Giants of Legend

Bronze Wyrmling

24pts

U

Giants of Legend #1/72

Level
(Save)
6

MELEE ATTACK
+7/+2/+2 (5)

TYPE
Small Dragon

SPECIAL ABILITIES:
Flight. Breath Weapon [] (Replaces attacks: line;
5 electricity damage;
DC 14);
Breath Weapon [] (Replaces attacks: cone;
living creatures immediately move as though routing, then the effect ends;
DC 14);
Immune Electricity

SPEED
8
(Flying)
AC
17
Hit Points
45
Buy this mini:

Dwarf Sergeant

30pts

U

Giants of Legend #2/72

Level
(Save)
3

MELEE ATTACK
+4 (10)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
+4 AC against Giants;
Save +4

COMMAND: 4

COMMANDER EFFECT:
Dwarf followers gain +2 AC, or +4 AC against Giants.

SPEED
4
AC
23
Hit Points
35
Buy this mini:

Standardbearer

10pts

U

Giants of Legend #3/72

Level
(Save)
3

MELEE ATTACK
+4 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Countersong;
Relay Orders (This creature gains the highest Commander rating and each Commander Effect of creatures that have it under command);
Save +4

SPELLS:
1st:cure light wounds [] (touch; heal 5 hp)

SPEED
4
AC
17
Hit Points
20
Buy this mini:

Stone Golem

134pts

R

Giants of Legend #4/72

Level
(Save)
14

MELEE ATTACK
+18/+18 (20)

TYPE
Large Construct

SPECIAL ABILITIES:
Command Dependent (This creature has speed 0 if it activates when out of command). DR 5;
Melee Reach 2;
Slow Effect (Enemies that are adjacent to this creature when they activate can't make more than one ranged or melee attack this turn;
DC 17);
Spell Resistance All

SPEED
4
AC
26
Hit Points
105
Buy this mini:

Sword of Glory

21pts

U

Giants of Legend #5/72

Level
(Save)
5

MELEE ATTACK
+8/+8 (10)

TYPE
Humanoid (Human)

SPEED
4
AC
20
Hit Points
40
Buy this mini:

Warforged Fighter

16pts

U

Giants of Legend #6/72

Level
(Save)
3

MELEE ATTACK
+7 (10 magic)

TYPE
Construct (Living)

SPECIAL ABILITIES:
Adamantine Laced 5 (Melee and ranged attacks deal 5 less damage to this creature);
Living Construct (Has only Immune Level Drain, Paralysis, Poison, Sleep)

SPEED
4
AC
19
Hit Points
30
Buy this mini:

Warmage

22pts

U

Giants of Legend #7/72

Level
(Save)
4

MELEE ATTACK
+3 (5)

TYPE
Humanoid (Human)

SPELLS:
Sorcerer Spells 1st:[][][][] lesser sonic orb (range 6; 5 sonic damage, ignore Spell Resistance);
2nd:[][] fireburst (each adjacent creature; 15 fire damage, can cast while adjacent to enemy; DC 14), Melf's acid arrow (sight; 10 acid damage, ignore Spell Resistance), scorching ray (range 6; 15 fire damage)

SPEED
6
AC
18
Hit Points
20
Buy this mini:

Young Master

44pts

R

Giants of Legend #8/72

Level
(Save)
8

MELEE ATTACK
+8/+8 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Deflect Arrows (+4 AC against ranged attacks);
Evade Damage (If this creature successfully saves against a damaging spell or special ability, it takes no damage);
Mobility (+4 AC against attacks of opportunity);
Save +4;
Stunning Attack [][] (DC 17);
Wholeness of Body [] (Replaces attacks: self;
heal 15 hp)

COMMAND: 3

COMMANDER EFFECT:
Followers gain attack +4 and damage +10 when using Stunning Attack.

SPEED
10
AC
21
Hit Points
55
Buy this mini:

Aramil, Adventurer

13pts

U

Giants of Legend #9/72

Level
(Save)
3

MELEE ATTACK
+1 (5)

RANGED ATTACK
+5 (5)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Unique

SPELLS:
Sorcerer Spells 1st:[][][] mage armor (self; +4 AC), magic missile (sight; 5 damage), ray of enfeeblement (range 6; attack -2, damage -5 [minimum 5])

SPEED
6
AC
13
Hit Points
20
Buy this mini:

Eberk, Adventurer

16pts

U

Giants of Legend #10/72

Level
(Save)
3

MELEE ATTACK
+4 (5)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
Unique. Save +4;
Turn Undead 2 []

SPELLS:
1st:cure light wounds [][] (touch; heal 5 hp), magic weapon [] (touch; +1 attack, ignore DR);
2nd:divine protection [] (your warband; +1 AC, save +1), spiritual weapon [] (sight; melee attack at +5 against target creature whenever it activates, 5 damage)

SPEED
4
AC
20
Hit Points
25
Buy this mini:

Protectar

7pts

U

Giants of Legend #11/72

Level
(Save)
2

MELEE ATTACK
+4 (5)

TYPE
Outsider

SPECIAL ABILITIES:
Flight

SPELLS:
1st:cure light wounds [][][] (touch; heal 5 hp)

SPEED
5
(Flying)
AC
18
Hit Points
15
Buy this mini:

Regdar, Adventurer

20pts

U

Giants of Legend #12/72

Level
(Save)
3

MELEE ATTACK
+7 (10)

RANGED ATTACK
+6 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Unique. Cleave

COMMAND: 2

COMMANDER EFFECT:
Unique followers gain attack +2 and save +2. WARBAND BUILDING: Unique CG creatures and Unique LG creatures are legal in your warband.

SPEED
4
AC
19
Hit Points
25
Buy this mini:

Basilisk

27pts

U

Giants of Legend #13/72

Level
(Save)
6

MELEE ATTACK
+8 (10)

TYPE
Magical Beast

SPECIAL ABILITIES:
Difficult 20. Blind-Fight;
Gaze Attack (Replaces attacks: range 6;
destroys nearest living target creature and turns it into a statue;
DC 13)

SPEED
4
AC
16
Hit Points
45
Buy this mini:

Deepshadow Elf

22pts

U

Giants of Legend #14/72

Level
(Save)
7

MELEE ATTACK
+8/+5 (10 magic/5)

RANGED ATTACK
+9 (5)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Evade Damage (If this creature successfully saves against a damaging spell or special ability, it takes no damage);
Sneak Attack +15

SPEED
9
AC
18
Hit Points
25
Buy this mini:

Fire Genasi Dervish

30pts

R

Giants of Legend #15/72

Level
(Save)
6

MELEE ATTACK
+9 (10 magic)

TYPE
Outsider

SPECIAL ABILITIES:
Dual Activation (This creature can take two turns in each round;
each turn counts as one of your activations in that phase);
Mobility (+4 AC against attacks of opportunity)

SPEED
6
AC
18
Hit Points
50
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Githyanki Renegade

42pts

R

Giants of Legend #16/72

Level
(Save)
7

MELEE ATTACK
+12/+7 (15 magic)

RANGED ATTACK
+11/+6 (5 magic)

TYPE
Humanoid (Extraplanar)

SPECIAL ABILITIES:
Mobility (+4 AC against attacks of opportunity);
Spell Resistance;
Spring Attack;
Whirlwind Attack (On its turn, if this creature moves no more than 1 square, it can make one melee attack against every enemy creature it threatens)

SPELLS:
2nd:blur [] (touch; target creature gains Conceal 6);
4th:dimension door [] (self; place this creature in any space it can see at least part of)

SPEED
6
AC
19
Hit Points
55
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Half-Giant Psychic Warrior

42pts

R

Giants of Legend #17/72

Level
(Save)
7

MELEE ATTACK
+11 (25 magic)

TYPE
Giant

SPECIAL ABILITIES:
Cleave;
Ghost Touch (This creature's melee attacks ignore Incorporeal)

SPELLS:
Psionics 19pp:biofeedback 7 pp (self; gain DR 5), dissolving weapon 3 pp (self; damage +15 acid, next attack), hustle 3 pp (self; +6 speed this turn, swift action)

SPEED
6
AC
15
Hit Points
55
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Inspiring Marshal

29pts

R

Giants of Legend #18/72

Level
(Save)
6

MELEE ATTACK
+7 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Grant Move Action [] (Replaces attacks: active followers that are under command may move up to their speed as an immediate action)

COMMAND: 4

COMMANDER EFFECT:
Followers gain attack +3 on attacks of opportunity. Followers with ranged attacks gain ranged attack +1.

SPEED
7
AC
19
Hit Points
35
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Lidda, Adventurer

9pts

U

Giants of Legend #19/72

Level
(Save)
3

MELEE ATTACK
+7 (5)

RANGED ATTACK
+7 (5)

TYPE
Small Humanoid (Halfling)

SPECIAL ABILITIES:
Unique. Hide;
Mobility (+4 AC against attacks of opportunity);
Sneak Attack +5

SPEED
4
AC
19
Hit Points
15
Buy this mini:

Medium Astral Construct

10pts

C

Giants of Legend #20/72

Level
(Save)
2

MELEE ATTACK
+4 (5)

TYPE
Construct

SPECIAL ABILITIES:
Requires Commander

SPEED
10
AC
18
Hit Points
30
Buy this mini:

War Chanter

30pts

R

Giants of Legend #21/72

Level
(Save)
6

MELEE ATTACK
+8/+8 (10 magic/5 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Improved Countersong

SPELLS:
Sorcerer Spells 1st:[][][] cure light wounds (touch; heal 5 hp);
Tasha's hideous laughter (sight; Stun; DC 13)

COMMAND: 3

COMMANDER EFFECT:
Followers gain save +4.

SPEED
6
AC
15
Hit Points
25
Buy this mini:

Xeph Soulknife

20pts

U

Giants of Legend #22/72

Level
(Save)
5

MELEE ATTACK
+5/+5 (10 magic)

RANGED ATTACK
+7, range 6 (10 magic)

TYPE
Humanoid (Xeph)

SPECIAL ABILITIES:
Smite +10 []

SPEED
10
AC
19
Hit Points
35
Buy this mini:

City Guard

3pts

C

Giants of Legend #23/72

Level
(Save)
1

MELEE ATTACK
+2 (5)

TYPE
Humanoid (Human)

SPEED
4
AC
16
Hit Points
5
Buy this mini:

Crucian

8pts

U

Giants of Legend #24/72

Level
(Save)
3

MELEE ATTACK
+5 (5)

TYPE
Humanoid (Reptilian)

SPEED
4
AC
21
Hit Points
20
Buy this mini:

Dire Wolf

22pts

R

Giants of Legend #25/72

Level
(Save)
6

MELEE ATTACK
+11 (15)

TYPE
Large Animal

SPECIAL ABILITIES:
Difficult 20. Stunning Attack [] (DC 18)

SPEED
10
AC
14
Hit Points
45
Buy this mini:

Mordenkainen the Mage

69pts

R

Giants of Legend #26/72

Level
(Save)
9

MELEE ATTACK
+7 (5 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Unique. Resist 15 Fire;
Spell Penetration (Roll twice to overcome Spell Resistance);
Sudden Empower [] (Damage +10, 1 spell that deals damage)

SPELLS:
1st:Mordenkainen's buzzing bee [][][] (sight; target noncommander creature can't be put under command and can't cast spells; DC 13);
2nd:scorching ray [][][] (range 6; 15 fire damage);
3rd:lightning bolt [][] (line; 20 electricity damage; DC 15);
5th:cone of cold [] (cone; 30 cold damage; DC 17)

COMMAND: 3

COMMANDER EFFECT:
Mordenkainen's Faithful Hound (Enemies lose Conceal and take 5 magic damage whenever they activate).

SPEED
6
AC
17
Hit Points
55
Buy this mini:

Mordenkainen the Mage

269pts

R

Giants of Legend #26/72

Level
(Save)
15

MELEE ATTACK
+10/+5 (10 magic)

TYPE
Humanoid - Human

SPECIAL ABILITIES:
Unique. Independent. Flight. Immune Fire;
Quick Cast [] (Cast 1 spell as a swift action);
Spell Penetration (Roll twice to overcome Spell Resistance);
Spell Resistance

SPELLS:
5th:cone of cold [][] (cone; 30 cold damage; DC 17), maximized Melf's acid arrow [][] (sight; 40 acid damage, ignore Spell Resistance);
6th:chain lightning [][] (sight; radius 4; 40 electricity damage; DC 18);
7th:Mordenkainen's sword [][] (range 6; 15 magic damage whenever target creature activates; can be cast multiple times on same creature)

COMMAND: 3

COMMANDER EFFECT:
Mordenkainen's Faithful Hound (Enemies lose Conceal and take 5 magic damage whenever they activate).

SPEED
8
(Flying)
AC
25
Hit Points
175
Buy this mini:

Otyugh

22pts

R

Giants of Legend #27/72

Level
(Save)
6

MELEE ATTACK
+4/+4 (5 + Constrict)

TYPE
Large Aberration

SPECIAL ABILITIES:
Difficult 5. Constrict (Smaller creature skips next turn;
DC 16);
Melee Reach 2;
Wandering Monster (Instead of placing this creature on your assembly tile at the start of the battle, place it on a random feature tile)

SPEED
4
AC
17
Hit Points
35
Buy this mini:

Bladeling Fighter

21pts

C

Giants of Legend #28/72

Level
(Save)
2

MELEE ATTACK
+6 (10)

TYPE
Outsider

SPECIAL ABILITIES:
DR 5;
Immune Acid;
Razor Storm [] (Replaces attacks: cone;
10 damage;
DC 15, then Bladeling Fighter gains -3 AC);
Resist 5 Cold, Fire

SPEED
6
AC
22
Hit Points
20
Buy this mini:

Blue

5pts

C

Giants of Legend #29/72

Level
(Save)
1

MELEE ATTACK
-2 (5)

TYPE
Small Humanoid (Goblinoid, Psionic)

SPELLS:
Psionics 5pp:mind thrust 1 pp (sight; 5 damage; DC 13 negates), psionic charm 1 pp (range 6; Confusion, Humanoid only, ends after target creature's next turn; DC 13)

SPEED
6
AC
15
Hit Points
5
Buy this mini:

Dire Rat

4pts

C

Giants of Legend #30/72

Level
(Save)
1

MELEE ATTACK
+3 (5)

TYPE
Small Animal

SPECIAL ABILITIES:
Difficult 20. Pack Attack +2 (This creature gains attack +2 for each allied Dire Rat adjacent to target of this creature's attack);
Pack Hunter 3 (Treat this creature as under command if it has line of sight to 3 other Dire Rats)

SPEED
8
AC
15
Hit Points
5
Buy this mini:

Fire Giant

117pts

R

Giants of Legend #31/72

Level
(Save)
15

MELEE ATTACK
+20/+15 (25)

TYPE
Large Giant

SPECIAL ABILITIES:
Cleave;
Immune Fire;
Melee Reach 2;
Powerful Charge +5;
Save = 10;
Vulnerable Cold

SPEED
6
AC
23
Hit Points
140
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Hobgoblin Sergeant

23pts

C

Giants of Legend #32/72

Level
(Save)
3

MELEE ATTACK
+7 (10 magic)

RANGED ATTACK
+6, range 6 [] (5)

TYPE
Humanoid (Goblinoid)

SPECIAL ABILITIES:
Blind-Fight

COMMAND: 3

COMMANDER EFFECT:
Followers gain melee attack +1 for each active creature you control adjacent to the follower's target.

SPEED
4
AC
20
Hit Points
30
Buy this mini:

King Snurre

165pts

R

Giants of Legend #33/72

Level
(Save)
16

MELEE ATTACK
+22/+17 (25 magic + 10 fire)

TYPE
Large Giant

SPECIAL ABILITIES:
Unique. Cleave;
Immune Fire;
Melee Reach 2;
Pushback (When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature 1 square);
Save = 10

COMMAND: 4

COMMANDER EFFECT:
Followers gain Pushback (When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature 1 square). WARBAND BUILDING: CE Giants are legal in your warband.

SPEED
6
AC
24
Hit Points
150
Buy this mini:

Lemure

5pts

C

Giants of Legend #34/72

Level
(Save)
2

MELEE ATTACK
+2 (5)

TYPE
Outsider

SPECIAL ABILITIES:
Difficult 20. DR 5;
Fearless;
Immune Confusion, Dominate, Fire, Incite, Poison, Sleep;
Resist 10 Acid, Cold

SPEED
4
AC
14
Hit Points
10
Buy this mini:

Lizardfolk Rogue

16pts

C

Giants of Legend #35/72

Level
(Save)
4

MELEE ATTACK
+5/+5/+5 (5)

TYPE
Humanoid (Reptilian)

SPECIAL ABILITIES:
Sneak Attack +5

SPEED
6
AC
17
Hit Points
30
Buy this mini:

Lord Soth

98pts

R

Giants of Legend #36/72

Level
(Save)
11

MELEE ATTACK
+11/+6 (25 magic)

TYPE
Undead

SPECIAL ABILITIES:
Unique. Abyssal Blast [] (Replaces attacks: sight;
radius 4;
30 fire damage;
DC 18);
Aura of Fear 3 (Enemies in squares threatened by this creature gain morale save -3);
Blindsight;
Cleave;
DR 5;
Immune Cold, Electricity;
Spell Resistance

COMMAND: 6

COMMANDER EFFECT:
Followers that cause a creature to rout with a melee attack can make an immediate attack of opportunity against that routing creature.

SPEED
4
AC
23
Hit Points
75
Buy this mini:

Lord Soth

244pts

R

Giants of Legend #36/72

Level
(Save)
13

MELEE ATTACK
+22/+17 (25 magic)

TYPE
Undead

SPECIAL ABILITIES:
Unique;
Aura of Fear 3 (Enemies in squares threatened by this creature get morale save -3);
Blindsight;
Cleave;
DR 5;
Epic Abyssal Blast [] (Replaces attacks: sight;
radius 4;
60 fire damage;
DC 21);
Immune Cold, Electricity;
Spell Resistance

COMMAND: 6

COMMANDER EFFECT:
Each follower that causes an enemy to rout with a melee attack can make an immediate attack of opportunity against that routing enemy. If that attack hits, that enemy is eliminated.

SPEED
4
AC
25
Hit Points
175
Buy this mini:

Manticore

32pts

R

Giants of Legend #37/72

Level
(Save)
6

MELEE ATTACK
+10/+10 (10)

RANGED ATTACK
+8 (5)

TYPE
Large Magical Beast

SPECIAL ABILITIES:
Difficult 5. Flight. Spike Volley [] (Replaces attacks: sight;
radius 2;
15 damage;
DC 18)

SPEED
6
(Flying)
AC
17
Hit Points
55
Buy this mini:

Rakshasa

41pts

R

Giants of Legend #38/72

Level
(Save)
7

MELEE ATTACK
+8/+8 (5)

TYPE
Outsider

SPECIAL ABILITIES:
DR 5;
Spell Resistance

SPELLS:
Sorcerer Spells 1st:[][] slide (range 6; slide target creature 1 square);
2nd:[][] Bigby's slapping hand (sight; target creature provokes attacks of opportunity from all creatures that threaten its square; DC 20);
3rd:[][] hold person (sight; Paralysis, Humanoids only; DC 15)

COMMAND: 4

COMMANDER EFFECT:
Followers benefit from the Commander Effects of every enemy commander this creature can see.

SPEED
8
AC
22
Hit Points
50
Buy this mini:

Scarlet Brotherhood Monk

20pts

U

Giants of Legend #39/72

Level
(Save)
5

MELEE ATTACK
+6/+6 (10 magic + Poison)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Deflect Arrows (+4 AC against ranged attacks);
Poison (5 damage whenever poisoned creature activates;
DC 16);
Powerful Charge +5;
Save +4

SPEED
8
AC
15
Hit Points
35
Buy this mini:

Zombie (GoL)

4pts

C

Giants of Legend #40/72

Level
(Save)
2

MELEE ATTACK
+2 (5)

TYPE
Undead

SPEED
3
AC
11
Hit Points
15
Buy this mini:

Blue Slaad

50pts

R

Giants of Legend #41/72

Level
(Save)
8

MELEE ATTACK
+13/+13 (20)

TYPE
Large Outsider

SPECIAL ABILITIES:
Difficult 6. Immune Sonic;
Melee Reach 2;
Mobility (+4 AC against attacks of opportunity);
Resist 5 Acid, Cold, Electricity, Fire

SPELLS:
4th:chaos hammer [] (sight; radius 4; lawful creatures take 20 damage; DC 14)

SPEED
6
AC
21
Hit Points
70
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Bugbear Footpad

16pts

C

Giants of Legend #42/72

Level
(Save)
5

MELEE ATTACK
+10 (10 magic)

RANGED ATTACK
+7, range 6 (10)

TYPE
Humanoid (Goblinoid)

SPECIAL ABILITIES:
Hide;
Sneak Attack +5

SPEED
6
AC
20
Hit Points
35
Buy this mini:

Displacer Serpent

11pts

C

Giants of Legend #43/72

Level
(Save)
2

MELEE ATTACK
+5 (10)

TYPE
Magical Beast

SPECIAL ABILITIES:
Difficult 2;
Conceal 11

SPEED
4
AC
13
Hit Points
20
Buy this mini:

Drider Sorcerer

30pts

R

Giants of Legend #44/72

Level
(Save)
6

MELEE ATTACK
+6 (5 + Poison)

RANGED ATTACK
+5 (5)

TYPE
Large Aberration

SPECIAL ABILITIES:
Conceal 6;
Poison (5 damage whenever poisoned creature activates;
DC 16);
Spell Resistance

SPELLS:
Sorcerer Spells 2nd:[][][] baleful transposition (range 6; any two creatures switch position; DC 14, creatures may voluntarily fail this save), blur (touch; target creature gains Conceal 6);
3rd:[][][] lightning bolt (line; 20 electricity damage; DC 15)

SPEED
6
AC
17
Hit Points
45
Buy this mini:

Drow Fighter (GoL)

10pts

U

Giants of Legend #45/72

Level
(Save)
3

MELEE ATTACK
+4 (10)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Spell Resistance

SPEED
6
AC
19
Hit Points
25
Buy this mini:

Drow Rogue

19pts

U

Giants of Legend #46/72

Level
(Save)
6

MELEE ATTACK
+8/+8 (5 magic)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Conceal 6;
Sneak Attack +10;
Spell Resistance

SPEED
7
AC
18
Hit Points
30
Buy this mini:

Ettercap

11pts

C

Giants of Legend #47/72

Level
(Save)
5

MELEE ATTACK
+5/+3 (5 + Poison/5)

TYPE
Aberration

SPECIAL ABILITIES:
Difficult 1. Morale Save -4;
Poison (5 damage whenever poisoned creature activates;
DC 15);
Web (Replaces attacks: range 6;
Entangle;
DC 13)

SPEED
6
AC
14
Hit Points
25
Buy this mini:

Frost Giant

104pts

R

Giants of Legend #48/72

Level
(Save)
14

MELEE ATTACK
+14/+9 (30)

TYPE
Large Giant

SPECIAL ABILITIES:
Cleave;
Immune Cold;
Melee Reach 2;
Save = 10;
Vulnerable Fire

SPEED
8
AC
21
Hit Points
135
Buy this mini:

Ghast

25pts

C

Giants of Legend #49/72

Level
(Save)
4

MELEE ATTACK
+7 (10 + Paralysis)

TYPE
Undead

SPECIAL ABILITIES:
Difficult 5. Paralysis (DC 15);
Stench (Adjacent living creatures gain attack -2, save -2, and -2 AC)

SPEED
6
AC
17
Hit Points
30
Buy this mini:

Gnoll Sergeant

33pts

U

Giants of Legend #50/72

Level
(Save)
5

MELEE ATTACK
+9 (15 magic)

TYPE
Humanoid (Gnoll)

SPECIAL ABILITIES:
Hyenamaster 9 (As Beastmaster, but Hyenas only)

COMMAND: 2

COMMANDER EFFECT:
Followers gain melee damage +5 against wounded creatures.

SPEED
7
AC
18
Hit Points
50
Buy this mini:

Grick

5pts

C

Giants of Legend #51/72

Level
(Save)
2

MELEE ATTACK
+6/+6 (5 magic)

TYPE
Aberration

SPECIAL ABILITIES:
Difficult 20. DR 5;
Ravenous Hunger (When this creature destroys a living enemy, its speed is reduced to 0);
Wandering Monster (Instead of placing this creature on your assembly tile at the start of the battle, place it on a random feature tile)

SPEED
6
AC
16
Hit Points
10
Buy this mini:

Lareth the Beautiful

54pts

R

Giants of Legend #52/72

Level
(Save)
7

MELEE ATTACK
+8 (25 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Unique

SPELLS:
1st:cause fear [][][] (range 6; target creature of level 5 or below makes a morale save);
3rd:searing light [][][] (sight; 10 damage, or 20 damage against Undead);
4th:confusion [] (sight; radius 2; Confusion, save at the end of each affected creature's turn; DC 16)

COMMAND: 3

COMMANDER EFFECT:
Avatar of Chaos (Followers and enemies take 5 magic damage whenever they make an attack roll of natural 1. They deal triple instead of double damage on a critical hit.)

SPEED
4
AC
23
Hit Points
60
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Lich Necromancer

64pts

R

Giants of Legend #53/72

Level
(Save)
11

MELEE ATTACK
+10 (10 magic + Paralysis)

TYPE
Undead

SPECIAL ABILITIES:
DR 5;
Aura of Fear 2 (Enemies in squares threatened by this creature gain morale save -2);
Immune Cold, Electricity;
Paralysis (DC 16)

SPELLS:
2nd:command undead [][][] (range 6; take control of enemy Undead creature; DC 14);
3rd:empowered magic missile [][][] (sight; 15 damage);
5th:hold monster [][] (sight; Paralysis; DC 17)

COMMAND: 2

COMMANDER EFFECT:
Whenever a living enemy is destroyed, replace it with an Undead creature under your control with cost 5 or less.

SPEED
6
AC
19
Hit Points
75
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Minotaur (GoL)

17pts

R

Giants of Legend #54/72

Level
(Save)
6

MELEE ATTACK
+7/+2 (20)

TYPE
Large Monstrous Humanoid

SPECIAL ABILITIES:
Difficult 4. Powerful Charge +5;
Melee Reach 2

SPEED
6
AC
14
Hit Points
40
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Minotaur Skeleton

16pts

R

Giants of Legend #55/72

Level
(Save)
6

MELEE ATTACK
+6 (15)

TYPE
Large Undead

SPECIAL ABILITIES:
Immune Cold;
Powerful Charge +5;
Melee Reach 2

SPEED
6
AC
12
Hit Points
40
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Orc Brute

8pts

C

Giants of Legend #56/72

Level
(Save)
1

MELEE ATTACK
+7 (15)

TYPE
Humanoid (Orc)

SPECIAL ABILITIES:
Difficult 1

SPEED
9
AC
12
Hit Points
15
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Quasit

19pts

U

Giants of Legend #57/72

Level
(Save)
3

MELEE ATTACK
+6/+6 (5 + Poison)

TYPE
Tiny Outsider

SPECIAL ABILITIES:
Flight. Conceal 11;
DR 5;
Immune Poison;
Poison (5 damage whenever poisoned creature activates;
DC 13);
Resist 10 Fire;
Tiny Reach (Can't make attacks of opportunity)

SPELLS:
1st:fear cone [] (cone; creatures of level 3 or below make a morale save)

SPEED
7
(Flying)
AC
18
Hit Points
15
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Red Wyrmling

32pts

R

Giants of Legend #58/72

Level
(Save)
7

MELEE ATTACK
+10/+5/+5 (10/5/5)

TYPE
Dragon

SPECIAL ABILITIES:
Difficult 3. Flight. Breath Weapon [] (Replaces attacks: cone;
10 fire damage;
DC 15);
Cleave;
Immune Fire;
Vulnerable Cold

SPEED
9
(Flying)
AC
16
Hit Points
60
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Tanarukk

11pts

C

Giants of Legend #59/72

Level
(Save)
5

MELEE ATTACK
+8 (10)

TYPE
Outsider

SPECIAL ABILITIES:
Difficult 4. Resist 10 Fire;
Spell Resistance

SPEED
4
AC
15
Hit Points
20
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Werewolf (GoL)

14pts

U

Giants of Legend #60/72

Level
(Save)
3

MELEE ATTACK
+4/+4 (5)

TYPE
Humanoid (Human, Shapechanger)

SPECIAL ABILITIES:
Difficult 4. Blind-Fight;
DR 5

SPEED
6
AC
16
Hit Points
20
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Huge Gold Dragon

291pts

R

Giants of Legend #61/72

Level
(Save)
20

MELEE ATTACK
+26/+21/+21 (20 magic/15 magic/15 magic)

TYPE
Huge Dragon

SPECIAL ABILITIES:
Independent. Flight. Aura of Fear 5 (Enemies in squares threatened by this creature gain morale save -5);
Breath Weapon [] (Replaces attacks: cone;
55 fire damage;
DC 25);
Breath Weapon [] (Replaces attacks: cone;
affected creatures gain attack -2, damage -5;
DC 25);
DR 5;
Immune Fire;
Melee Reach 2;
Save = 10;
Spell Resistance;
Vulnerable Cold

SPEED
12
(Flying)
AC
27
Hit Points
230
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Cloud Giant

287pts

U

Giants of Legend #62/72

Level
(Save)
17

MELEE ATTACK
+20/+15 (35)

RANGED ATTACK
+12 [] (20)

TYPE
Huge Giant

SPECIAL ABILITIES:
Cleave;
Melee Reach 3;
Pushback (When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature 1 square);
Save = 10

COMMAND: 3

COMMANDER EFFECT:
Followers gain attack +2 against smaller creatures.

SPEED
10
AC
25
Hit Points
180
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Storm Giant

278pts

R

Giants of Legend #63/72

Level
(Save)
19

MELEE ATTACK
+24/+19 (40)

RANGED ATTACK
+14/+9 (25)

TYPE
Huge Giant

SPECIAL ABILITIES:
Cleave;
Immune Electricity;
Melee Reach 3;
Pushback (When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature 1 square);
Save = 10

SPEED
7
AC
27
Hit Points
200
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Treant

44pts

U

Giants of Legend #64/72

Level
(Save)
7

MELEE ATTACK
+10/+10 (20)

TYPE
Huge Plant

SPECIAL ABILITIES:
DR 5;
Melee Reach 3;
Trample 20 (This creature can move through a smaller enemy's space to deal 20 damage;
DC 22);
Vulnerable Fire

SPEED
6
AC
20
Hit Points
65
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Warforged Titan

151pts

R

Giants of Legend #65/72

Level
(Save)
12

MELEE ATTACK
+16/+16 (20)

TYPE
Huge Construct

SPECIAL ABILITIES:
Adamantine Laced 5 (Melee and ranged attacks deal 5 less damage to this creature);
Cleave;
DR 5;
Melee Reach 3;
Powerful Charge +10;
Pushback (When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature 1 square);
Resist 10 Acid, Cold, Electricity, Fire, Sonic;
Save = 10;
Trample 20 (This creature can move through a smaller enemy's space to deal 20 damage;
DC 25)

SPEED
10
AC
25
Hit Points
105
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Behir

75pts

R

Giants of Legend #66/72

Level
(Save)
9

MELEE ATTACK
+15 (15 + Constrict)

TYPE
Huge Magical Beast

SPECIAL ABILITIES:
Difficult 5. Breath Weapon [] (Replaces attacks: line;
25 electricity damage;
DC 19);
Constrict (Smaller creature skips next turn and takes 15 damage;
DC 16 negates);
Immune Electricity;
Melee Reach 2

SPEED
8
AC
20
Hit Points
95
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Bulette

57pts

U

Giants of Legend #67/72

Level
(Save)
9

MELEE ATTACK
+16/+10 (15/10)

TYPE
Huge Magical Beast

SPECIAL ABILITIES:
Difficult 20. Burrow 4. Leap [] (Replaces attacks: attack +15, 45 damage);
Melee Reach 2

SPEED
8
AC
22
Hit Points
95
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Fiendish Tyrannosaurus

122pts

U

Giants of Legend #68/72

Level
(Save)
18

MELEE ATTACK
+20 (25 magic + Chomp)

TYPE
Huge Magical Beast

SPECIAL ABILITIES:
Difficult 6. Chomp (Smaller creatures take +10 damage;
DC 15 negates);
DR 5;
Melee Reach 2;
Resist 10 Cold, Fire;
Save = 10;
Smite Good +20 [];
Spell Resistance

SPEED
8
AC
14
Hit Points
180
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Fomorian

119pts

U

Giants of Legend #69/72

Level
(Save)
15

MELEE ATTACK
+17/+12 (40)

TYPE
Huge Giant

SPECIAL ABILITIES:
Difficult 4. Cleave;
DR 5;
Melee Reach 3;
Save = 10

SPEED
8
AC
21
Hit Points
155
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Glabrezu

269pts

R

Giants of Legend #70/72

Level
(Save)
12

MELEE ATTACK
+15/+15 (30)

TYPE
Huge Outsider

SPECIAL ABILITIES:
Cleave;
Conceal 11;
DR 5;
Immune Electricity, Poison;
Melee Reach 3;
Resist 10 Acid, Cold, Fire;
Spell Resistance;
True Seeing (Ignore Conceal);
Save = 10

SPELLS:
4th:chaos hammer [][] (sight; radius 4; lawful creatures take 20 damage; DC 19), dimension door [][] (self; place this creature in any space it can see at least part of), unholy blight [][] (sight; radius 4; good creatures take 15 damage and gain attack -2; DC 19)

SPEED
8
AC
27
Hit Points
175
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Huge Red Dragon

216pts

R

Giants of Legend #71/72

Level
(Save)
19

MELEE ATTACK
+16/+11/+11 (30 magic/25 magic/25 magic)

TYPE
Huge Dragon

SPECIAL ABILITIES:
Independent. Flight. Aura of Fear 4 (Enemies in squares threatened by this creature gain morale save -4);
Breath Weapon [] (Replaces attacks: cone;
55 fire damage;
DC 24);
DR 5;
Immune Fire;
Melee Reach 2;
Save = 10;
Spell Resistance;
Vulnerable Cold

SPEED
9
(Flying)
AC
26
Hit Points
220
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Nightwalker

393pts

U

Giants of Legend #72/72

Level
(Save)
21

MELEE ATTACK
+19/+19 (30 magic)

TYPE
Huge Undead

SPECIAL ABILITIES:
Blindsight;
Cleave;
Conceal 6;
DR 5;
Immune Cold;
Melee Reach 3;
Save = 10;
Spell Resistance

SPELLS:
4th:quickened unholy blight [] (sight; radius 4; good creatures take 15 damage and gain attack -2; swift action; DC 18);
5th:cone of cold [] (cone; 30 cold damage; DC 19), hold monster [] (sight; Paralysis; DC 19);
7th:finger of death [] (range 6; destroy living creature; 25 damage instead on successful save, DC 21)

SPEED
8
AC
32
Hit Points
180
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