Angelfire

Caravan Guard

5pts

C

Angelfire #1/60

Level
(Save)
3

MELEE ATTACK
+5 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Bluster (Until 1 of your creatures is eliminated, this creature gets melee attack +2 and melee damage +5)

SPEED
4
AC
17
Hit Points
20
Buy this mini:

Cleric of Dol Arrah

45pts

U

Angelfire #2/60

Level
(Save)
8

MELEE ATTACK
+11/+6 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Aura of Protection from Evil (This creature and adjacent allies get +2 AC against evil creatures)

SPELLS:
2nd:deific vengeance [][][] (range 6; 10 damage, or 20 damage to Undead; DC 14);
3rd:augmented cure serious wounds [][] (touch; heal 30 hit points);
4th:dismissal [] (range 6; destroy target Outsider or target summoned creature with 50 or fewer hp; DC 20)

COMMAND: 7

COMMANDER EFFECT:
Followers whose names contain Fighter or Soldier gain Fearless.

SPEED
6
AC
20
Hit Points
55
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Dwarf Raider

21pts

C

Angelfire #3/60

Level
(Save)
8

MELEE ATTACK
+6 (5)

RANGED ATTACK
+10 (10 magic)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
Precise Shot (Whenever this creature shoots into melee, the defender doesn't get the AC bonus);
Slow Ranged Attack (Can't make a ranged attack and move in the same turn)

SPEED
4
AC
18
Hit Points
40
Buy this mini:

Dwarf Wizard

21pts

U

Angelfire #4/60

Level
(Save)
8

MELEE ATTACK
+4 (5 magic)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
Magically Shielded (-4 AC when flanked);
Spell Immunity (magic missile)

SPELLS:
1st:lesser cold orb (unlimited uses) (range 6; 5 cold damage, ignore Spell Resistance), magic weapon [] (touch; attack +1, ignore DR);
2nd:Bigby's slapping hand [][][] (sight; target creature provokes attacks of opportunity from all creatures that threaten its square; DC 20)

SPEED
4
AC
19
Hit Points
30
Buy this mini:

Justice Archon

32pts

U

Angelfire #5/60

Level
(Save)
6

MELEE ATTACK
+10/+5 (10 magic or Justice Strike)

TYPE
Outsider

SPECIAL ABILITIES:
Flight;
Bold (Has Fearless when under command);
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Immune Electricity;
Justice Strike (Deals damage equal to the printed damage of the target's first melee attack)

SPEED
6
(Flying)
AC
19
Hit Points
65
Buy this mini:

Mounted Paladin

96pts

R

Angelfire #6/60

Level
(Save)
14

MELEE ATTACK
+18/+13 (20 magic)

TYPE
Large Mounted Humanoid (Human)

SPECIAL ABILITIES:
Fearless;
Lay on Hands 20 [] (Replaces attacks: touch;
heal 20 hp);
Mounted Melee Attack (This creature can move at double speed and make a single melee attack at any point during its move);
Powerful Charge +20 (Melee damage +20 when charging);
Smite Evil +10 [][][] (Melee damage +10 against evil enemies);
Turn Undead 5 [][]

SPELLS:
1st:bless [] (your warband; attack +1)

SPEED
8
AC
25
Hit Points
80
Buy this mini:

Mounted Paladin

226pts

R

Angelfire #6/60

Level
(Save)
15

MELEE ATTACK
+25/+20 (20 magic + 5 cold)

TYPE
Large Mounted Humanoid - Human

SPECIAL ABILITIES:
Fearless;
Lay on Hands 30 [] (Replaces attacks: touch;
heal 30 hp);
Mounted Melee Attack (This creature can move at double speed and make a single melee attack at any point during its move);
Powerful Charge +20 (Melee damage +20 when charging);
Smite Evil +15 [][] (Melee damage +15 against evil enemies);
Spell Resistance (May ignore spells unless the caster rolls 11+);
Turn Undead 10 [][]

SPEED
10
AC
28
Hit Points
160
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Spiker Champion

34pts

U

Angelfire #7/60

Level
(Save)
6

MELEE ATTACK
+11/+6 (10 magic)

TYPE
Outsider

SPECIAL ABILITIES:
Resist Acid 5;
Spiker Barbs (Whenever an enemy misses this creature with a melee attack, that enemy takes 5 magic damage)

SPEED
4
AC
22
Hit Points
55
Buy this mini:

Stone Giant

81pts

R

Angelfire #8/60

Level
(Save)
10

MELEE ATTACK
+15/+10 (20)

RANGED ATTACK
+11 [][] (20 + Rubble)

TYPE
Large Giant

SPECIAL ABILITIES:
Melee Reach 2;
Precise Shot (Whenever this creature shoots into melee, the defender doesn't get the AC bonus);
Rubble (Choose 1 square in the target's space;
that square becomes difficult terrain for the rest of the skirmish)

SPEED
6
AC
22
Hit Points
120
Buy this mini:

Sword Archon

82pts

R

Angelfire #9/60

Level
(Save)
12

MELEE ATTACK
+19 (25 magic + 5 fire)

TYPE
Large Outsider

SPECIAL ABILITIES:
Flight;
Discorporating Dive (If this creature charges and damages an evil Outsider, destroy that creature;
DC 17);
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Fearless;
Immune Electricity;
Melee Reach 2;
Spell Resistance (May ignore spells unless the caster rolls 11+)

COMMAND: 4

COMMANDER EFFECT:
Followers with Fearless gain melee damage +5.

SPEED
8
(Flying)
AC
22
Hit Points
70
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Trumpet Archon

128pts

R

Angelfire #10/60

Level
(Save)
12

MELEE ATTACK
+21/+16 (20 magic)

TYPE
Outsider

SPECIAL ABILITIES:
Flight;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Herald (Your warband's Commander Effects affect followers within line of sight instead of 6 squares);
Immune Electricity;
Spell Resistance (May ignore spells unless the caster rolls 11+);
Trumpet's Peal [] (Replaces attacks: Each wounded evil creature makes a morale save)

SPEED
8
(Flying)
AC
22
Hit Points
125
Buy this mini:

Ulmo Lightbringer

77pts

R

Angelfire #11/60

Level
(Save)
13

MELEE ATTACK
+18/+18/+13 (5 magic)

RANGED ATTACK
+19/+14 (5 magic)

TYPE
Small Humanoid (Halfling)

SPECIAL ABILITIES:
Unique (Only 1 creature whose name contains Ulmo in your warband);
Deflect Arrows (+4 AC against ranged attacks);
Evade Damage (If this creature successfully saves against a damaging spell or special ability, it takes no damage);
Melee Sneak Attack +15;
Mobility (+4 AC against attacks of opportunity);
Stunning Attack [][] (DC 20)

SPEED
8
AC
25
Hit Points
70
Buy this mini:

Village Priest

21pts

U

Angelfire #12/60

Level
(Save)
3

MELEE ATTACK
+3 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Turn Undead 3 []

SPELLS:
1st:bless [] (your warband; attack +1), magic weapon [] (touch; attack +1; ignore DR);
2nd:cure moderate wounds [][] (touch; heal 10 hp)

COMMAND: 3

COMMANDER EFFECT:
Followers whose names contain Guard or Militia get attack +4 and save +4.

SPEED
4
AC
15
Hit Points
25
Buy this mini:

Werebear

30pts

U

Angelfire #13/60

Level
(Save)
7

MELEE ATTACK
+13/+9 (15/10)

TYPE
Large Humanoid (Shapechanger)

SPECIAL ABILITIES:
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Melee Reach 2

SPEED
6
AC
17
Hit Points
60
Buy this mini:

Archmage

98pts

R

Angelfire #14/60

Level
(Save)
10

MELEE ATTACK
+8/+3 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Independent. Flight. Blindsight;
Conceal 6;
Quick Cast [] (Can cast 1 spell as a swift action);
Spell Penetration (Roll twice to overcome Spell Resistance);
Spell Resistance

SPELLS:
3rd:empowered magic missile (unlimited uses) (sight; 15 damage);
4th:dimension door [][] (self; place this creature in any space it can see at least part of), empowered Melf's acid arrow [][] (sight; 20 acid damage, ignore Spell Resistance);
7th:banishment [] (range 6; destroy target Outsider or target summoned creature with 75 or fewer hp; DC 20), Mordenkainen's sword [][] (range 6; 15 magic damage whenever target creature activates, can be cast multiple times on same creature)

SPEED
8
(Flying)
AC
20
Hit Points
75
Buy this mini:

Archmage

264pts

R

Angelfire #14/60

Level
(Save)
12

MELEE ATTACK
+10/+5 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Independent. Flight. Blindsight;
Conceal 6;
Quick Cast [][] (Can cast 1 spell as a swift action);
Spell Penetration (Roll twice to overcome Spell Resistance);
Spell Resistance

SPELLS:
4th:empowered Melf's acid arrow (unlimited uses) (sight; 20 acid damage, ignore Spell Resistance);
5th:hold monster [][] (sight; Paralysis; DC 17), teleport [][] (self and adjacent ally; place this creature in any space it can see at least part of and place that ally adjacent to it);
7th:banishment [][] (range 6; destroy target Outsider or target summoned creature with 75 or fewer hp; DC 20), finger of death [] (range 6; destroy living creature, 25 damage instead on successful save; DC 19)

SPEED
8
(Flying)
AC
23
Hit Points
120
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Celestial Pegasus

32pts

R

Angelfire #15/60

Level
(Save)
8

MELEE ATTACK
+11/+11 (10 magic)

TYPE
Large Magical Beast

SPECIAL ABILITIES:
Flight;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Resist 10 Acid, Cold, Electricity;
Smite Evil +10 [] (Melee damage +10 against evil enemies);
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
10
(Flying)
AC
15
Hit Points
75
Buy this mini:

Divine Crusader of Corellon

79pts

R

Angelfire #16/60

Level
(Save)
10

MELEE ATTACK
+20/+15 (15 magic)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Flight;
Tactics (When activating this creature, choose whether it counts against your limit of activating 2 creatures per phase)

SPELLS:
1st:magic weapon [][] (touch; +1 attack, ignore DR);
2nd:spiritual weapon [][] (sight; melee attack at +5 against target creature whenever it activates, 5 magic damage)

SPEED
6
(Flying)
AC
22
Hit Points
85
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Djinni

45pts

R

Angelfire #17/60

Level
(Save)
7

MELEE ATTACK
+11 (15)

TYPE
Large Outsider

SPECIAL ABILITIES:
Flight;
Conceal 11;
Fire Foe (Damage +5 against creatures with Immune Fire);
Immune Acid;
Melee Reach 2;
Whirlwind Attack (On its turn, if this creature moves no more than 1 square, it can make a separate melee attack against each enemy within its Melee Reach)

SPEED
8
(Flying)
AC
17
Hit Points
45
Buy this mini:

Elf Swashbuckler

21pts

U

Angelfire #18/60

Level
(Save)
7

MELEE ATTACK
+13/+8 (5 magic)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Independent;
Acrobatic Charge (Can charge through allies and terrain that slows movement);
Mobility (+4 AC against attacks of opportunity);
Seize the Initiative (On its turn, this creature gets melee damage +5 whenever it is the first to activate in a round)

SPEED
7
AC
18
Hit Points
45
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Ghaele Eladrin

124pts

R

Angelfire #19/60

Level
(Save)
10

MELEE ATTACK
+21/+16 (20 magic)

RANGED ATTACK
+11/+11 (15 magic)

TYPE
Outsider

SPECIAL ABILITIES:
Flight. Blindsight;
DR 5;
Gaze Attack (Replaces attacks: range 6;
morale save);
Immune Electricity;
Improved Initiative 8 (Commander rating counts as 8 for initiative checks);
Resist 10 Cold, Fire;
Spell Resistance

SPELLS:
3rd:legion's magic weapon [] (your warband; attack +1, ignore DR);
6th:empowered cure critical wounds [] (touch; heal 50 hp)

COMMAND: 4

COMMANDER EFFECT:
Whenever a follower's attack roll is a natural 19 or 20, that follower can activate 1 extra time this round.

SPEED
12
(Flying)
AC
22
Hit Points
65
Buy this mini:

Large Air Elemental

29pts

U

Angelfire #20/60

Level
(Save)
8

MELEE ATTACK
+12 (10)

TYPE
Large Elemental

SPECIAL ABILITIES:
Requires Commander;
Flight;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Incited (Each round, this creature must activate before any nonincited creatures in its warband);
Melee Reach 2;
Whirlwind Attack (On its turn, if this creature moves no more than 1 square, it can make a separate melee attack against each enemy within its Melee Reach)

SPEED
10
(Flying)
AC
18
Hit Points
60
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Large Copper Dragon

65pts

R

Angelfire #21/60

Level
(Save)
10

MELEE ATTACK
+15/+10/+10 (5)

TYPE
Large Dragon

SPECIAL ABILITIES:
Flight;
Breath Weapon [] (Replaces attacks: line;
15 acid damage;
DC 17);
Cunning Attack (Melee damage +5 against enemies that have not activated this round);
Immune Acid;
Initiative Booster +3 (+3 to your initiative checks)

SPEED
9
(Flying)
AC
20
Hit Points
95
Buy this mini:

Longstrider Ranger

34pts

U

Angelfire #22/60

Level
(Save)
8

MELEE ATTACK
+13/+13 (10 magic)

TYPE
Humanoid (Shapechanger, Shifter)

SPECIAL ABILITIES:
Death Strike (When this creature's hp are reduced to 0 or lower, it can make 1 immediate melee attack);
Evil Outsider Foe (Damage +5 against evil Outsiders)

SPEED
12
AC
16
Hit Points
80
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Phoelarch

60pts

R

Angelfire #23/60

Level
(Save)
7

MELEE ATTACK
+10/+5 (10 + 5 fire)

TYPE
Monstrous Humanoid

SPECIAL ABILITIES:
Death Burst (35 fire damage;
DC 15);
Double Damage from Cold;
Immune Fire, Poison;
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPELLS:
4th:empowered scorching ray (unlimited uses) (range 6; 20 fire damage)

SPEED
6
AC
18
Hit Points
50
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Talenta Halfling

17pts

U

Angelfire #24/60

Level
(Save)
4

MELEE ATTACK
+10 (10 magic)

RANGED ATTACK
+8, range 6 (5)

TYPE
Small Humanoid (Halfling)

SPECIAL ABILITIES:
Hide;
Melee Sneak Attack +5;
Ranged Sneak Attack +5

SPEED
7
AC
16
Hit Points
40
Buy this mini:

Thorn

24pts

U

Angelfire #25/60

Level
(Save)
6

MELEE ATTACK
+8 (5)

RANGED ATTACK
+6 (5 + Sleep Poison)

TYPE
Small Fey

SPECIAL ABILITIES:
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Hide;
Melee Sneak Attack +10;
Sleep Poison (Sleep;
DC 16)

SPEED
4
AC
19
Hit Points
35
Buy this mini:

Thri-Kreen Barbarian

55pts

R

Angelfire #26/60

Level
(Save)
8

MELEE ATTACK
+10/+10/+10 (15)

TYPE
Monstrous Humanoid (Thri-Kreen)

SPECIAL ABILITIES:
Deflect Arrows (+4 AC against ranged attacks);
Disruptive (Until this creature makes a melee attack, you cannot add Commander ratings to your initiative rolls);
Immune Sleep;
Paralyzing Bite (Replaces attacks: touch;
Paralysis;
DC 17)

SPEED
10
AC
16
Hit Points
95
Buy this mini:

Wand Expert

33pts

U

Angelfire #27/60

Level
(Save)
6

MELEE ATTACK
+2 (5)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Acid Wand (Replaces attacks: sight;
10 acid damage);
Fire Wand (Replaces attacks: range 6, 15 fire damage;
Spell Resistance applies);
Dual Wand (This creature can use both Wands if it does not move)

SPELLS:
1st:magic weapon [][] (touch; +1 attack, ignore DR);
2nd:blur [][] (touch; target creature gains Conceal 6)

SPEED
6
AC
12
Hit Points
25
Buy this mini:

Weretiger

27pts

U

Angelfire #28/60

Level
(Save)
7

MELEE ATTACK
+11/+6 (10)

TYPE
Large Humanoid (Shapechanger)

SPECIAL ABILITIES:
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Hunter +5 (Melee damage +5 unless more than 1 enemy is adjacent)

SPEED
8
AC
16
Hit Points
50
Buy this mini:

Wild Elf Raider

6pts

C

Angelfire #29/60

Level
(Save)
1

MELEE ATTACK
+5 (10)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Bold (Has Fearless when under command)

SPEED
9
AC
12
Hit Points
15
Buy this mini:

Xeph Warrior

3pts

C

Angelfire #30/60

Level
(Save)
1

MELEE ATTACK
+1 (5)

TYPE
Humanoid (Xeph)

SPECIAL ABILITIES:
Powerful Charge +5 (Melee damage +5 when charging)

SPEED
8
AC
15
Hit Points
5
Buy this mini:

Dwarf Mercenary

9pts

C

Angelfire #31/60

Level
(Save)
6

MELEE ATTACK
+4 (10)

TYPE
Humanoid (Dwarf)

SPEED
4
AC
21
Hit Points
20
Buy this mini:

Blackscale Lizardfolk

16pts

U

Angelfire #32/60

Level
(Save)
4

MELEE ATTACK
+7/+5 (15/5)

TYPE
Large Monstrous Humanoid (Lizardfolk, Reptilian)

SPECIAL ABILITIES:
Disruptive (Until this creature makes a melee attack, you cannot add Commander ratings to your initiative rolls);
Immune Dragon Breath Weapons;
Melee Reach 2

SPEED
8
AC
16
Hit Points
25
Buy this mini:

Red Slaad

44pts

R

Angelfire #33/60

Level
(Save)
7

MELEE ATTACK
+11/+9 (15/5)

TYPE
Large Outsider

SPECIAL ABILITIES:
Not Subject to Commander Effects;
Chaotic Damage +5 (This round, if you win initiative, this creature gets melee damage +5);
Chaotic Regeneration 10 (This round, if you lost initiative, this creature heals 10 hp at the start of its turn);
Immune Sonic;
Implant Egg [] (Melee damage +20 against spellcasters);
Melee Reach 2

SPEED
6
AC
19
Hit Points
50
Buy this mini:

Scorpion Clan Drow Fighter

33pts

U

Angelfire #34/60

Level
(Save)
5

MELEE ATTACK
+9 (10)

RANGED ATTACK
+9, range 6 (10)

TYPE
Humanoid (Drow, Elf)

SPECIAL ABILITIES:
Precise Shot (Whenever this creature shoots into melee, the defender doesn't get the AC bonus);
Spell Resistance (May ignore spells unless the caster rolls 11+)

COMMAND: 2

COMMANDER EFFECT:
Followers gain Precise Shot and get damage +5 when making attacks with range 6.

SPEED
6
AC
16
Hit Points
45
Buy this mini:

Barbed Devil

89pts

R

Angelfire #35/60

Level
(Save)
10

MELEE ATTACK
+18 (15)

TYPE
Outsider

SPECIAL ABILITIES:
Barb Shield 5 (Whenever an enemy hits this creature with a melee attack, that enemy takes 5 damage);
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Frightful Impale [] (An enemy hit by this creature's melee attack makes a morale save);
Immune Fire, Poison;
Resist 10 Acid, Cold;
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPELLS:
3rd:hold person (unlimited uses) (sight; Paralysis, Humanoids only; DC 16)

SPEED
6
AC
23
Hit Points
125
Buy this mini:

Chain Devil

45pts

R

Angelfire #36/60

Level
(Save)
8

MELEE ATTACK
+9/+9/+9/+9 (10)

TYPE
Outsider

SPECIAL ABILITIES:
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Immune Cold;
Melee Reach 4

SPEED
6
AC
20
Hit Points
50
Buy this mini:

Chraal

35pts

U

Angelfire #37/60

Level
(Save)
9

MELEE ATTACK
+10/+10 (10 + 5 cold)

TYPE
Large Elemental

SPECIAL ABILITIES:
Requires Commander;
Breath Weapon [] (Replaces attacks: cone;
20 cold damage;
DC 19);
Death Burst (20 cold damage;
DC 19);
Double Damage from Fire;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Immune Cold;
Melee Reach 2

SPEED
8
AC
21
Hit Points
85
Buy this mini:

Direguard

24pts

C

Angelfire #38/60

Level
(Save)
6

MELEE ATTACK
+8 (10)

TYPE
Undead

SPECIAL ABILITIES:
Blink Out [] (On its turn, this creature gains Incorporeal);
Conceal 11;
Fearless;
Immune Cold

SPELLS:
1st:magic missile [][] (sight; 5 damage)

SPEED
6
AC
16
Hit Points
40
Buy this mini:

Efreeti

42pts

R

Angelfire #39/60

Level
(Save)
10

MELEE ATTACK
+16/+11 (15 + 5 fire)

TYPE
Large Outsider

SPECIAL ABILITIES:
Flight;
Double Damage From Cold;
Immune Fire;
Melee Reach 2

SPELLS:
1st:produce flame [][] (sight or touch; 10 fire damage);
2nd:scorching ray [][] (range 6; 15 fire damage)

SPEED
6
(Flying)
AC
19
Hit Points
65
Buy this mini:

Flamebrother Salamander

11pts

U

Angelfire #40/60

Level
(Save)
4

MELEE ATTACK
+6 (5 + 5 fire)

TYPE
Small Outsider

SPECIAL ABILITIES:
Double Damage from Cold;
Hide;
Immune Fire

SPEED
4
AC
19
Hit Points
25
Buy this mini:

Ghostly Consort

35pts

R

Angelfire #41/60

Level
(Save)
5

MELEE ATTACK
+4 (5)

TYPE
Undead

SPECIAL ABILITIES:
Flight;
Incorporeal;
Fearless;
Gaze Attack (Replaces attacks: range 6;
15 damage, living creatures only;
DC 17);
Hide;
Possession (Replaces attacks: touch;
living target deals damage to itself with your choice of 1of its own melee attacks;
DC 20 negates)

SPEED
6
(Flying)
AC
20
Hit Points
35
Buy this mini:

Hobgoblin Impaler

9pts

C

Angelfire #42/60

Level
(Save)
2

MELEE ATTACK
+4 (5)

TYPE
Humanoid (Goblinoid, Hobgoblin)

SPECIAL ABILITIES:
Melee Sneak Attack +5;
Mobility (+4 AC against attacks of opportunity)

SPEED
4
AC
22
Hit Points
15
Buy this mini:

Imp

17pts

U

Angelfire #43/60

Level
(Save)
3

MELEE ATTACK
+7 (5 + Debilitating Poison)

TYPE
Tiny Outsider

SPECIAL ABILITIES:
Flight;
Conceal 11;
Debilitating Poison (Attack -2, -2 AC;
DC 13);
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Respawn (At the end of a turn in which this creature is eliminated, place 1 Imp on your assembly tile;
that Imp cannot activate this round);
Tiny Reach (Can't make attacks of opportunity)

SPEED
6
(Flying)
AC
20
Hit Points
15
Buy this mini:

Kobold Soldier

6pts

C

Angelfire #44/60

Level
(Save)
2

MELEE ATTACK
+5 (5 magic)

TYPE
Small Humanoid (Kobold, Reptilian)

SPECIAL ABILITIES:
Hard of Hearing (Only a commander within 6 squares can rally this creature)

SPEED
4
AC
20
Hit Points
15
Buy this mini:

Mina, Dark Cleric

55pts

R

Angelfire #45/60

Level
(Save)
8

MELEE ATTACK
+11/+6 (10 magic + Death Kiss)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Unique. Death Kiss (Whenever Mina's melee attack destroys a living enemy, replace it with an Undead creature under your control with cost 5 or less, and Mina heals 5 hp)

SPELLS:
3rd:bestow curse [][][] (sight; attack -4, save -4; DC 15);
4th:castigate [][] (radius 2, centered on caster; 10 damage to other creatures, or 20 damage to CG creatures, can cast while adjacent to enemy; DC 16)

COMMAND: 6

COMMANDER EFFECT:
Followers get melee attack +4 and damage +5 against enemies affected by bestow curse. WARBAND BUILDING: CE Dragons are legal in your warband.

SPEED
4
AC
21
Hit Points
65
Buy this mini:

Ogre Mage

44pts

R

Angelfire #46/60

Level
(Save)
5

MELEE ATTACK
+7 (20)

TYPE
Large Giant

SPECIAL ABILITIES:
Flight;
Conceal 11;
Melee Reach 2;
Regeneration 5 (This creature heals 5 hp at the start of its turn);
Spell Resistance

SPELLS:
1st:charm person [] (range 6; Confusion, Humanoids only; ends after target creature's next turn; DC 14), sleep [] (sight; radius 4; Sleep; DC 14);
5th:cone of cold [] (cone; 30 cold damage; DC 18)

COMMAND: 3

COMMANDER EFFECT:
Followers get melee attack +2 against noncommanders.

SPEED
8
(Flying)
AC
18
Hit Points
35
Buy this mini:

Orog Warlord

71pts

R

Angelfire #47/60

Level
(Save)
9

MELEE ATTACK
+16/+11 (15 magic)

TYPE
Humanoid (Orc)

SPECIAL ABILITIES:
Cleave;
Chaos Foe (Damage +5 against chaotic creatures);
Minions (Up to 2 creatures of any faction, with total cost 15 or less, whose name contains Orc);
Resist 5 Cold, Fire

COMMAND: 4

COMMANDER EFFECT:
Each turn, each follower gets melee attack +3 until it moves.

SPEED
4
AC
21
Hit Points
80
Buy this mini:

Steel Predator

94pts

R

Angelfire #48/60

Level
(Save)
10

MELEE ATTACK
+18/+16 (15 magic/10 magic)

TYPE
Large Outsider

SPECIAL ABILITIES:
Arrogant (Commander ratings don't add to this creature's morale saves);
Blindsight;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Immune Electricity, Sonic;
Pounce (This creature can use all its melee attacks when charging);
Resist 20 Cold, Fire;
Roar [] (Swift: cone;
40 sonic damage;
DC 20)

SPEED
10
AC
23
Hit Points
100
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Vargouille

12pts

U

Angelfire #49/60

Level
(Save)
1

MELEE ATTACK
+3 (5)

TYPE
Small Outsider

SPECIAL ABILITIES:
Flight;
Immune Paralysis;
Vargouille's Shriek (Replaces attacks: Paralysis, all creatures within 6 squares;
DC 12)

SPEED
4
(Flying)
AC
12
Hit Points
5
Buy this mini:

Skeletal Archer

5pts

C

Angelfire #50/60

Level
(Save)
1

MELEE ATTACK
+1 (5)

RANGED ATTACK
+1 (5)

TYPE
Undead

SPECIAL ABILITIES:
Fearless;
Immune Cold

SPEED
6
AC
13
Hit Points
5
Buy this mini:

Abyssal Skulker

7pts

C

Angelfire #51/60

Level
(Save)
2

MELEE ATTACK
+5 (5)

TYPE
Small Outsider

SPECIAL ABILITIES:
Hide;
Wandering Monster (Sets up on a random feature tile instead of your assembly tile)

SPEED
8
AC
15
Hit Points
10
Buy this mini:

Bugbear Champion of Erythnul

34pts

U

Angelfire #52/60

Level
(Save)
5

MELEE ATTACK
+8 (10 magic)

TYPE
Humanoid (Bugbear, Goblinoid)

SPELLS:
SORCERER SPELLS 1st:[][][][] lesser frighten (range 6; target creature with 30 or fewer hp makes a morale save), magic weapon (touch; attack +1, ignore DR)

COMMAND: 2

COMMANDER EFFECT:
After 2 or more enemy creatures have been eliminated, followers get melee damage +5.

SPEED
6
AC
20
Hit Points
40
Buy this mini:

Feral Minotaur

32pts

U

Angelfire #53/60

Level
(Save)
6

MELEE ATTACK
+11/+11 (15)

TYPE
Large Monstrous Humanoid

SPECIAL ABILITIES:
Disruptive (Until this creature makes a melee attack, you cannot add Commander ratings to your initiative rolls);
Melee Reach 2;
Pounce (This creature can use all its melee attacks when charging);
Powerful Charge +10 (Melee damage +10 when charging);
Regeneration 5 (This creature heals 5 hp at the start of its turn)

SPEED
8
AC
14
Hit Points
50
Buy this mini:

Fiendish Dire Wolverine

29pts

U

Angelfire #54/60

Level
(Save)
5

MELEE ATTACK
+10/+10 (10 magic)

TYPE
Large Magical Beast

SPECIAL ABILITIES:
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Fearless;
Furious Spirit (Until it makes a melee attack, this creature takes 5 damage at the end of its turn);
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
6
AC
16
Hit Points
55
Buy this mini:

Hezrou

80pts

R

Angelfire #55/60

Level
(Save)
10

MELEE ATTACK
+11/+6 (20/10)

TYPE
Large Outsider

SPECIAL ABILITIES:
Demonmaster 10 (As Beastmaster, but evil Outsiders only);
Immune Electricity, Poison;
Melee Reach 2;
Resist 10 Acid, Cold, Fire;
Spell Resistance (May ignore spells unless the caster rolls 11+);
Stench (Adjacent living creatures without Stench gain attack -2, save -2, and -2 AC)

COMMAND: 3

COMMANDER EFFECT:
Frenzied Devotion (Followers get melee attack +2 until a creature you activate this round does not make a melee attack)

SPEED
6
AC
21
Hit Points
140
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Magmin

11pts

U

Angelfire #56/60

Level
(Save)
2

MELEE ATTACK
+4 (5)

TYPE
Small Elemental

SPECIAL ABILITIES:
Double Damage from Cold;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Fiery Aura 5 (Adjacent creatures take 5 fire damage when activating);
Immune Fire

SPEED
6
AC
17
Hit Points
10
Buy this mini:

Ophidian

5pts

C

Angelfire #57/60

Level
(Save)
3

MELEE ATTACK
+4/-1 (5)

TYPE
Monstrous Humanoid (Reptilian)

SPEED
4
AC
16
Hit Points
15
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Orc Wolf Shaman

47pts

R

Angelfire #58/60

Level
(Save)
7

MELEE ATTACK
+7 (15)

TYPE
Humanoid (Orc)

SPECIAL ABILITIES:
Beastmaster 8;
Chastise Spirits [] (Replaces attacks: Elemental, Fey, and Incorporeal creatures within 6 squares take 25 damage;
DC 19);
Cleave

SPELLS:
SORCERER SPELLS 2nd:[][] hold animal (sight; Paralysis, Animals and Magical Beasts only; DC 14);
3rd:[] call lightning (sight; 20 electricity damage, ignore Spell Resistance; DC 15, 20 electricity damage whenever target creature activates until its save succeeds)

COMMAND: 3

COMMANDER EFFECT:
Animal and Magical Beast followers gain Hunter +5 (Melee damage +5 unless more than 1 enemy is adjacent).

SPEED
8
AC
12
Hit Points
75
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Troll Slasher

28pts

U

Angelfire #59/60

Level
(Save)
6

MELEE ATTACK
+9/+9 (10)

TYPE
Large Giant

SPECIAL ABILITIES:
Bloodthirsty (When attacking, this creature cannot choose a nonwounded creature as a target if a wounded creature is adjacent);
Double Damage from Fire;
Melee Reach 2;
Regeneration 5 (This creature heals 5 hp at the start of its turn);
Rend +15 (If this creature hits 1 enemy with both melee attacks on the same turn, damage +15 to second attack)

SPEED
6
AC
16
Hit Points
65
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Wrackspawn

19pts

C

Angelfire #60/60

Level
(Save)
4

MELEE ATTACK
+8 (10 + Pain)

TYPE
Outsider

SPECIAL ABILITIES:
Blindsight;
Pain 10 (10 damage;
DC 18);
Resist Fire 10

SPEED
4
AC
14
Hit Points
45
Buy this mini:

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