Archfiends

Cleric of Lathander

27pts

U

Archfiends #1/60

Level
(Save)
5

MELEE ATTACK
+6 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Turn Undead 5 [][][];
Undead Slayer (Melee damage +10 against Undead)

SPELLS:
1st:magic weapon [][][] (touch; attack +1, ignore DR);
2nd:cure moderate wounds [][][] (touch; heal 10 hp);
3rd:searing light [][] (sight; 10 damage, or 20 damage against Undead)

COMMAND: 4

COMMANDER EFFECT:
Followers gain Morale Save +4 on rally attempts;
successfully rallied followers heal 10 hp.

SPEED
4
AC
17
Hit Points
30
Buy this mini:

Dalelands Militia

7pts

C

Archfiends #2/60

Level
(Save)
2

MELEE ATTACK
+2 (5)

RANGED ATTACK
+3 (5)

TYPE
Humanoid (Human)

SPEED
6
AC
13
Hit Points
15
Buy this mini:

Gold Dwarf Fighter

29pts

U

Archfiends #3/60

Level
(Save)
6

MELEE ATTACK
+9/+9 (10 magic)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
Aberration Bane (Melee attack +2, melee damage +10 against Aberrations);
Cleave;
Save +4

SPEED
4
AC
21
Hit Points
50
Buy this mini:

Human Dragonslayer

32pts

U

Archfiends #4/60

Level
(Save)
7

MELEE ATTACK
+12/+7 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Aura of Courage 4 (Adjacent allies gain Morale Save +4);
Dragon Foe (Melee damage +5 against Dragons);
Fearless

SPEED
4
AC
20
Hit Points
55
Buy this mini:

Large Silver Dragon

122pts

R

Archfiends #5/60

Level
(Save)
16

MELEE ATTACK
+17/+12/+12 (15/10/10)

TYPE
Large Dragon

SPECIAL ABILITIES:
Breath Weapon [] (Replaces attacks: cone;
35 cold damage;
DC 21);
Breath Weapon [] (Replaces attacks: cone;
Paralysis;
DC 21);
Flight;
Immune Acid, Cold;
Vulnerable Fire

SPEED
9
(Flying)
AC
24
Hit Points
150
Buy this mini:

Medium Earth Elemental

13pts

U

Archfiends #6/60

Level
(Save)
4

MELEE ATTACK
+8 (10)

TYPE
Elemental

SPECIAL ABILITIES:
Requires Commander. Burrow 4;
Cleave;
Pushback (When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature 1 square)

SPEED
4
AC
18
Hit Points
30
Buy this mini:

Paladin of Torm

51pts

R

Archfiends #7/60

Level
(Save)
7

MELEE ATTACK
+12/+7 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Fearless;
Evil Slayer (Melee damage +10 against evil creatures);
Save +4;
Turn Undead 4 []

SPELLS:
3rd:cure serious wounds [] (touch; heal 20 hp)

COMMAND: 5

COMMANDER EFFECT:
Followers gain melee attack +2, or melee attack +4 against evil creatures.

SPEED
6
AC
21
Hit Points
50
Buy this mini:

Soldier of Cormyr

11pts

C

Archfiends #8/60

Level
(Save)
3

MELEE ATTACK
+6 (5)

TYPE
Humanoid (Human)

SPEED
4
AC
23
Hit Points
25
Buy this mini:

Healer

12pts

U

Archfiends #9/60

Level
(Save)
3

MELEE ATTACK
+1 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Healing Hands (Whenever this creature casts a spell that heals, it heals +5 hp over printed amount)

SPELLS:
1st:cure light wounds [][][] (touch; heal 5 hp);
2nd:cure moderate wounds [][] (touch; heal 10 hp), remove paralysis [] (range 6; radius 2; remove Paralysis from allies)

SPEED
6
AC
14
Hit Points
20
Buy this mini:

Mialee, Elf Wizard

6pts

U

Archfiends #10/60

Level
(Save)
1

MELEE ATTACK
+0 (5)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Unique

SPELLS:
1st:magic missile [] (sight; 5 damage), magic weapon [] (touch; +1 attack, ignore DR)

SPEED
6
AC
13
Hit Points
5
Buy this mini:

Catfolk

5pts

C

Archfiends #11/60

Level
(Save)
1

MELEE ATTACK
+3 (5)

RANGED ATTACK
+3 (5)

TYPE
Humanoid (Catfolk)

SPEED
8
AC
15
Hit Points
5
Buy this mini:

Champion of Eilistraee

48pts

R

Archfiends #12/60

Level
(Save)
8

MELEE ATTACK
+13/+8 (15 magic)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Turn Shapechanger 4 [] (As Turn Undead, but affects Shapechangers instead);
Turn Undead 3 []

COMMAND: 4

COMMANDER EFFECT:
Followers wielding swords (see D&D Quick Reference) gain melee attack +2 and +2 AC. WARBAND BUILDING: Drow followers (see D&D Quick Reference) of any faction are legal in your warband.

SPEED
6
AC
22
Hit Points
60
Buy this mini:

Cleric of Kord

32pts

U

Archfiends #13/60

Level
(Save)
4

MELEE ATTACK
+13 (20 magic)

TYPE
Humanoid (Orc)

SPELLS:
1st:cause fear [] (range 6; target creature of level 5 or below makes a morale save), cure light wounds [][] (touch; heal 5 hp)

COMMAND: 1

COMMANDER EFFECT:
Followers gain melee attack +2, or melee attack +4 against lawful creatures.

SPEED
8
AC
13
Hit Points
45
Buy this mini:

Drizzt, Drow Ranger

87pts

R

Archfiends #14/60

Level
(Save)
12

MELEE ATTACK
+15/+15/+10 (10 magic + 5 cold)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Unique. Blind-Fight;
Conceal 6;
Mobility;
Scout;
Spell Resistance

COMMAND: 3

COMMANDER EFFECT:
Unique followers gain attack +3, damage +5, and save +3. WARBAND BUILDING: Unique LG creatures are legal in your warband.

SPEED
8
AC
21
Hit Points
90
Buy this mini:

Drizzt, Drow Ranger

235pts

R

Archfiends #14/60

Level
(Save)
13

MELEE ATTACK
+19/+19/+14 (15 magic + 5 cold)

TYPE
Humanoid - Drow - Elf

SPECIAL ABILITIES:
Unique (Only 1 creature whose name contains Drizzt in your warband);
Blind-Fight;
Conceal 6;
Dual Activation (Can take 2 turns in each round;
each turn counts as 1 of your activations in that phase);
Keen Critical 18 (Scores critical hits on melee attack rolls of natural 18, 19, and 20);
Mobility (+4 AC against attacks of opportunity);
Orc Slayer (Damage +10 against Orc enemies);
Spell Resistance (May ignore spells unless the caster rolls 11+)

COMMAND: 5

COMMANDER EFFECT:
Unique followers get attack +3, damage +5, and save +3. WARBAND BUILDING: Unique LG creatures are legal in your warband.

SPEED
8
AC
23
Hit Points
150
Buy this mini:

Evermeet Wizard

39pts

U

Archfiends #15/60

Level
(Save)
5

MELEE ATTACK
+7 (10 electricity)

TYPE
Humanoid (Elf)

SPELLS:
1st:benign transposition [][] (range 6; any two allies switch position), mage armor [] (self; +4 AC);
2nd:Melf's acid arrow [][][] (sight; 10 acid damage, ignore Spell Resistance);
3rd:summon monster III [][] (Animals or Elementals with total cost 15 or less)

SPEED
7
AC
13
Hit Points
20
Buy this mini:

Graycloak Ranger

15pts

C

Archfiends #16/60

Level
(Save)
4

MELEE ATTACK
+5 (5)

RANGED ATTACK
+10/+10 (5)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Giant Foe (Damage +5 against Giants);
Hide;
Minions (1 Wolf with cost 5;
treat this Wolf as if it did not have the Difficult ability)

SPELLS:
1st:magic fang [] (touch; Animal or Magical Beast only; attack +1, ignore DR)

SPEED
6
AC
17
Hit Points
25
Buy this mini:

Halfling Ranger

23pts

U

Archfiends #17/60

Level
(Save)
6

MELEE ATTACK
+8/+3 (5)

RANGED ATTACK
+12/+12 (5 magic)

TYPE
Small Humanoid (Halfling)

SPECIAL ABILITIES:
Precise Shot;
Save +4;
Scout;
Undead Foe (Damage +5 against Undead)

SPEED
6
AC
19
Hit Points
50
Buy this mini:

Halfling Wizard

19pts

U

Archfiends #18/60

Level
(Save)
3

MELEE ATTACK
+1 (5)

TYPE
Small Humanoid (Halfling)

SPELLS:
1st:mage armor [] (self; +4 AC), magic missile (unlimited uses) (sight; 5 damage), magic weapon [][] (touch; attack +1, ignore DR);
2nd:scorching ray [][] (range 6; 15 fire damage)

SPEED
4
AC
14
Hit Points
15
Buy this mini:

Ialdabode, Human Psion

5pts

U

Archfiends #19/60

Level
(Save)
2

MELEE ATTACK
+3 (5)

RANGED ATTACK
+4 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Unique. Slow Ranged Attack

SPELLS:
Psionics 4 pp:inertial armor 1 pp (self; +4 AC), mind thrust 2 pp (sight; 10 damage; DC 13 negates), psionic daze 1 pp (range 6; Stun Humanoid of level 4 or below; DC 13)

SPEED
6
AC
13
Hit Points
10
Buy this mini:

Moon Elf Fighter

49pts

U

Archfiends #20/60

Level
(Save)
9

MELEE ATTACK
+15/+10 (10 magic)

TYPE
Humanoid (Elf)

COMMAND: 5

COMMANDER EFFECT:
Followers that start their turns within 6 squares of this commander gain Tactics (When you activate this creature, choose whether it counts against your limit of activating 2 creatures per phase).

SPEED
9
AC
22
Hit Points
65
Buy this mini:

Ragnara, Psychic Warrior

7pts

U

Archfiends #21/60

Level
(Save)
3

MELEE ATTACK
+5 (5)

TYPE
Humanoid (Maenad)

SPECIAL ABILITIES:
Unique. Smite +10 []

SPELLS:
Psionics 3 pp:burst 1 pp (self; +2 speed this turn, swift action), offensive precognition 1 pp (self; attack +1)

SPEED
6
AC
19
Hit Points
20
Buy this mini:

Unicorn

21pts

R

Archfiends #22/60

Level
(Save)
4

MELEE ATTACK
+11 (15)

TYPE
Large Magical Beast

SPECIAL ABILITIES:
Aura of Protection from Evil (This creature and adjacent creatures gain +2 AC against evil creatures);
Immune Confusion, Dominate, Poison

SPELLS:
1st:cure light wounds [][][] (touch; heal 5 hp);
4th:neutralize poison [] (touch; remove Poison, and target creature gains Immune Poison)

SPEED
12
AC
18
Hit Points
40
Buy this mini:

Githzerai

5pts

C

Archfiends #23/60

Level
(Save)
1

MELEE ATTACK
+5 (5)

TYPE
Humanoid (Extraplanar)

SPELLS:
1st:daze [][][] (range 6; Stun Humanoid of level 4 or below; DC 12)

SPEED
6
AC
17
Hit Points
5
Buy this mini:

Sage

5pts

C

Archfiends #24/60

Level
(Save)
4

MELEE ATTACK
+1 (5)

TYPE
Humanoid (Human)

SPEED
6
AC
10
Hit Points
20
Buy this mini:

Clay Golem

56pts

R

Archfiends #25/60

Level
(Save)
11

MELEE ATTACK
+14/+14 (20)

TYPE
Large Construct

SPECIAL ABILITIES:
Requires Instruction (This creature acts as though confused if it activates when out of command). DR 5;
Melee Reach 2;
Spell Resistance All

SPEED
4
AC
22
Hit Points
90
Buy this mini:

Half-Orc Barbarian

12pts

U

Archfiends #26/60

Level
(Save)
2

MELEE ATTACK
+7 (15)

TYPE
Humanoid (Orc)

SPECIAL ABILITIES:
Difficult 2

SPEED
8
AC
14
Hit Points
25
Buy this mini:

Wereboar

16pts

U

Archfiends #27/60

Level
(Save)
4

MELEE ATTACK
+6 (10)

TYPE
Humanoid (Human, Shapechanger)

SPECIAL ABILITIES:
Difficult 4. Death Strike (When this creature's hp are reduced to 0 or lower, it may make one immediate melee attack);
DR 5

SPEED
6
AC
18
Hit Points
35
Buy this mini:

Aspect of Bane

106pts

R

Archfiends #28/60

Level
(Save)
14

MELEE ATTACK
+21/+16 (15 magic)

TYPE
Large Outsider

SPECIAL ABILITIES:
Aura of Fear 8 (Enemies in squares threatened by this creature gain Morale Save -8);
DR 5;
Melee Reach 2

SPEED
6
AC
22
Hit Points
120
Buy this mini:

Bone Devil

74pts

R

Archfiends #29/60

Level
(Save)
10

MELEE ATTACK
+14/+12 (10/10 + Poison)

TYPE
Large Outsider

SPECIAL ABILITIES:
Aura of Fear 2 (Enemies in squares threatened by this creature gain Morale Save -2);
DR 5;
Flight;
Immune Fire, Poison;
Melee Reach 2;
Poison (5 damage whenever poisoned creature activates;
DC 20);
Resist 10 Acid, Cold;
Spell Resistance

SPEED
8
(Flying)
AC
25
Hit Points
95
Buy this mini:

Dark Moon Monk

15pts

U

Archfiends #30/60

Level
(Save)
5

MELEE ATTACK
+4/+4 (5)

RANGED ATTACK
+5, range 6 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Deflect Arrows (+4 AC against ranged attacks);
Mobility (+4 AC against attacks of opportunity);
Save +4;
Stunning attack [] (DC 13)

SPELLS:
Sorcerer Spells 1st:[][][][] magic weapon (touch; attack +1, ignore DR), true strike (self; next attack, attack +20 and automatically succeeds against Conceal)

SPEED
8
AC
16
Hit Points
30
Buy this mini:

Dread Guard

14pts

C

Archfiends #31/60

Level
(Save)
5

MELEE ATTACK
+5 (10)

TYPE
Construct

SPECIAL ABILITIES:
Requires Commander. Resist 10 Cold, Fire

SPEED
4
AC
17
Hit Points
45
Buy this mini:

Duergar Warrior

4pts

C

Archfiends #32/60

Level
(Save)
1

MELEE ATTACK
+2 (5)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES:
Conceal 6;
Immune Paralysis, Poison

SPEED
4
AC
17
Hit Points
10
Buy this mini:

Erinyes

72pts

R

Archfiends #33/60

Level
(Save)
9

MELEE ATTACK
+14/+9 (10)

TYPE
Outsider

SPECIAL ABILITIES:
DR 5;
Flight;
Immune Fire, Poison;
Resist 10 Acid, Cold;
Spell Resistance

SPELLS:
3rd:charm monster [][] (range 6; Confusion, ends after target creature's next turn; DC 19);
4th:dimension door [][] (self; place this creature in any space it can see at least part of), unholy blight [][] (sight; radius 4; good creatures take 15 damage and gain attack -2; DC 19)

SPEED
6
(Flying)
AC
24
Hit Points
85
Buy this mini:

Gauth

39pts

R

Archfiends #34/60

Level
(Save)
6

MELEE ATTACK
-3 (5)

TYPE
Aberration

SPECIAL ABILITIES:
Eye Ray (Replaces attacks: sight;
Paralysis;
DC 14);
Eye Ray (Replaces attacks: sight;
15 fire damage);
Flight;
Gaze Attack (Replaces attacks: range 6;
Stun;
DC 14);
Selective Targeting 2 (This creature can target its Eye Rays and Gaze Attack against the nearest or second-nearest enemy or ally);
Simultaneous Attack (This creature can use both Eye Rays and Gaze Attack if it does not move)

SPEED
3
(Flying)
AC
19
Hit Points
45
Buy this mini:

Human Cleric of Bane

57pts

R

Archfiends #35/60

Level
(Save)
5

MELEE ATTACK
+7 (10 magic)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Smite +5 []

SPELLS:
1st:magic weapon [][][] (touch; attack +1, ignore DR);
2nd:sound burst [][][] (range 6; radius 2; 5 sonic damage and Stun; DC 14);
3rd:summon monster III [][] (1 evil Elemental or evil Outsider with cost 15 or less)

COMMAND: 4

COMMANDER EFFECT:
Followers gain melee attack +4 and melee damage +5 against creatures that are out of command or routing.

SPEED
4
AC
20
Hit Points
30
Buy this mini:

Nothic

10pts

U

Archfiends #36/60

Level
(Save)
5

MELEE ATTACK
+7 (5)

TYPE
Aberration

SPECIAL ABILITIES:
Blindsight;
Gaze Attack (Replaces attacks: range 6;
5 damage;
DC 16)

SPEED
6
AC
15
Hit Points
40
Buy this mini:

Red Wizard

63pts

R

Archfiends #37/60

Level
(Save)
6

MELEE ATTACK
+2 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Spell Penetration (Roll twice to overcome Spell Resistance);
Sudden Empower [] (Damage +10, 1 spell that deals damage)

SPELLS:
1st:mage armor [] (self; +4 AC), magic missile [][] (sight; 5 damage);
2nd:scorching ray [][][] (range 6; 15 fire damage);
3rd:fireball [][] (sight; radius 4; 20 fire damage; DC 15), lightning bolt [] (line; 20 electricity damage; DC 15)

COMMAND: 3

COMMANDER EFFECT:
Whenever followers cast spells that deal damage, they deal damage +5 over printed amount. WARBAND BUILDING: CE spellcasters are legal in your warband.

SPEED
6
AC
13
Hit Points
30
Buy this mini:

Snig the Axe

20pts

C

Archfiends #38/60

Level
(Save)
3

MELEE ATTACK
+7 (10 magic)

RANGED ATTACK
+7, range 6 (5)

TYPE
Small Humanoid (Goblinoid)

SPECIAL ABILITIES:
Unique. Minions (3 Small Goblinoids with cost 3 each)

COMMANDER EFFECT:
Small followers gain melee damage +5.

SPEED
6
AC
18
Hit Points
25
Buy this mini:

Xill

15pts

C

Archfiends #39/60

Level
(Save)
5

MELEE ATTACK
+5/+5/+5 (5)

TYPE
Outsider

SPECIAL ABILITIES:
Mobility (+4 AC against attacks of opportunity);
Planewalk (This creature may start phased out;
on round 4 or later, if you win initiative, it may use a move action to return to play in any legal position);
Spell Resistance

SPEED
8
AC
20
Hit Points
30
Buy this mini:

Zhentarim Fighter

7pts

C

Archfiends #40/60

Level
(Save)
2

MELEE ATTACK
+6 (5)

TYPE
Humanoid (Human)

SPECIAL ABILITIES:
Phalanx Fighting (+2 AC when adjacent to an ally with Phalanx Fighting)

SPEED
4
AC
19
Hit Points
25
Buy this mini:

Gravehound

11pts

C

Archfiends #41/60

Level
(Save)
4

MELEE ATTACK
+6 (5 + Stun)

TYPE
Undead

SPECIAL ABILITIES:
Stun (DC 16)

SPEED
8
AC
15
Hit Points
25
Buy this mini:

Ochre Jelly

19pts

R

Archfiends #42/60

Level
(Save)
6

MELEE ATTACK
+5 (10 + 5 acid)

TYPE
Large Ooze

SPECIAL ABILITIES:
Difficult 20. Strikeback (Whenever this creature takes damage, it may make one immediate melee attack);
Wandering Monster (Instead of placing this creature on your assembly tile at the start of the battle, place it on a random feature tile)

SPEED
2
AC
4
Hit Points
70
Buy this mini:

Warrior Skeleton

3pts

C

Archfiends #43/60

Level
(Save)
1

MELEE ATTACK
+1 (5)

TYPE
Undead

SPECIAL ABILITIES:
Immune Cold

SPEED
6
AC
15
Hit Points
5
Buy this mini:

Abyssal Eviscerator

29pts

U

Archfiends #44/60

Level
(Save)
4

MELEE ATTACK
+10/+10 (10)

TYPE
Outsider

SPECIAL ABILITIES:
Blind-Fight;
Immune Poison;
Rend +5;
Resist 10 Acid, Cold, Electricity, Fire

SPEED
6
AC
20
Hit Points
40
Buy this mini:

Aspect of Demogorgon

101pts

R

Archfiends #45/60

Level
(Save)
11

MELEE ATTACK
+13/+13 (10 magic)

TYPE
Large Outsider

SPECIAL ABILITIES:
Independent. Blindsight;
DR 5;
Dual Activation (This creature can take two turns each round;
each turn counts as one of your activations in that phase);
Immune Electricity, Poison;
Melee Reach 2;
Resist 10 Acid, Cold, Fire

SPEED
7
AC
24
Hit Points
105
Buy this mini:

Aspect of Lolth

75pts

R

Archfiends #46/60

Level
(Save)
14

MELEE ATTACK
+18/+13 (10 magic)

TYPE
Large Outsider

SPECIAL ABILITIES:
Independent. Blind-Fight;
CG Foe (Damage +5 against CG creatures);
DR 5;
LE Foe (Damage +5 against LE creatures);
LG Slayer (Damage +10 against LG creatures);
Melee Reach 3;
Spell Resistance

SPEED
8
AC
21
Hit Points
105
Buy this mini:

Aspect of Lolth

196pts

R

Archfiends #46/60

Level
(Save)
15

MELEE ATTACK
+21/+16 (15 magic + Virulent Poison)

TYPE
Large Outsider

SPECIAL ABILITIES:
Blind-Fight;
CG Foe (Damage +5 against CG enemies);
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks);
LE Foe (Damage +5 against LE enemies);
LG Slayer (Damage +10 against LG enemies);
Melee Reach 3;
Spell Resistance (May ignore spells unless the caster rolls 11+);
Virulent Poison (10 damage whenever poisoned creature activates;
DC 20);
Wall Walker (This creature is considered to have Flight as long as it begins its move in a square bordered by a wall)

SPEED
8
AC
23
Hit Points
150
Buy this mini:

Aspect of Orcus

91pts

R

Archfiends #47/60

Level
(Save)
9

MELEE ATTACK
+16/+11 (20 magic)

TYPE
Large Outsider

SPECIAL ABILITIES:
Independent. Blindsight;
Cleave;
Death Blow [] (As Death Attack, but no Sneak Attack required;
DC 17);
DR 5;
Flight;
Immune Electricity, Poison;
Melee Reach 2;
Resist 10 Acid, Cold, Fire

SPEED
4
(Flying)
AC
21
Hit Points
100
Buy this mini:

Cultist of the Dragon

29pts

C

Archfiends #48/60

Level
(Save)
4

MELEE ATTACK
+3 (5 magic)

TYPE
Humanoid (Human)

SPELLS:
Sorcerer Spells 1st:[][][][] lesser fire orb (range 6; 5 fire damage, ignore Spell Resistance), Mordenkainen's buzzing bee (sight; target noncommander creature can't be put under command and can't cast spells; DC 13);
2nd:[][] summon monster II (evil Outsiders with total cost 10 or less)

SPEED
6
AC
13
Hit Points
20
Buy this mini:

Cursed Spirit

11pts

C

Archfiends #49/60

Level
(Save)
3

MELEE ATTACK
+8 (5 magic)

TYPE
Undead

SPECIAL ABILITIES:
Incorporeal. Curse Aura (Adjacent enemies gain save -2);
Flight

SPEED
6
(Flying)
AC
13
Hit Points
20
Buy this mini:

Drow Sergeant

16pts

U

Archfiends #50/60

Level
(Save)
2

MELEE ATTACK
+6 (5)

TYPE
Humanoid (Elf)

SPECIAL ABILITIES:
Conceal 6;
Spell Resistance

COMMAND: 2

COMMANDER EFFECT:
Level 1 followers gain melee damage +5.

SPEED
7
AC
19
Hit Points
20
Buy this mini:

Githyanki Fighter

35pts

U

Archfiends #51/60

Level
(Save)
7

MELEE ATTACK
+9/+4 (20 magic)

TYPE
Humanoid (Extraplanar)

SPECIAL ABILITIES:
Mobility (+4 AC against attacks of opportunity);
Spell Resistance;
Spring Attack

SPELLS:
1st:magic missile [] (sight; 5 damage);
2nd:blur [] (touch; target creature gains Conceal 6);
4th:dimension door [] (self; place this creature in any space it can see at least part of)

SPEED
6
AC
18
Hit Points
50
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Gnoll Archer

7pts

C

Archfiends #52/60

Level
(Save)
2

MELEE ATTACK
+2 (10)

RANGED ATTACK
+1 (5)

TYPE
Humanoid (Gnoll)

SPEED
6
AC
13
Hit Points
10
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Hill Giant

55pts

R

Archfiends #53/60

Level
(Save)
12

MELEE ATTACK
+8 (40)

RANGED ATTACK
+8 [] (15)

TYPE
Large Giant

SPECIAL ABILITIES:
Difficult 5. Cleave;
Melee Reach 2;
Pushback (When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature 1 square)

SPEED
6
AC
20
Hit Points
100
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Medium Fire Elemental

11pts

U

Archfiends #54/60

Level
(Save)
4

MELEE ATTACK
+6 (5 + 5 fire)

TYPE
Elemental

SPECIAL ABILITIES:
Difficult 4. Requires Commander. Immune Fire;
Mobility (+4 AC against attacks of opportunity);
Vulnerable Cold

SPEED
10
AC
17
Hit Points
25
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Orc Champion

39pts

R

Archfiends #55/60

Level
(Save)
7

MELEE ATTACK
+13/+8 (25 magic)

TYPE
Humanoid (Orc)

SPECIAL ABILITIES:
Cleave

SPEED
9
AC
15
Hit Points
80
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Orc Raider

12pts

C

Archfiends #56/60

Level
(Save)
3

MELEE ATTACK
+10 (10)

TYPE
Humanoid (Orc)

SPECIAL ABILITIES:
Sneak Attack +5

SPEED
9
AC
15
Hit Points
25
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Vampire Aristocrat

57pts

R

Archfiends #57/60

Level
(Save)
7

MELEE ATTACK
+12 (10 magic + Level Drain)

TYPE
Undead

SPECIAL ABILITIES:
DR 5;
Level Drain (Whenever this creature's melee attack deals damage to a living creature, the damaged creature gains attack -1 and save -1, and this creature gains +5 hp);
Mobility (+4 AC against attacks of opportunity);
Resist 10 Cold, Electricity

SPELLS:
Sorcerer Spells 1st:[][][][] expeditious retreat (self; speed +6), magic missile (sight; 5 damage)

COMMAND: 3

COMMANDER EFFECT:
Enemies that fail morale saves are destroyed.

SPEED
7
AC
21
Hit Points
55
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Vrock

79pts

R

Archfiends #58/60

Level
(Save)
10

MELEE ATTACK
+14/+14 (15)

TYPE
Large Outsider

SPECIAL ABILITIES:
Difficult 6;
DR 5;
Flight;
Immune Electricity, Poison;
Melee Reach 2;
Resist 10 Acid, Cold, Fire;
Spell Resistance;
Spores [] (Swift action: adjacent enemies and allies;
Poison, 10 damage);
Stunning Screech [] (Replaces attacks: adjacent enemies & allies;
Stun;
DC 22)

SPEED
6
(Flying)
AC
22
Hit Points
115
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Young Minotaur

13pts

U

Archfiends #59/60

Level
(Save)
3

MELEE ATTACK
+6 (15)

TYPE
Monstrous Humanoid

SPECIAL ABILITIES:
Difficult 3. Powerful Charge +5

SPEED
6
AC
16
Hit Points
30
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Yuan-Ti Pureblood

11pts

U

Archfiends #60/60

Level
(Save)
4

MELEE ATTACK
+5 (5)

TYPE
Monstrous Humanoid

SPECIAL ABILITIES:
Blind-Fight;
Spell Resistance

SPELLS:
1st:cause fear [] (range 6; target creature of level 5 or below makes a morale save), charm person [] (range 6; Confusion, Humanoid only, ends after target creature's next turn; DC 13)

SPEED
6
AC
18
Hit Points
20
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