Deathknell

Champion of Yondalla

54pts

R

Deathknell #1/60

Level
(Save)
8

MELEE ATTACK
+13/+13 (10 magic)

TYPE
Small Humanoid (Halfling)

COMMAND: 6

COMMANDER EFFECT:
Followers gain attack +3 against larger creatures. WARBAND BUILDING: Halflings of any faction are legal in your warband.

SPEED
3
AC
25
Hit Points
70
Buy this mini:

Couatl

42pts

R

Deathknell #2/60

Level
(Save)
9

MELEE ATTACK
+12 (10 + Poison)

TYPE
Large Outsider

SPECIAL ABILITIES:
Flight;
Poison (5 damage whenever poisoned creature activates;
DC 16);
Resist 10 Acid, Cold, Electricity, Fire, Sonic

SPELLS:
SORCERER SPELLS 2nd:[][] cure moderate wounds (touch; heal 10 hp), snake's swiftness (range 6; target creature may make an immediate attack);
3rd:[][] empowered lesser sonic orb (range 6; 15 sonic damage, ignore Spell Resistance);
4th:[][] legion's undeniable gravity (any warband; all creatures lose Flight and cannot gain Flight; DC 16)

COMMANDER EFFECT:
Followers within 6 squares gain Resist 10 Acid, Cold, Electricity, Fire, Sonic. WARBAND BUILDING: CG Outsiders are legal in your warband.

SPEED
8
(Flying)
AC
22
Hit Points
60
Buy this mini:

Dwarf Artificer

21pts

U

Deathknell #3/60

Level
(Save)
9

MELEE ATTACK
+6 (5 magic)

TYPE
Humanoid (Dwarf)

SPELLS:
2nd:inflict moderate damage [][] (touch; 10 damage, Constructs only; DC 14);
3rd:greater magic weapon [] (touch, attack +2, ignore DR);
4th:legion's shield of faith [] (your warband; +2 AC), rust construct [] (touch; target creature gains -4 AC, damage -5 [minimum 5], and loses DR, Constructs only, ignore Spell Resistance)

SPEED
4
AC
19
Hit Points
30
Buy this mini:

Dwarf Caver

24pts

U

Deathknell #4/60

Level
(Save)
8

MELEE ATTACK
+7/+7 (5 magic/5)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
Orc Foe (Melee damage +5 against Orc enemies)

COMMAND: 4

COMMANDER EFFECT:
Followers gain melee attack +1. Enemy orcs gain morale save -8.

SPEED
5
AC
18
Hit Points
35
Buy this mini:

Dwarf Phalanx Soldier

12pts

U

Deathknell #5/60

Level
(Save)
8

MELEE ATTACK
+6 (5)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
Phalanx Fighting (+2 AC when adjacent to an ally with Phalanx Fighting)

SPEED
4
AC
23
Hit Points
45
Buy this mini:

Dwarf Samurai

32pts

R

Deathknell #6/60

Level
(Save)
11

MELEE ATTACK
+12/+7 (10 magic)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
Battlefield Promotion (When a commander in your warband is eliminated and you have no other commander, choose a creature in your warband named Dwarf Samurai to gain Commander 1);
Smite +5 [][] (Melee damage +5)

SPEED
4
AC
20
Hit Points
70
Buy this mini:

Gold Dragon

70pts

R

Deathknell #7/60

Level
(Save)
11

MELEE ATTACK
+12/+7/+7 (15/10/10)

TYPE
Dragon

SPECIAL ABILITIES:
Flight;
Breath Weapon [] (Replaces attacks: cone;
20 fire damage;
DC 18);
Breath Weapon [] (Replaces attacks: cone;
Weaken [attack -2, damage -5 (minimum 5)];
DC 18);
Double Damage from Cold;
Immune Fire

SPEED
10
(Flying)
AC
19
Hit Points
105
Buy this mini:

Skullclan Hunter

36pts

U

Deathknell #8/60

Level
(Save)
9

MELEE ATTACK
+12/+7 (10 magic)

TYPE
Small Humanoid (Halfling)

SPECIAL ABILITIES:
Divine Strike (May sneak attack Undead);
Hide;
Melee Sneak Attack +10;
Sidestep (if this creature moves only 1 square, it can make all its attacks and does not draw attacks of opportunity);
Turn Undead 2 []

SPEED
4
AC
21
Hit Points
65
Buy this mini:

Soldier of Thrane

20pts

U

Deathknell #9/60

Level
(Save)
4

MELEE ATTACK
+5 (15)

TYPE
Humanoid (Human)

SPEED
4
AC
22
Hit Points
35
Buy this mini:

Valorous Prince

48pts

R

Deathknell #10/60

Level
(Save)
6

MELEE ATTACK
+9 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Fearless (Always succeeds on morale saves);
Ghost Touch (This creature's melee attacks ignore Incorporeal);
Lay on Hands 10 [] (Replaces attacks: touch;
heal 10 hp);
Powerful Charge +5 (Melee damage +5 when charging);
Smite +10 [] (Melee damage +10);
Spell Resistance (May ignore spells unless the caster rolls 11+)

COMMAND: 5

COMMANDER EFFECT:
Undead enemies take an additional 5 damage whenever they take damage from any source.

SPEED
6
AC
21
Hit Points
55
Buy this mini:

Warforged Wizard

19pts

U

Deathknell #11/60

Level
(Save)
5

MELEE ATTACK
+3 (5)

TYPE
Construct (Living Construct)

SPECIAL ABILITIES:
Living Construct (Has only Immune Level Drain, Paralysis, Poison, Sleep)

SPELLS:
1st:lesser sonic orb [][][] (range 6; 5 sonic damage, ignore Spell Resistance);
3rd:bolt of disruption [][] (line 12; 15 sonic damage; DC 15)

SPEED
6
AC
16
Hit Points
35
Buy this mini:

Whirling Steel Monk

30pts

U

Deathknell #12/60

Level
(Save)
9

MELEE ATTACK
+8/+8 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Deflect Arrows (+4 AC against ranged attacks);
Mobility (+4 AC against attacks of opportunity);
Stand Still (Moving creatures hit by this creature's attack of opportunity stop moving and skip the rest of that turn);
Stunning Attack [][] (DC 15)

SPEED
10
AC
19
Hit Points
45
Buy this mini:

Celestial Dire Badger

9pts

C

Deathknell #13/60

Level
(Save)
3

MELEE ATTACK
+6/+6 (5)

TYPE
Magical Beast

SPECIAL ABILITIES:
Bloodlust (If this creature reduces a living enemy's hp to 0 with a melee attack, it gains Fearless [Always succeeds on morale saves]);
Resist 5 Acid, Cold, Electricity;
Smite Evil +5 [] (Melee damage +5 against evil enemies);
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
6
AC
14
Hit Points
35
Buy this mini:

Catfolk Wilder

28pts

U

Deathknell #14/60

Level
(Save)
8

MELEE ATTACK
+10/+10 (5 magic)

TYPE
Humanoid (Catfolk)

SPECIAL ABILITIES:
Psychic Enervation (After this creature uses Psionics, roll 1d20;
on a 1-2, it is stunned)

SPELLS:
Psionics 20 pp:body adjustment 5 pp (self; heal 15 damage), mind thrust 4 pp (range 6; 35 damage, living creatures only; DC 15 negates), specified energy adaptation 3 pp (self; Resist 10 to chosen energy type)

SPEED
8
AC
19
Hit Points
55
Buy this mini:

Centaur Hero

78pts

R

Deathknell #15/60

Level
(Save)
9

MELEE ATTACK
+16/+11 (20 magic)

RANGED ATTACK
+16/+11 (15 magic)

TYPE
Large Monstrous Humanoid

SPECIAL ABILITIES:
Precise Shot (Whenever this creature shoots into melee, the defender doesn't get the AC bonus)

SPEED
10
AC
18
Hit Points
95
Buy this mini:

Dark Traveler

43pts

U

Deathknell #16/60

Level
(Save)
8

MELEE ATTACK
+12/+7 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Smite +15 [] (Melee damage +15)

SPELLS:
Psionics 11 pp:burst 1 pp (swift: self; +2 speed this turn), exhalation of the black dragon 5 pp (range 6; 10 acid damage), specified energy adaptation 3 pp (self; Resist 10 to chosen energy type)

COMMAND: 2

COMMANDER EFFECT:
Psionic Speed (Followers gain Melee Reach 2)

SPEED
6
AC
20
Hit Points
65
Buy this mini:

Dragonblade Ninja

26pts

U

Deathknell #17/60

Level
(Save)
6

MELEE ATTACK
+7 (5 magic + Poison)

RANGED ATTACK
+7, range 6 (5 + Poison)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Ghost Step [][] (Until the end of its turn, this creature gains Invisible);
Mobility (+4 AC against attacks of opportunity);
Poison (5 damage whenever poisoned creature activates;
DC 14);
Sudden Strike +10 (+10 melee or ranged damage against enemies that are stunned, helpless, or unable to see this creature)

SPEED
8
AC
17
Hit Points
30
Buy this mini:

Goliath Barbarian

31pts

R

Deathknell #18/60

Level
(Save)
6

MELEE ATTACK
+10/+5 (20)

TYPE
Humanoid (Goliath)

SPECIAL ABILITIES:
Reroll Attack [][][] (Reroll 1 attack;
use this special ability no more than once per turn)

SPEED
8
AC
11
Hit Points
75
Buy this mini:

Greenfang Druid

50pts

R

Deathknell #19/60

Level
(Save)
10

MELEE ATTACK
+10/+5 (15 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Beastmaster 20;
Immune Poison;
Pounce (This creature can use all its melee attacks when charging)

SPELLS:
1st:produce flame [][] (sight or touch; 10 fire damage);
3rd:legion's magic fang [] (any warband; attack +1, Animal or Magical Beast only, ignore DR);
5th:greater vigor [][] (touch; target gains Regeneration 5 [This creature heals 5 hp at the start of its turn])

COMMAND: 4

COMMANDER EFFECT:
Animal and Magical Beast followers score critical hits with melee attacks on a roll of natural 19 or 20. WARBAND BUILDING: CE Animals and CE Magical Beasts are legal in your warband.

SPEED
8
AC
21
Hit Points
70
Buy this mini:

Griffon

28pts

R

Deathknell #20/60

Level
(Save)
7

MELEE ATTACK
+11/+8 (10)

TYPE
Large Magical Beast

SPECIAL ABILITIES:
Bloodlust (If this creature reduces a living enemy's hp to 0 with a melee attack, it gains Fearless [Always succeeds on morale saves]);
Flight;
Pounce (This creature can use all its melee attacks when charging);
Rend +10 (If this creature hits 1 enemy with both melee attacks on the same turn, damage +10 to second attack)

SPEED
8
(Flying)
AC
17
Hit Points
60
Buy this mini:

Ibixian

8pts

C

Deathknell #21/60

Level
(Save)
3

MELEE ATTACK
+6 (10)

TYPE
Monstrous Humanoid

SPECIAL ABILITIES:
Pack Fervor (Attack +2 and morale save +4 if there is at least 1 other active creature whose name contains Ibixian within 6 squares)

SPEED
6
AC
15
Hit Points
15
Buy this mini:

Rask, Half-Orc Chainfighter

52pts

R

Deathknell #22/60

Level
(Save)
8

MELEE ATTACK
+16/+16 (20 magic)

TYPE
Humanoid (Orc)

SPECIAL ABILITIES:
Unique (Only 1 creature whose name contains Rask in your warband);
Melee Reach 2;
Stunning Attack [] (DC 19)

SPEED
8
AC
14
Hit Points
85
Buy this mini:

Renegade Warlock

30pts

U

Deathknell #23/60

Level
(Save)
6

MELEE ATTACK
+5 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Flight;
Conceal 6

SPELLS:
2nd:eldritch spear (unlimited uses) (sight; 10 damage)

SPEED
6
(Flying)
AC
18
Hit Points
45
Buy this mini:

Undying Soldier

12pts

U

Deathknell #24/60

Level
(Save)
4

MELEE ATTACK
+5 (5)

RANGED ATTACK
+3, range 6 [] (5)

TYPE
Undead (Elf)

SPECIAL ABILITIES:
Blind-Fight;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Fearless (Always succeeds on morale saves);
Smite Evil +5 [] (Melee damage +5 against evil enemies)

SPEED
4
AC
17
Hit Points
25
Buy this mini:

Voice of Battle

29pts

U

Deathknell #25/60

Level
(Save)
6

MELEE ATTACK
+8 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Improved Countersong;
Mobility (+4 AC against attacks of opportunity)

SPELLS:
SORCERER SPELLS 1st:[][][] Tasha's hideous laughter (sight; Stun; DC 13);
2nd:[][][] curse of impending blades (sight; -2 AC);
3rd:[] suggestion (range 6; Confusion, save at the end of affected creature's turn; DC 16)

SPEED
6
AC
17
Hit Points
35
Buy this mini:

Dire Bear

44pts

U

Deathknell #26/60

Level
(Save)
8

MELEE ATTACK
+19/+13 (15)

TYPE
Large Animal

SPECIAL ABILITIES:
Wild (Always out of command)

SPEED
8
AC
17
Hit Points
105
Buy this mini:

Timber Wolf

5pts

C

Deathknell #27/60

Level
(Save)
3

MELEE ATTACK
+4 (5)

TYPE
Animal

SPECIAL ABILITIES:
Wild (Always out of command);
Stunning Attack [] (DC 13)

SPEED
10
AC
14
Hit Points
20
Buy this mini:

Giant Frog

10pts

C

Deathknell #28/60

Level
(Save)
3

MELEE ATTACK
+6 (10 + Swallow Whole)

TYPE
Animal

SPECIAL ABILITIES:
Wild (Always out of command);
Swallow Whole (Destroy smaller creature;
DC 15);
Wandering Monster (Sets up on a random feature tile instead of your assembly tile)

SPEED
4
AC
14
Hit Points
30
Buy this mini:

Wood Woad

15pts

U

Deathknell #29/60

Level
(Save)
8

MELEE ATTACK
+9/+4 (5)

TYPE
Plant

SPECIAL ABILITIES:
Not Subject to Commander Effects;
Double Damage from Fire;
Woodland Stride (Not slowed by difficult terrain on tiles whose name contains Forest, Jungle, or Tangle)

SPEED
6
AC
17
Hit Points
60
Buy this mini:

Ambush Drake

58pts

R

Deathknell #30/60

Level
(Save)
7

MELEE ATTACK
+10/+8 (10 + Poison/5)

TYPE
Dragon

SPECIAL ABILITIES:
Flight;
Breath Weapon [] (Replaces attacks: cone;
Slow [Gain Slow Attack (Can't attack and move on the same turn) and can't make more than 1 attack per turn];
DC 17);
Poison (5 damage whenever poisoned creature activates;
DC 17);
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
6
(Flying)
AC
18
Hit Points
75
Buy this mini:

Aspect of Nerull

81pts

R

Deathknell #31/60

Level
(Save)
10

MELEE ATTACK
+15/+10 (15 magic)

TYPE
Large Outsider

SPECIAL ABILITIES:
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Melee Reach 2

SPELLS:
4th:inflict critical wounds (unlimited uses) (touch; 30 negative damage; DC 18)

SPEED
8
AC
21
Hit Points
125
Buy this mini:

Aspect of Nerull

210pts

R

Deathknell #31/60

Level
(Save)
12

MELEE ATTACK
+20/+15 (15 magic)

TYPE
Large Outsider

SPECIAL ABILITIES:
Aura of Fear 5 (Enemies in squares threatened by this creature get morale save -5);
DR 5;
Fearless;
Immune Constitution Drain, Level Drain, Life Drain;
Melee Reach 2;
Steal Soul (Destroy a living enemy with 10 or fewer hit points that activates adjacent to this creature;
DC 20);
Unholy Healing (Negative damage heals this creature instead of damaging it);
Vicious Attack (Triple damage instead of double on a critical hit)

COMMAND: 2

COMMANDER EFFECT:
Whenever a living creature within 6 squares is destroyed, this creature heals 10 hp. WARBAND BUILDING: CE Undead are legal in your warband.

SPEED
8
AC
23
Hit Points
200
Buy this mini:

Beholder

83pts

R

Deathknell #32/60

Level
(Save)
11

MELEE ATTACK
+2 (5)

TYPE
Large Aberration

SPECIAL ABILITIES:
Flight;
Antimagic Eye (All creatures within line of sight must roll 11+ when casting a spell or lose the spell);
Dual Activation (Can take 2 turns in each round;
each turn counts as 1 of your activations in that phase);
Eye Rays (Replaces attacks: sight;
roll 1d20 and use the indicated effect or any 1 effect with a lower number;
choose target after rolling)

SPELLS:
Eye Ray Results (Special Abilities): 1-4: telekinesis (slide target creature up to 3 squares; DC 17, allies may voluntarily fail save);
5-8: inflict wounds (20 negative damage; DC 17);
9-12: slow (Slow [Gain Slow Attack (Can't attack and move on the same turn) and can't make more than 1 attack per turn]; DC 17);
13-15: fear (morale save);
16-18: flesh to stone (destroy target living creature and replace it with a statue; DC 17);
19-20: disintegrate (60 damage; DC 17)

SPEED
2
(Flying)
AC
22
Hit Points
95
Buy this mini:

Death Knight

80pts

R

Deathknell #33/60

Level
(Save)
10

MELEE ATTACK
+19/+14 (20 magic)

TYPE
Undead

SPECIAL ABILITIES:
Abyssal Blast 25 [] (Replaces attacks: sight;
radius 4;
25 fire damage;
DC 15);
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Fearless (Always succeeds on morale saves);
Immune Cold, Electricity;
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
4
AC
23
Hit Points
65
Buy this mini:

Goblin Adept

10pts

C

Deathknell #34/60

Level
(Save)
4

MELEE ATTACK
+0 (5)

TYPE
Small Humanoid (Goblin, Goblinoid)

SPELLS:
1st:burning hands [][] (cone; 5 fire damage; DC 13);
2nd:cure moderate wounds [] (touch; heal 10 hp)

SPEED
6
AC
14
Hit Points
15
Buy this mini:

Grell

26pts

U

Deathknell #35/60

Level
(Save)
5

MELEE ATTACK
+4/+4/+4/+4 (5 + Paralysis)

TYPE
Aberration

SPECIAL ABILITIES:
Flight;
Blindsight;
Immune Electricity, Paralysis;
Melee Reach 2;
Paralysis (DC 14)

SPEED
6
(Flying)
AC
16
Hit Points
35
Buy this mini:

Grim Necromancer

35pts

U

Deathknell #36/60

Level
(Save)
5

MELEE ATTACK
+1 (5)

TYPE
Humanoid (Human)

SPELLS:
2nd:curse of impending blades (unlimited uses) (sight, -2 AC), scare [][] (sight; radius 2; creatures of level 2 or below make a morale save);
3rd:summon undead III [] (up to 2 Undead with total cost 20 or less)

COMMAND: 2

COMMANDER EFFECT:
Undead followers gain attack +4.

SPEED
6
AC
15
Hit Points
20
Buy this mini:

Kruthik Hatchling

10pts

C

Deathknell #37/60

Level
(Save)
4

MELEE ATTACK
+11 (5)

TYPE
Small Magical Beast

SPECIAL ABILITIES:
Incited (Each round, this creature must activate before any nonincited creatures in its warband)

SPEED
10
AC
19
Hit Points
25
Buy this mini:

Large Blue Dragon

68pts

R

Deathknell #38/60

Level
(Save)
10

MELEE ATTACK
+15/+13/+13 (10)

TYPE
Large Dragon

SPECIAL ABILITIES:
Flight;
Breath Weapon [] (Replaces attacks: line 12;
25 electricity damage;
DC 18);
Immune Electricity

SPEED
8
(Flying)
AC
20
Hit Points
100
Buy this mini:

Mummy Lord

77pts

R

Deathknell #39/60

Level
(Save)
10

MELEE ATTACK
+20 (15)

TYPE
Undead

SPECIAL ABILITIES:
Fearless (Always succeeds on morale saves);
Aura of Fear 2 (Enemies in squares threatened by this creature gain morale save -2);
Death Touch 35 [] (Replaces attacks: touch;
destroy living creature with 35 hp or less);
Double Damage from Fire;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks)

SPELLS:
2nd:curse of ill fortune [][] (range 6; attack -3, save -3; DC 14);
3rd:wrack [][] (range 6; Paralysis, Humanoids only; DC 15)

SPEED
5
AC
22
Hit Points
95
Buy this mini:

Skeletal Dwarf

6pts

C

Deathknell #40/60

Level
(Save)
1

MELEE ATTACK
+2 (10)

TYPE
Undead

SPECIAL ABILITIES:
Fearless (Always succeeds on morale saves);
Immune Cold

SPEED
4
AC
22
Hit Points
5
Buy this mini:

Skullcrusher Ogre

31pts

U

Deathknell #41/60

Level
(Save)
8

MELEE ATTACK
+12/+7 (15)

RANGED ATTACK
+6 [] (15)

TYPE
Large Giant

SPECIAL ABILITIES:
Melee Reach 2

SPEED
6
AC
20
Hit Points
60
Buy this mini:

Spectre

44pts

R

Deathknell #42/60

Level
(Save)
7

MELEE ATTACK
+20 (10 magic + Life Drain)

TYPE
Undead

SPECIAL ABILITIES:
Flight;
Incorporeal;
Blind-Fight;
Fearless (Always succeeds on morale saves);
Life Drain 10 (If target is a living creature, this creature gains +10 hp [maximum 45 hp])

SPEED
6
(Flying)
AC
15
Hit Points
45
Buy this mini:

Spellstitched Hobgoblin Zombie

11pts

C

Deathknell #43/60

Level
(Save)
2

MELEE ATTACK
+4 (5)

TYPE
Undead

SPECIAL ABILITIES:
Fearless (Always succeeds on morale saves)

SPELLS:
1st:chill touch [][][] (touch; 5 damage to living creature, or Turn Undead 20 to Undead creature)

SPEED
2
AC
14
Hit Points
20
Buy this mini:

Thaskor

86pts

R

Deathknell #44/60

Level
(Save)
10

MELEE ATTACK
+22 (25)

TYPE
Large Outsider

SPECIAL ABILITIES:
Melee Reach 2;
Trumpeting Blast [] (Swift: cone;
Stun;
DC 18)

SPEED
8
AC
23
Hit Points
125
Buy this mini:

Warpriest of Hextor

52pts

R

Deathknell #45/60

Level
(Save)
9

MELEE ATTACK
+11/+6 (10 magic)

TYPE
Humanoid (Human)

SPELLS:
2nd:wave of grief [][] (cone; attack -3, save -3; DC 14);
3rd:wrack [][] (range 6; Paralysis, Humanoids only; DC 15);
4th:energy vortex [] (can cast while adjacent to enemy; radius 4, centered on caster; other creatures take 30 damage of chosen energy type; DC 16)

COMMAND: 5

COMMANDER EFFECT:
Followers that make more than 1 melee attack in a turn gain attack +4 on attacks after the first.

SPEED
4
AC
19
Hit Points
45
Buy this mini:

Bloodhulk Fighter

27pts

U

Deathknell #46/60

Level
(Save)
8

MELEE ATTACK
+10 (15)

TYPE
Undead

SPECIAL ABILITIES:
Bleeder (This creature takes an additional 5 damage whenever it takes damage from any source);
Fearless (Always succeeds on morale saves)

SPEED
4
AC
12
Hit Points
100
Buy this mini:

Boneclaw

45pts

R

Deathknell #47/60

Level
(Save)
10

MELEE ATTACK
+8 (15)

TYPE
Large Undead

SPECIAL ABILITIES:
Double Opportunity Attacker (If this creature hits with an attack of opportunity, it can immediately make a second attack of opportunity against the same enemy;
use this ability no more than once per turn);
Fearless (Always succeeds on morale saves);
Immune Cold;
Melee Reach 3

SPEED
8
AC
16
Hit Points
105
Buy this mini:

Bullywug Thug

4pts

C

Deathknell #48/60

Level
(Save)
2

MELEE ATTACK
+3 (5)

TYPE
Humanoid (Bullywug)

SPEED
4
AC
15
Hit Points
15
Buy this mini:

Burning Skeleton

13pts

U

Deathknell #49/60

Level
(Save)
5

MELEE ATTACK
+4 (5 + 5 fire)

TYPE
Undead

SPECIAL ABILITIES:
Fearless (Always succeeds on morale saves);
Fire Shield 5 (Any creature that hits this creature with a melee attack takes 5 fire damage);
Immune Cold, Fire

SPEED
6
AC
16
Hit Points
30
Buy this mini:

Deathlock

12pts

C

Deathknell #50/60

Level
(Save)
3

MELEE ATTACK
+1 (5)

TYPE
Undead

SPECIAL ABILITIES:
Fearless (Always succeeds on morale saves)

SPELLS:
1st:cause fear [][] (range 6; target creature of level 5 or below makes a morale save), magic missile [][] (sight; 5 damage)

SPEED
6
AC
13
Hit Points
20
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Dolgrim

10pts

U

Deathknell #51/60

Level
(Save)
1

MELEE ATTACK
+4/+4 (5)

RANGED ATTACK
+3 (5)

TYPE
Small Aberration

SPECIAL ABILITIES:
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Slow Ranged Attack (Can't make a ranged attack and move on the same turn)

SPEED
4
AC
15
Hit Points
10
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Ettin Skirmisher

40pts

R

Deathknell #52/60

Level
(Save)
6

MELEE ATTACK
+7/+7/+2/+2 (20)

TYPE
Large Giant

SPECIAL ABILITIES:
Melee Reach 2

SPEED
8
AC
15
Hit Points
65
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Fiendish Monstrous Scorpion

25pts

R

Deathknell #53/60

Level
(Save)
5

MELEE ATTACK
+6/+4 (15 magic/ 5 magic + Poison)

TYPE
Large Magical Beast

SPECIAL ABILITIES:
Wild (Always out of command);
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Poison (5 damage whenever poisoned creature activates;
DC 16);
Resist 5 Cold, Fire;
Smite Good +5 [] (Melee damage +5 against good enemies);
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
10
AC
16
Hit Points
30
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Flind Captain

53pts

U

Deathknell #54/60

Level
(Save)
7

MELEE ATTACK
+14/+9 (15 magic)

TYPE
Humanoid (Flind, Gnoll)

COMMAND: 3

COMMANDER EFFECT:
Humanoid followers gain melee damage +5 and -2 AC.

SPEED
6
AC
19
Hit Points
70
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Forest Troll

20pts

U

Deathknell #55/60

Level
(Save)
5

MELEE ATTACK
+6/+6 (5 + Poison)

RANGED ATTACK
+6, range 6 (5 + Poison)

TYPE
Giant

SPECIAL ABILITIES:
Poison (5 damage whenever poisoned creature activates;
DC 17);
Regeneration 5 (This creature heals 5 hp at start of its turn)

SPEED
6
AC
18
Hit Points
45
Buy this mini:

Kenku Sneak

6pts

C

Deathknell #56/60

Level
(Save)
1

MELEE ATTACK
-1 (5)

RANGED ATTACK
+3 (5)

TYPE
Humanoid (Kenku)

SPECIAL ABILITIES:
Hide;
Melee Sneak Attack +5;
Ranged Sneak Attack +5

SPEED
6
AC
16
Hit Points
5
Buy this mini:

Orc Savage

7pts

C

Deathknell #57/60

Level
(Save)
2

MELEE ATTACK
+7 (15)

TYPE
Humanoid (Orc)

SPECIAL ABILITIES:
Fearless (Always succeeds on morale saves);
Savage Frenzy (This creature gains +20 hp the first time it hits with a melee attack)

SPEED
8
AC
10
Hit Points
5
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Ravenous Vampire

58pts

R

Deathknell #58/60

Level
(Save)
5

MELEE ATTACK
+14 (15)

TYPE
Undead

SPECIAL ABILITIES:
Beastmaster 3;
Domination Surge (Replaces attacks: range 6, Dominate [Target Humanoid enemy makes a single immediate attack as if it were a member of your warband];
DC 18);
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Fearless (Always succeeds on morale saves);
Minions (2 Animals, each with cost 5 or less, whose name contains Wolf);
Regeneration 5 (This creature heals 5 hp at the start of its turn);
Resist 10 Cold, Electricity

COMMAND: 4

COMMANDER EFFECT:
Followers gain melee damage +5 against enemy commanders.

SPEED
9
AC
22
Hit Points
40
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Vampire Spawn

23pts

U

Deathknell #59/60

Level
(Save)
4

MELEE ATTACK
+5 (5 + Life Drain)

TYPE
Undead

SPECIAL ABILITIES:
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Fearless (Always succeeds on morale saves), Life Drain 5 (If target is a living creature, this creature gains +5 hp [maximum 30 hp]);
Resist 10 Cold, Electricity

SPEED
6
AC
15
Hit Points
30
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Zombie White Dragon

37pts

R

Deathknell #60/60

Level
(Save)
10

MELEE ATTACK
+18 (10 magic)

TYPE
Large Undead

SPECIAL ABILITIES:
Flight;
Breath Weapon [] (Replaces attacks: cone;
10 cold damage;
DC 14);
Fearless (Always succeeds on morale saves);
Immune Cold;
Slow Attack (Can't attack and move on the same turn)

SPEED
6
(Flying)
AC
15
Hit Points
130
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