodyte)

SPECIAL ABILITIES:
Stench (Adjacent living creatures without Stench get attack -2, save -2, and -2 AC)

SPEED
8
AC
14
Hit Points
50
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Winter Wolf

24pts

U

Underdark #60/60

Level
(Save)
6

MELEE ATTACK
+9 (10 + 5 cold)

TYPE
Large Magical Beast

SPECIAL ABILITIES:
Breath Weapon [] (Replaces attacks: cone;
15 cold damage;
DC 16);
Double Damage from Fire;
Immune Cold;
Stunning Attack [] (DC 15)

SPEED
10
AC
15
Hit Points
50
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