Aberrations

Alusair Obarskyr

46pts

R

Aberrations #1/60

Level
(Save)
7

MELEE ATTACK
+12/+7 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Unique (Only 1 of this creature in your warband)

COMMAND: 6

COMMANDER EFFECT:
Followers that activate within 6 squares of this commander gain Powerful Charge +10 (Melee damage +10 when charging) until end of turn.

SPEED
4
AC
23
Hit Points
65
Buy this mini:

Anvil of Thunder

25pts

U

Aberrations #2/60

Level
(Save)
6

MELEE ATTACK
+9/+9 (10 magic/5 magic)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
Anvil of Thunder (Stun enemy hit by both of this creature's melee attacks in the same turn;
DC 15);
Save +4

SPEED
4
AC
18
Hit Points
60
Buy this mini:

Celestial Black Bear

9pts

C

Aberrations #3/60

Level
(Save)
3

MELEE ATTACK
+6/+6 (5)

TYPE
Magical Beast

SPECIAL ABILITIES:
Resist 5 Acid, Cold, Electricity;
Smite Evil +5 [] (Melee damage +5 against evil enemies);
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
8
AC
13
Hit Points
20
Buy this mini:

Cleric of St. Cuthbert

29pts

U

Aberrations #4/60

Level
(Save)
3

MELEE ATTACK
+5 (5 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Smite Evil +5 [] (Melee damage +5 against evil enemies);
Turn Undead 4 []

SPELLS:
1st:cause fear [][] (range 6; target creature of level 5 or below makes a morale save);
2nd:deific vengeance [][] (range 6; 10 damage, or 20 damage to Undead; DC 14)

COMMAND: 3

COMMANDER EFFECT:
Vengeance (Followers gain melee damage +5 if opponents have destroyed at least 2 of your creatures)

SPEED
4
AC
20
Hit Points
25
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Dragon Samurai

60pts

R

Aberrations #5/60

Level
(Save)
9

MELEE ATTACK
+11/+11/+6 (10 magic + 5 fire)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Breath Weapon [] (Replaces attacks: cone;
20 fire damage;
DC 16);
Resist Fire 5

SPEED
4
AC
24
Hit Points
80
Buy this mini:

Exorcist of the Silver Flame

38pts

R

Aberrations #6/60

Level
(Save)
6

MELEE ATTACK
+10/+5 (10 magic)

RANGED ATTACK
+7 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Fearless (Always succeeds on morale saves);
Lay on Hands 15 [] (Replaces attacks: touch;
heal 15 hp);
Save +4;
Smite Evil +15 [] (Melee damage +15 against evil enemies);
Turn Evil Outsider 3 [] (As Turn Undead, but evil Outsiders only)

SPELLS:
1st:magic weapon [] (touch; +1 attack, ignore DR)

COMMAND: 5

COMMANDER EFFECT:
Cleansing Flame (Followers gain attack +1, or attack +4 against enemies with DR)

SPEED
4
AC
19
Hit Points
40
Buy this mini:

Hill Dwarf Warrior

4pts

C

Aberrations #7/60

Level
(Save)
2

MELEE ATTACK
+4 (5)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
Save +4

SPEED
4
AC
17
Hit Points
15
Buy this mini:

Man-at-Arms (Aber)

3pts

C

Aberrations #8/60

Level
(Save)
1

MELEE ATTACK
+3 (5)

TYPE
Humanoid (Human)

SPEED
4
AC
19
Hit Points
5
Buy this mini:

Rhek

22pts

U

Aberrations #9/60

Level
(Save)
5

MELEE ATTACK
+10 (10)

TYPE
Monstrous Humanoid

SPECIAL ABILITIES:
Powerful Charge +10 (Melee damage +10 when charging);
Resounding Blow (If this creature scores a critical hit, Stun that enemy);
Smite Chaos +5 [][] (+5 damage against chaotic enemies)

SPEED
4
AC
23
Hit Points
40
Buy this mini:

Warforged Hero

36pts

R

Aberrations #10/60

Level
(Save)
8

MELEE ATTACK
+14/+9 (10 magic)

TYPE
Construct (Living Construct)

SPECIAL ABILITIES:
DR 5;
Living Construct (Has only Immune Level Drain, Paralysis, Poison, Sleep);
Powerful Charge +5 (Melee damage +5 when charging);
Stable Footing (Difficult terrain does not slow this creature's movement)

SPEED
4
AC
22
Hit Points
80
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Aasimar Favored Soul

20pts

U

Aberrations #11/60

Level
(Save)
5

MELEE ATTACK
+8 (5)

TYPE
Outsider

SPECIAL ABILITIES:
Illuminator (Creatures within 6 squares do not benefit from Conceal, Hide, or Invisible);
Resist 5 Acid, Cold, Electricity;
Resist 10 Fire;
Save +4

SPELLS:
Sorcerer Spells 1st:[][][][] bless (your warband; attack +1), cure light wounds (touch; heal 5 hp), magic weapon (touch; +1 attack, ignore DR);
2nd:[][][] sound burst (range 6; radius 2; 5 sonic damage and Stun; DC 14 negates)

SPEED
4
AC
16
Hit Points
40
Buy this mini:

Adventuring Wizard

36pts

R

Aberrations #12/60

Level
(Save)
7

MELEE ATTACK
+2 (5)

TYPE
Humanoid (Human)

SPELLS:
2nd:Bigby's slapping hand [][] (sight; target creature provokes attacks of opportunity from all creatures that threaten its square; DC 20);
3rd:empowered magic missile [][] (sight; 15 damage);
4th:blast of flame [] (cone; 30 fire damage, ignore Spell Resistance; DC 16)

SPEED
6
AC
17
Hit Points
25
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Bariaur Ranger

16pts

U

Aberrations #13/60

Level
(Save)
5

MELEE ATTACK
+9/+9 (10 magic/5 magic)

RANGED ATTACK
+8 (5)

TYPE
Outsider

SPECIAL ABILITIES:
Aberration Foe (Damage +5 against Aberrations);
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
8
AC
17
Hit Points
30
Buy this mini:

Cleric of Garl Glittergold

31pts

U

Aberrations #14/60

Level
(Save)
5

MELEE ATTACK
+5 (5 magic)

TYPE
Small Humanoid (Gnome)

SPECIAL ABILITIES:
Dodge Giants +4 (+4 AC against Giants);
Turn Undead 5 []

SPELLS:
1st:sanctuary [] (touch; target creature cannot be attacked until its next turn), nimbus of light [][] (range 6; 10 damage);
3rd:ring of blades [] (self; any creature that activates when adjacent to this creature takes 10 damage, ignore Spell Resistance)

COMMAND: 3

COMMANDER EFFECT:
Enemies within 6 squares that miss with a ranged or melee attack cannot make any other attacks that turn. WARBAND BUILDING: Gnomes of any faction are legal in your warband.

SPEED
5
AC
18
Hit Points
35
Buy this mini:

Crow Shaman

26pts

R

Aberrations #15/60

Level
(Save)
5

MELEE ATTACK
+2 (5)

RANGED ATTACK
+4, range 6 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Chastise Spirits [] (Replaces attacks: Elemental, Fey, and Incorporeal creatures within 6 squares take 20 damage;
DC 17);
Mobility (+4 AC against attacks of opportunity)

SPELLS:
Sorcerer Spells 1st:[][][][] cure light wounds (touch; heal 5 hp), snake's swiftness (range 6; target creature may make an immediate attack);
2nd:[][][] cat's grace (touch; +2 AC, ranged attack +2);
3rd:[][] swift fly (self; gain Flight this turn, speed F8, swift action)

SPEED
8
AC
14
Hit Points
40
Buy this mini:

Elf Warrior

4pts

C

Aberrations #16/60

Level
(Save)
1

MELEE ATTACK
+2 (5)

RANGED ATTACK
+3 (5)

TYPE
Humanoid (Elf)

SPEED
6
AC
15
Hit Points
5
Buy this mini:

Frenzied Berserker

52pts

R

Aberrations #17/60

Level
(Save)
8

MELEE ATTACK
+14/+9 (30 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Aura of Fear 2 (Enemies in squares threatened by this creature gain morale save -2);
Burnout (This creature takes 5 damage whenever it activates);
Death Strike (When its hp are reduced to 0 or lower, this creature may make one immediate melee attack);
Fearless (Always succeeds on morale saves)

SPEED
8
AC
10
Hit Points
90
Buy this mini:

Half-Elf Bow Initiate

43pts

R

Aberrations #18/60

Level
(Save)
8

MELEE ATTACK
+9/+4 (5)

RANGED ATTACK
+14/+14/+9 (10 magic)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Precise Shot (When this creature shoots into melee, the defender doesn't get the AC bonus);
Ranged Precision +5 (On its turn, if this creature makes a single ranged attack at an enemy within 6 squares, damage +5 on that attack)

SPEED
6
AC
19
Hit Points
70
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Longtooth Barbarian

27pts

U

Aberrations #19/60

Level
(Save)
5

MELEE ATTACK
+10/+4 (15 magic/10)

TYPE
Humanoid (Shapechanger, Shifter)

SPEED
9
AC
14
Hit Points
65
Buy this mini:

Sharn Cutthroat

9pts

U

Aberrations #20/60

Level
(Save)
4

MELEE ATTACK
+8 (5)

RANGED ATTACK
+8, range 6 (5)

TYPE
Humanoid (Changeling, Shapechanger)

SPECIAL ABILITIES:
Hide;
Melee Sneak Attack +5;
Ranged Sneak Attack +5;
Sidestep (On its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity)

SPEED
6
AC
16
Hit Points
20
Buy this mini:

Valenar Commander

38pts

R

Aberrations #21/60

Level
(Save)
6

MELEE ATTACK
+10/+10 (10 magic)

TYPE
Humanoid (Elf)

COMMAND: 4

COMMANDER EFFECT:
Followers making ranged attacks can target any noncommander enemy.

SPEED
6
AC
18
Hit Points
45
Buy this mini:

Formian Warrior

16pts

U

Aberrations #22/60

Level
(Save)
4

MELEE ATTACK
+7/+5 (10 + Poison/5)

TYPE
Outsider

SPECIAL ABILITIES:
Immune Cold, Poison;
Poison (5 damage whenever poisoned creature activates;
DC 14);
Resist 10 Electricity, Fire, Sonic;
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
8
AC
19
Hit Points
25
Buy this mini:

Ethereal Filcher

10pts

U

Aberrations #23/60

Level
(Save)
5

MELEE ATTACK
+2 (5)

TYPE
Aberration

SPECIAL ABILITIES:
Filch (Replaces attacks: touch;
Humanoid or Monstrous Humanoid only, attack -2, melee damage -5 [minimum 5], then Ethereal Filcher is eliminated)

SPEED
8
AC
18
Hit Points
20
Buy this mini:

Ryld Argith

55pts

R

Aberrations #24/60

Level
(Save)
8

MELEE ATTACK
+13/+8 (15 magic)

TYPE
Humanoid (Drow, Elf)

SPECIAL ABILITIES:
Unique (Only 1 of this creature in your warband);
Improved Initiative 8 (Commander rating counts as 8 for initiative checks);
Keen Critical 19 (Scores critical hits on melee attack rolls of natural 19 and 20);
Melee Sneak Attack +5;
Spell Resistance (May ignore spells unless the caster rolls 11+)

COMMAND: 4

COMMANDER EFFECT:
Good Humanoid followers gain melee attack +2. Evil Humanoid followers gain Keen Critical 19 (Scores critical hits on melee attack rolls of natural 19 and 20).

SPEED
6
AC
19
Hit Points
75
Buy this mini:

Wyvern

36pts

R

Aberrations #25/60

Level
(Save)
7

MELEE ATTACK
+10/+8/+8 (10 + Poison/10/10)

TYPE
Large Dragon

SPECIAL ABILITIES:
Flight;
Incited (Each round, this creature must activate before any nonincited creatures in its warband);
Poison (5 damage whenever poisoned creature activates;
DC 17)

SPEED
4
(Flying)
AC
18
Hit Points
60
Buy this mini:

Achaierai

29pts

R

Aberrations #26/60

Level
(Save)
6

MELEE ATTACK
+9/+4 (10/15)

TYPE
Large Outsider

SPECIAL ABILITIES:
Black Cloud [] (Replaces attacks: 10 damage and Confusion, all living creatures within 2 squares except Achaierais;
save against Confusion at the end of each affected creature's turn, DC 15);
Melee Reach 2;
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
10
AC
21
Hit Points
40
Buy this mini:

Bladebearer Hobgoblin

21pts

U

Aberrations #27/60

Level
(Save)
4

MELEE ATTACK
+8/+8 (10 magic)

TYPE
Humanoid (Goblinoid, Hobgoblin)

SPECIAL ABILITIES:
Executioner's Blade (Melee attack +4 and melee damage +5 against creatures that are out of command or routing)

SPEED
6
AC
17
Hit Points
40
Buy this mini:

Dekanter Goblin

5pts

C

Aberrations #28/60

Level
(Save)
2

MELEE ATTACK
+4 (5)

TYPE
Humanoid (Dekanter Goblin, Goblinoid)

SPECIAL ABILITIES:
Regeneration 5 (This creature heals 5 hp at start of its turn);
Resist 5 Cold

SPEED
4
AC
15
Hit Points
15
Buy this mini:

Destrachan

26pts

U

Aberrations #29/60

Level
(Save)
8

MELEE ATTACK
+9 (10)

TYPE
Large Aberration

SPECIAL ABILITIES:
Blast Defenses [] (Replaces attacks: cone;
-4 AC;
DC 15);
Blast Flesh [][][] (Replaces attacks: cone;
15 sonic damage;
DC 15);
Blindsight

SPEED
6
AC
19
Hit Points
60
Buy this mini:

Emerald Claw Soldier

6pts

C

Aberrations #30/60

Level
(Save)
2

MELEE ATTACK
+3 (5)

RANGED ATTACK
+2 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Slow Ranged Attack (Can't make a ranged attack and move in the same turn)

SPEED
4
AC
17
Hit Points
15
Buy this mini:

Fiendish Dire Weasel

8pts

C

Aberrations #31/60

Level
(Save)
3

MELEE ATTACK
+6 (5 + Blood Drain)

TYPE
Magical Beast

SPECIAL ABILITIES:
Blood Drain (5 damage to living creature;
DC 15);
Cannot Rally;
Resist 5 Cold, Fire;
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
8
AC
16
Hit Points
15
Buy this mini:

Green Dragon

28pts

R

Aberrations #32/60

Level
(Save)
8

MELEE ATTACK
+10/+8/+8 (5)

TYPE
Dragon

SPECIAL ABILITIES:
Flight;
Breath Weapon [] (Replaces attacks: cone;
15 acid damage;
DC 16);
Immune Acid

SPEED
12
(Flying)
AC
17
Hit Points
70
Buy this mini:

Half-Elf Hexblade

33pts

U

Aberrations #33/60

Level
(Save)
7

MELEE ATTACK
+12/+7 (10 magic)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Hexblade's Curse [][] (Swift action: sight;
attack -4, save -4, damage -5 [minimum 5];
DC 19)

SPELLS:
1st:phantom threat [] (range 6; whenever target is attacked in melee, the attacker is considered to be flanking it; DC 13)

SPEED
6
AC
17
Hit Points
45
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Half-Illithid Lizardfolk

13pts

U

Aberrations #34/60

Level
(Save)
3

MELEE ATTACK
+6 (10)

TYPE
Aberration (Reptilian)

SPECIAL ABILITIES:
Mind Blast [] (Replaces attacks: cone;
Stun;
DC 15);
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
6
AC
18
Hit Points
25
Buy this mini:

Hook Horror

39pts

R

Aberrations #35/60

Level
(Save)
10

MELEE ATTACK
+13/+13 (10)

TYPE
Large Aberration

SPECIAL ABILITIES:
Blindsight;
Feast (When it reduces a living enemy to 0 hp, this creature makes a morale save);
Melee Reach 2;
Rend +20 (If this creature hits one enemy with both melee attacks on the same turn, damage +20 to second attack)

SPEED
4
AC
22
Hit Points
65
Buy this mini:

Iron Cobra

14pts

U

Aberrations #36/60

Level
(Save)
2

MELEE ATTACK
+2 (5 + Poison)

TYPE
Construct

SPECIAL ABILITIES:
Command Dependent (This creature has Speed 0 if it activates when out of command);
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Fearless (Always succeeds on morale saves);
Poison (5 damage whenever poisoned creature activates;
DC 14);
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
6
AC
17
Hit Points
30
Buy this mini:

Kobold Champion

11pts

C

Aberrations #37/60

Level
(Save)
3

MELEE ATTACK
+6 (5)

TYPE
Small Humanoid (Kobold, Reptilian)

SPECIAL ABILITIES:
Brittle Morale (Fails morale saves if out of command)

SPEED
4
AC
24
Hit Points
20
Buy this mini:

Kobold Sorcerer

20pts

U

Aberrations #38/60

Level
(Save)
5

MELEE ATTACK
-2 (5)

TYPE
Small Humanoid (Kobold, Reptilian)

SPECIAL ABILITIES:
Willing to Follow (This commander can benefit from the Commander Effects of other commanders in your warband as though it were a follower)

SPELLS:
Sorcerer Spells 1st:[][][] magic missile (sight; 5 damage), magic weapon (touch; +1 attack, ignore DR);
2nd:[] fireburst (each adjacent creature; 15 fire damage, can cast while adjacent to enemy; DC 14)

COMMAND: 1

COMMANDER EFFECT:
Kobold followers gain Conceal 6.

SPEED
6
AC
17
Hit Points
25
Buy this mini:

Mind Flayer Telepath

38pts

R

Aberrations #39/60

Level
(Save)
8

MELEE ATTACK
+8/+8 (5)

TYPE
Aberration

SPECIAL ABILITIES:
Mind Blast (Replaces attacks: cone;
stun;
DC 17);
Psychic Scream [] (Replaces attacks: enemy noncommander creatures are out of command until end of round);
Rend +15 (If this creature hits one creature with both melee attacks on the same turn, damage +15 to second attack);
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
6
AC
15
Hit Points
45
Buy this mini:

Mongrelfolk

3pts

C

Aberrations #40/60

Level
(Save)
1

MELEE ATTACK
+0 (5)

TYPE
Humanoid (Goblinoid, Kobold, Mongrelfolk, Orc)

SPECIAL ABILITIES:
Cave Setup (May set up on any Cave tile instead of your assembly tile)

SPEED
4
AC
13
Hit Points
5
Buy this mini:

Myconid Guard

9pts

C

Aberrations #41/60

Level
(Save)
4

MELEE ATTACK
+5 (5 + Pacification Spores)

TYPE
Plant

SPECIAL ABILITIES:
Pacification Spores (Living creature can't make melee or ranged attacks until after its next turn;
DC 15)

SPEED
4
AC
12
Hit Points
25
Buy this mini:

Sahuagin Ranger

15pts

U

Aberrations #42/60

Level
(Save)
4

MELEE ATTACK
+10 (10 magic)

TYPE
Monstrous Humanoid

SPECIAL ABILITIES:
Elf Bane (Melee attack +2, melee damage +10 against Elves);
Save +4

SPEED
6
AC
18
Hit Points
35
Buy this mini:

Silent Wolf Goblin

12pts

C

Aberrations #43/60

Level
(Save)
3

MELEE ATTACK
+3/+3 (5)

TYPE
Small Humanoid (Goblin, Goblinoid)

SPECIAL ABILITIES:
Melee Sneak Attack +5

SPEED
7
AC
17
Hit Points
20
Buy this mini:

Skullsplitter

28pts

R

Aberrations #44/60

Level
(Save)
4

MELEE ATTACK
+9 (15)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Executioner's Blade (Melee attack +4 and melee damage +5 against creatures that are out of command or routing)

COMMAND: 2

COMMANDER EFFECT:
Tyrannical Morale +4

SPEED
6
AC
16
Hit Points
40
Buy this mini:

Flesh Golem

51pts

R

Aberrations #45/60

Level
(Save)
9

MELEE ATTACK
+10 (15)

TYPE
Large Construct

SPECIAL ABILITIES:
Requires Instruction (This creature acts as though confused if it activates when out of command);
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Fearless (Always succeeds on morale saves);
Melee Reach 2;
Spell Resistance All (Ignores all spells)

SPEED
6
AC
18
Hit Points
80
Buy this mini:

Carrion Tribe Barbarian

12pts

C

Aberrations #46/60

Level
(Save)
3

MELEE ATTACK
+8 (10)

TYPE
Humanoid (Human)

SPEED
8
AC
10
Hit Points
45
Buy this mini:

Choker

14pts

U

Aberrations #47/60

Level
(Save)
3

MELEE ATTACK
+6 (5 + Constrict)

TYPE
Small Aberration

SPECIAL ABILITIES:
Cave Setup (May set up on any Cave tile instead of your assembly tile);
Constrict (Large or smaller creature skips next turn;
DC 13);
Dual Activation (Can take 2 turns in each round;
each turn counts as one of your activations in that phase);
Hide;
Melee Reach 2

SPEED
4
AC
17
Hit Points
15
Buy this mini:

Chuul

51pts

R

Aberrations #48/60

Level
(Save)
11

MELEE ATTACK
+12/+12 (10)

TYPE
Large Aberration

SPECIAL ABILITIES:
Blind-Fight;
Immune Poison;
Paralyzing Rend +15 (If this creature hits one enemy with both melee attacks on the same turn, Paralysis, DC 19;
damage +15 to second attack);
Save = 10 (Add 10 instead of level to saves)

SPEED
6
AC
22
Hit Points
95
Buy this mini:

Fiendish Giant Praying Mantis

33pts

R

Aberrations #49/60

Level
(Save)
8

MELEE ATTACK
+7/+7 (20 magic)

TYPE
Large Magical Beast

SPECIAL ABILITIES:
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Incited (Each round, this creature must activate before any nonincited creatures in its warband);
Resist 5 Cold, Fire;
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPEED
4
(Flying)
AC
15
Hit Points
50
Buy this mini:

Gibbering Mouther

26pts

R

Aberrations #50/60

Level
(Save)
4

MELEE ATTACK
+4/+4/+4/+4 (5)

TYPE
Aberration

SPECIAL ABILITIES:
Always Out of Command;
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
Swallow Whole (Destroy Medium or smaller creature hit by 3 of this creature's melee attacks in the same turn;
DC 14);
Gibbering [] (Swift action: Confusion, all creatures within 6 squares except Gibbering Mouthers;
DC 13, save at the end of each affected creature's turn);
Immune Critical hits, Flanking;
Wandering Monster (Sets up on a random feature tile instead of your assembly tile)

SPEED
2
AC
19
Hit Points
40
Buy this mini:

Gnoll (Aber)

3pts

C

Aberrations #51/60

Level
(Save)
2

MELEE ATTACK
+1 (10)

TYPE
Humanoid (Gnoll)

SPEED
6
AC
15
Hit Points
10
Buy this mini:

Gnoll Skeleton

5pts

C

Aberrations #52/60

Level
(Save)
2

MELEE ATTACK
+3 (5)

TYPE
Undead

SPECIAL ABILITIES:
Fearless (Always succeeds on morale saves);
Immune Cold

SPEED
6
AC
17
Hit Points
15
Buy this mini:

Ice Troll

31pts

R

Aberrations #53/60

Level
(Save)
5

MELEE ATTACK
+8 (20)

TYPE
Large Giant

SPECIAL ABILITIES:
Double Damage from Acid, Fire;
Immune Cold;
Melee Reach 2;
Regeneration 5 (This creature heals 5 hp at the start of its turn)

SPEED
4
AC
21
Hit Points
45
Buy this mini:

Mad Slasher

9pts

U

Aberrations #54/60

Level
(Save)
4

MELEE ATTACK
+6 (5)

TYPE
Aberration

SPECIAL ABILITIES:
Incited (Each round, this creature must activate before any nonincited creatures in its warband);
Whirlwind Attack (On its turn, if this creature moves no more than 1 square, it can make a separate melee attack against each enemy creature in a square it threatens)

SPEED
8
AC
15
Hit Points
25
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Mountain Orc

12pts

C

Aberrations #55/60

Level
(Save)
2

MELEE ATTACK
+8 (15)

TYPE
Humanoid (Orc)

SPECIAL ABILITIES:
Save +4

SPEED
8
AC
11
Hit Points
30
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Ogre Zombie

29pts

R

Aberrations #56/60

Level
(Save)
8

MELEE ATTACK
+9 (20)

TYPE
Large Undead

SPECIAL ABILITIES:
Fearless (Always succeeds on morale saves);
Inhibited (Each round, this creature cannot activate until after all noninhibited creatures in its warband);
Melee Reach 2

SPEED
4
AC
15
Hit Points
55
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Orc Sergeant

24pts

U

Aberrations #57/60

Level
(Save)
3

MELEE ATTACK
+7 (15)

TYPE
Humanoid (Orc)

COMMAND: 2

COMMANDER EFFECT:
Orc and Goblinoid followers gain attack +2. WARBAND BUILDING: Orcs and Goblinoids of any faction are legal in your warband.

SPEED
6
AC
15
Hit Points
30
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Taer

8pts

C

Aberrations #58/60

Level
(Save)
2

MELEE ATTACK
+3 (10)

TYPE
Giant

SPECIAL ABILITIES:
Double Damage from Fire;
Immune Cold;
Stench (Adjacent living creatures without Stench gain attack -2, save -2, and -2 AC)

SPEED
6
AC
12
Hit Points
15
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Yuan-Ti Abomination

48pts

R

Aberrations #59/60

Level
(Save)
9

MELEE ATTACK
+13/+7 (10/10 + 10 acid + Poison)

TYPE
Large Monstrous Humanoid

SPECIAL ABILITIES:
Blind-Fight;
Melee Reach 2;
Poison (5 damage whenever poisoned creature activates;
DC 17);
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPELLS:
1st:cause fear [][] (range 6; target creature of level 5 or below makes a morale save);
3rd:suggestion [] (range 6; Confusion, save at the end of affected creature's turn; DC 16)

COMMAND: 4

COMMANDER EFFECT:
The DC of followers' Poison increases by 4.

SPEED
6
AC
21
Hit Points
65
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Yuan-Ti Halfblood

28pts

U

Aberrations #60/60

Level
(Save)
7

MELEE ATTACK
+10/+4 (5/5 + 10 acid + Poison)

RANGED ATTACK
+9/+4 (5)

TYPE
Monstrous Humanoid

SPECIAL ABILITIES:
Blind-Fight;
Hide;
Poison (5 damage whenever poisoned creature activates;
DC 14);
Spell Resistance (May ignore spells unless the caster rolls 11+)

SPELLS:
1st:cause fear [] (range 6; target creature of level 5 or below makes a morale save);
3rd:suggestion [] (range 6; Confusion, save at the end of affected creature's turn; DC 16)

SPEED
6
AC
19
Hit Points
40
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